Shipwright Archive
Thread: space mining, new parts pricing question
joinrdy wrote:
is it just me.....or is this space mining a pain in the arse, i haven't equiped any of the crafted stuff yet, still collecting the stuff i need to make it, but the yeilds from mining vs the requirements for the parts that use them is unbalanced IMHO......what kinda prices do you plan on selling these space resource made parts at? how cheap will pilots sell these resources to you if you were to buy instead of mine?
I'm personally going to ALL the space stations that buy asteroid resources, tracking the highest prices, and working from there with a slight mark-up. Let's be real, there is no way we are going to be able to sustain our customer base and mine all the asteroid resources we need--just not going to happen; space mining is way too slow.
And is it me, or is the Y-8 lousy for space mining?
Jagged-F3l wrote:
And is it me, or is the Y-8 lousy for space mining?
It is. We have suggested a fix but there just isn't any time to code it in at the moment. I'm still hopeful DP will get it on the schedule.
The base point of the suggestion is to turn the room behind the cockpit into a mining control room and add 7 more turrets all controlled from there - but the turrets only allow mining lasers or tractor beams. Turrets would be located on the side of the upper level and lower level. The current turrets would remain for defense purposes, and people would choose to run either one pilot and 7 miners, or 1 pilot 2 defense and 5 miners.
Jagged-F3l wrote:
I'm personally going to ALL the space stations that buy asteroid resources, tracking the highest prices, and working from there with a slight mark-up.
With the new schematics that require space mining I will definitely calculate my cost per unit based on what I could get for selling the asteroid resources to the space stations. If I spend the effort to craft something from the hard-to-get asteroid resources I have every intention of making more money than if I were to just sell the resources outright. So if I have to use a base of 30cpu or more instead of my typical 3cpu, that's what it's going to cost.
I just hope there aren't too many foolish shipwrights who sell things at ridiculously low prices for whatever reason.
For instance, if you're building an item that needs 1000 steel, 500 fiberplast, and 500 asteroid, that asteroid material only accounts for 25% of the total. Let's say you paid 2 cpu for the steel, 1 cpu for the fiberplast, and 20 cpu for the asteroid, your total cost was 12.5k. If you wanted to do a 100% markup, the final price would be 25k.
Now when you're harvesting your own material, this gets more complicated (harvesters consume money at a fixed rate, but so did your generator to get the power for the harvesters). Likewise, the price on the asteroid material has to take into account the price-floor established by the NPC space stations, but also needs to take into account what you consider to be fair compensation for your time and effort to mine it. This may vary depending on how much mining-laser capacity you have, etc, which will of course affect your mining speed.
This can be part of the fun of running an in-game business. However, a lot of SWs will undoubtedly set low prices because they have nothing better to do than mine asteroids all day. I plan to charge a crapload for asteroid-requiring items.
SandLizard wrote:
i've been unsuccessful in offering 30cpu for people to mine, they seem to like it, but never get anyone to offer to my vendors.
going to offer 50cpu soon, just so i can generate some stock, hopefully, and get some more parts out to the deserving public
with parts i've made from space resources I've mined myself, I've already charged 100cpu for them, and sold within 6 hours. (100k for a Mark III Mining Laser, ignoring the cost of the Quick Shot I threw in, as it was minimal, really). This makes me think that either I'm still charging too low, or need is still great (which the latter is what I believe.)
Now, I don't like to rip people off, and I feel 'somewhat' shamed for charging 100cpu, but if I can't get people to sell me mined resources, there's really no way around it! I can't spend all my time in space for just enough resources tobuild a couple Mark III's and a couple storage compartments without charging that much. If I was able to buy as much as I could for 30 (even 50) cpu I prolly would only charge my normal above that, prolly 10 cpu more.
Hell, if I continue charging 100cpu for these parts I'm willing to offer much more than 50 cpu! Anyone else have that problem? I've tried telling everyone I've seen mining, but to no avail.
Hrm....perhaps a post in the trade forum might work, didn't think about that...
I'm up to 100 CPU--and customers ARE definitely paying the prices resulting.
In general I'm finding mining to be a lot less tedious and aggrivating by skipping the tractor altogether. Blasting the rocks is easier and faster, and that increased speed can make up for the reduced efficiency. It seems to even out, for the most part. This is part of the reason I mine in my dunelizard. The sharp snappy maneuvering characteristics makes it easy to acquire targets quickly.
Personally, I still find it slow and tedious enough (mostly due to small holds and having to make trips back to empty out way too often) that I may not do a whole lot of it, except to make a few specific things. I may sell the cosmetic upgrades, and a few of the mining lasers. My vendor has more or less turned into a body shop anyway, with mostly chassis and customization kits.
Yeah, 100k for mining lasers is probably fair for now. I wouldn't be surprised if we see cut-throat price wars on it later, but right now the demand exceeds the supply considerably.
Red-Dwarf wrote:
Jagged-F3l wrote:
And is it me, or is the Y-8 lousy for space mining?
It is. We have suggested a fix but there just isn't any time to code it in at the moment. I'm still hopeful DP will get it on the schedule.
The base point of the suggestion is to turn the room behind the cockpit into a mining control room and add 7 more turrets all controlled from there - but the turrets only allow mining lasers or tractor beams. Turrets would be located on the side of the upper level and lower level. The current turrets would remain for defense purposes, and people would choose to run either one pilot and 7 miners, or 1 pilot 2 defense and 5 miners.
Impractical. How often do you think you can get 8 ppl to go mining. Three people is much more realistic. I'd rather see the pilot with a mining laser and a wide angle tractor beam with two gunners along for protection and picking off the asteroid chunks that get past the nose of the ship.
I am not a shipwright.
ButI harvest space resources and gave them to a sw to make me parts.
Most shipwights dron't have the new stuff so i have to collect the resources myself. The shipwright that does my stuff charges me 17.5k for each of the elite parts andI provide the space resources for them.
And i also have a vender that sells space resources for 50cpu.
But with the price I could see selling diamond for more since it is located in kessel and the pirates are tier5.
Message Edited by Grathen on 05-09-2005 12:27 AM