Shipwright Archive

Thread: Wanted Opinion on These Chassis..

PheonsMule
Sun Oct 31, 2004 5:55 pm
#1


1. Tie Fighter

Mass 20131

Hp 1398


2. Tie/In

Mass 40263

Hp 1871


3. Tie Bomber

Mass 191253

Hp 3030


4. Tie Interceptor

Mass 50329

Hp 2015


5. Tie Advanced

Mass 65428

Hp 2030


6. Tie Aggressor

Mass 121533

Hp 2322


How do these compare to what you've made/seen?

If possible should I sacrafice hp for mass?

Value?

Any input welcome


Thx

Irian
kardackk
Sun Oct 31, 2004 7:58 pm
#2

my tie are 19367 mass - 1745 hp

my tie /in - 37896 mass - 2356 hp --- but i put my experimental points into hit points



-------------------------------------------------------------------------------------- And I looked, and behold, a white horse. He who sat on it had a bow; and a crown was given to him, and he went out bent on conquest. I looked, and behold, a pale horse.And the name of him who sat on it was Death and Hades followed with him.
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Iggep
Sun Oct 31, 2004 8:36 pm
#3



PheonsMule wrote:
1. Tie Fighter
Mass 20131
Hp 1398
2. Tie/In
Mass 40263
Hp 1871
3. Tie Bomber
Mass 191253
Hp 3030
4. Tie Interceptor
Mass 50329
Hp 2015
5. Tie Advanced
Mass 65428
Hp 2030
6. Tie Aggressor
Mass 121533
Hp 2322
How do these compare to what you've made/seen?
If possible should I sacrafice hp for mass?
Value?
Any input welcome
Thx
Irian





Look average bro. But to be honest, hulls aren't going to be too far out of whack with one another, so just about everything will be "average".



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Boom - Master Droid Engineer/Master Artisan/Master Shipwright
Iggep Master Rifleman/Master Doctor Extraordinaire!

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PheonsMule
Sun Oct 31, 2004 8:58 pm
#4

Thx for the input you two


Irian
-Redux-
Sun Oct 31, 2004 9:49 pm
#5

Main difference between hulls will be if the SW experiments on HP or on mass, and as has been said, you won't see huge differences from one SW to the next.


Personally, I generally put most of the points into mass so you can load it up with heavier stuff, but everyone has their preferences.



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Iggep
Sun Oct 31, 2004 10:06 pm
#6

One item that was found during Beta by Red-Dwarf was that hulls will only gain about 500 mass max through experimentation. Pretty negligible, so it's more worthwhile to use your experimental points on hitpoints first, then use the remaining, if any, on mass. As soon as Styx posts her "guide" with this information included in it, we'll all be much better off. It used to be found on the beta board, and I was a bit surprised that the mods didn't move items like that here before taking the beta boards down....



Crestlighter Heavy Industries
Boom - Master Droid Engineer/Master Artisan/Master Shipwright
Iggep Master Rifleman/Master Doctor Extraordinaire!

See current stock of Droids, Starships & Starship Components
Bastion, Naboo (2844 6355)


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