Shipwright Archive

Thread: SW skill tapes and/or aprons

FlashDog
Tue Dec 07, 2004 8:22 pm
#1

I can't seem to find a discussion on this. Are they planned?



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Ruins of the Temple of the Dog: Tatooine (500m N of Mos Eisley): 3388, -3836
Rogue1970
Wed Dec 08, 2004 2:31 am
#2

Probly never going to happen.



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jason67
Wed Dec 08, 2004 8:38 am
#3

I really hope they don't ever happen.





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lammergeier
Wed Dec 08, 2004 9:38 am
#4

I think they're hiding them with the BioE SEA's.



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DingoBoi
Wed Dec 08, 2004 11:31 am
#5

NO to skilltapes.



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MonsofoLexius
Wed Dec 08, 2004 12:20 pm
#6

I can agree with the above feeling about NO skill tapes for SW. I would be open to an apron (but we would need like 10 lol) if it were quest driven so it would be something like the chef apron, so its somewhat available. But I am against the whole skilltape thing.



----------------------------------------------------------------------------
- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
"Every day I feel like I am opening a present when
I double-click the SWG icon"
-Vorpaks
Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
----------------------------------------------------------------------------

MonsofoLexius
Wed Dec 08, 2004 2:21 pm
#7




FlashDog wrote:

ok, why don't you guys want skilltapes?? you don't want to make better ships and components?







I do want to be able to craft better parts. But not by skill tapes. The issue on many of the crafted part is not Exp points to equal looted items. Its that the range of possible experimentation is not high enough to match many looted components. At least that is what I see. Normally I can fully experiment the stat or two that are important andend up putting points into armor or hitpoints. Now on engines this is not true. What I would rather see is more xp points on some items, and higher ranges for possible experimentation on some others. I would not like to see the case, as it is in weaponsmith or chef, where it costs 10's of millions of cr to get the extra 1 or 2 points you need. One or two points (even 10)on experimentation is not going to get the shipwrights closer to looted capacitors or booster, the ranges need to be changed a bit for us to be able to craft them.


Take a look at this post, even with unlimited XP points, in the current ranges we can not get close on many items. Now the "big three" seem to be capacitors, boosters, and engines. But I have tons of Droid Interfaces and (I might be lucky) a fleet ofreactorsthat crafting cant even touch. I even have 3reactors out on loan to friends lol. I am not asking that SW be the "god like" crafters of equipment. But I think we should be able to craft at least equal to loot with perfect resources accross the board, except for the really, reallygood loot.

Message Edited by MonsofoLexius on 12-08-2004 01:28 PM



----------------------------------------------------------------------------
- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
"Every day I feel like I am opening a present when
I double-click the SWG icon"
-Vorpaks
Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
----------------------------------------------------------------------------

FlashDog
Thu Dec 09, 2004 1:39 am
#8

ok, why don't you guys want skilltapes?? you don't want to make better ships and components?



AkItA k FLASH k dewBack
WoW (Kilrogg Server): Flashdog & Shatner (Alliance)
Ruins of the Temple of the Dog: Tatooine (500m N of Mos Eisley): 3388, -3836
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