Shipwright Archive

Thread: Skill Point Revamp would help the economy

Carbcrafter
Thu Jan 27, 2005 12:37 pm
#1



Please Read this entire post as you will begin to imagine just how great SWG would be under this new system.


The revamp of the politician profession got me thinking... If the politician and pilot professions are skill point free, what other professions might fall under the category of necessary to the basic fuctions and infrasturcture of an SWG galaxy.The next profession that came to mind was merchant. Merchants, like politicians are relied on by the entire population to keep the economystable and provide a structure (Pun intended) for people to live. In a way, these players sacrafice their "fun" by using points to help keep the rest of us happy. These unlike crafing professions aren't used daily and may be used only on a monthly basis. Is this fair? Regardless, food for thought. THEN...another thought popped into my head...


Here we are busting our butts to grind and master professions and when we give that profession up all of a sudden we don't have a clue how to apply the novice skills of that profession. For example, I am a Master Doc, buffing, healing and saving lives and I decide to drop it for a combat profession and all of a sudden I can't apply a band-aid??????? Or I am a master dancer making all the girls and some guys...:smileysurprisedrool...I drop it and I can't even dance like Kevin Bacon in foot-loose???


SOLUTION:

Once you master a profession, you get to keep novice and not have it cost you any skill points. That is your gift for having worked so hard, especially in this day where attempting the Jedi Grind makes you feel guilty for not turning in your xp for the 30:1 exchange rate.


I am not one to cry about how such things, but the fact is thatpeoplehave left the game due to such annoying little issues that all added up and the competition for gamers attention is tough. Even with four ccountsI am finding that it is a struggleto pick up the slackfor all of those who dropped architect to become ship wrights and don't even get me started on the Weaponsmith's that are few and far between. I'd love to master Weaponsmith too help out, but can't because of master merchant


HELP, DEVO TEAM...save the loyal SWGr's before there are none left and SWG finds itself on the pile next to pac-man and pong...HAHA.../emote loves the Devo team.../poke


Thank you for your time,


CARBZ Crafter

Master of Artisan, Arctiecture and *BAH* Merchant Professions

Shadowfire Server

-Vendors- in Brenn, Naboo 30m left off the shuttle in AVID CRAFTERS (WOOT-LOOT & MR: Deeds)



Carbz Crafter
Master Architect *-* Master Artisan *-* Master Merchant
Just Because I Craft Doesnt Make Me Gay

KaylBreinhar
Thu Jan 27, 2005 3:54 pm
#2

One reason why this wouldn't work:

Novice Fencer

+15 to Melee and Ranged Defs

-----

BHes with free Launcher Pistols because they mastered Commando

-----

Riflemen who master pikeman just to get the additional +25 to Block free

And I'm sure I'm missing a few.

Message Edited by KaylBreinhar on 01-27-2005 05:58 PM



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
LaserDood
Thu Jan 27, 2005 5:00 pm
#3

I think as the previous poster said that there would be some real game balance issues with your proposal.


I, for one, would like to see SOE do something so that more new people actually want to try SWG.

We need an infusion of some fresh blood, something that didn't really come with JTL the way

a lot of people expected.


This comes down to:


1. Make it a 1 product purchase to get Galaxies+JTL for a reasonable amount of money,

something akin to buy JTL and get a full account+an upgrade key for an old account.

This needs marketing to make it a success. Perhaps something to go with the upcoming

movie release in May.


2. A real effort to make the game work without so manybugs, more investment in

QA staff and developers is a must.


3. More, more-knowledgeable customer service agents.


Perhaps for the people that make Jedi, let them drop it while keeping their 2nd

character slot on the same server. Or perhaps as a reward for having a character on

a server for over 1 year or so many hours of play. I initially loved the 1 account per char

per server, now that the game has matured I am not certain it is still the best policy.


I agree that it is harder than ever to find dedicated crafters that will make that special item

whether it be a RE'd ship part or a curved sword from a rancor tooth.





Igei Ieblebeu
Shadowfire
Tigok Ahazi-Shipwright, Vendor wp 1102 -5821 In Legionnaire City on Rori
staplesman88
Mon Jan 31, 2005 11:17 am
#4

I would give my left eye to get another character on the same server! It could be a cool Vet Reward. I would gie other body parts as well, but I think if i say them i will get bannded and i cant spell, lol :0

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