Shipwright Archive
Thread: Wanted Opinion on These Chassis..
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PheonsMule
Sun Oct 31, 2004 5:55 pm
#1
1. Tie Fighter
Mass 20131
Hp 1398
2. Tie/In
Mass 40263
Hp 1871
3. Tie Bomber
Mass 191253
Hp 3030
4. Tie Interceptor
Mass 50329
Hp 2015
5. Tie Advanced
Mass 65428
Hp 2030
6. Tie Aggressor
Mass 121533
Hp 2322
How do these compare to what you've made/seen?
If possible should I sacrafice hp for mass?
Value?
Any input welcome 
Thx
Irian
kardackk
Sun Oct 31, 2004 7:58 pm
#2
my tie are 19367 mass - 1745 hp
my tie /in - 37896 mass - 2356 hp --- but i put my experimental points into hit points
Iggep
Sun Oct 31, 2004 8:36 pm
#3
PheonsMule wrote:1. Tie FighterMass 20131Hp 13982. Tie/InMass 40263Hp 18713. Tie BomberMass 191253Hp 30304. Tie InterceptorMass 50329Hp 20155. Tie AdvancedMass 65428Hp 20306. Tie AggressorMass 121533Hp 2322How do these compare to what you've made/seen?If possible should I sacrafice hp for mass?Value?Any input welcomeThxIrian
Look average bro. But to be honest, hulls aren't going to be too far out of whack with one another, so just about everything will be "average".
-Redux-
Sun Oct 31, 2004 9:49 pm
#5
Main difference between hulls will be if the SW experiments on HP or on mass, and as has been said, you won't see huge differences from one SW to the next.
Personally, I generally put most of the points into mass so you can load it up with heavier stuff, but everyone has their preferences.
Iggep
Sun Oct 31, 2004 10:06 pm
#6
One item that was found during Beta by Red-Dwarf was that hulls will only gain about 500 mass max through experimentation. Pretty negligible, so it's more worthwhile to use your experimental points on hitpoints first, then use the remaining, if any, on mass. As soon as Styx posts her "guide" with this information included in it, we'll all be much better off. It used to be found on the beta board, and I was a bit surprised that the mods didn't move items like that here before taking the beta boards down....
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