Shipwright Archive
Thread: Shipwright changes May 10, 2005
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Tokklyym
Mon May 09, 2005 5:40 pm
#1
What's on Deck
Profession: Shipwright
* Made across the board stat increases for Max Energy and Recharge Rate on crafted capacitors.
* Made across the board stat increases for Max Speed on crafted engines.
I'm a little concerned. I know that patch notes are kinda vague sometimes, but the issue with engines is Pitch Yaw and Roll values, not speed.
RasalTheWise
Mon May 09, 2005 5:49 pm
#2
Maybe this is just a precursor to the other changes DP was talking about?
SandLizard
Mon May 09, 2005 5:54 pm
#3
Don't forget this part! Now, to my knowledge, this is already in affect, so hope the 'fix' relates to the crafting process (values correctly displayed, or ranges displayed of each type).
- Fixed the way resources are evaluated when used in crafting. Under the old system, a resource's final value for an attribute was the position its rating had between the minimum and maximum possible attribute value for any resource that could go into that slot. Now, it is only relative to the maximum. This will generally improve the value of all resources, especially high-end resources which have high minimum values, especially when used in slots that have very strict requirements. So, for example, assume Frobozium steel has a toughness range from 750-850, and also assume that this steel is being used in a slot which specifically requires Frobozium steel. Under the old system, a particular frobozium steel with a toughness of 800 was considered 50% tough. Under the new system, it will be 94% tough (800 / 850). This change is now also reflected in the visual toolbar.
Message Edited by SandLizard on 05-09-2005 07:56 PM
IIscandar
Mon May 09, 2005 8:08 pm
#4
Hey everyone,
I've added this to the news update so you can continue on in that thread if you want. =)
Rypht
Mon May 09, 2005 9:01 pm
#5
I wonder if the fixes tomining laser extraction rate being shown on crafted mining lasers made it into the mix and were just forgotten about
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