Shipwright Archive
Thread: Asteroid Stats are still not fixed
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TravisC555
Thu Oct 20, 2005 9:27 am
#1
I was mining yesterday after Pub. 24 went live, and I mined Organmetallic and some Petrochemical Asteroids.
However, I noticed that the Organmetallic had 1000 OQ or whatever stat it is and the Petrochemical had 500 OQ or whatever it is, I thought they fixed this in Pub. 24?
IIscandar
Thu Oct 20, 2005 9:38 am
#2
They fixed the requirements of the schematics so that you'd be able to get all the required stats.
IIscandar
Thu Oct 20, 2005 9:40 am
#4
Can you be more specific? Do you mean make it so they have better/worse stats?
Tokklyym
Thu Oct 20, 2005 10:21 am
#5
I think I'd go a little insane if some Organometiallic Asteroid was 500OQ and others were 1000OQ. Even worse, if it was 764, 102, 533, and 32. I think Asteroids are working pretty good now.
TravisC555
Thu Oct 20, 2005 1:19 pm
#6
I thought that I read somewhere that all the Asteroid stats were suppose to be 1000. As of now, certain asteroids are 1000 and others are 500. Am I wrong? I might not be understanding this correctly, but is this suppose to happen, some asteroids have 1000 OQ stats and others have 500 OQ stats?
scooter1300
Thu Oct 20, 2005 1:55 pm
#7
As far as i know all asteroids are either 1k or 500 OQ. They never change, and i don't remember hearing about a change in the works.
What pub 24 did was adjust the schematics to take normal resources as well. So that when a schematic needed CD or PE it could get it. Instead of just haveing OQ.
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