Shipwright Archive

Thread: Force crafting xps and shipwrights, an insult to shipwrights =(

IIscandar
Sat May 10, 2003 1:23 pm
#1

Also, I'd prefer it if any further discussion on force point conversion be done in the Shipwright Issues thread.

Thanks!

Message Edited by IIscandar on 05-10-2005 03:24 PM

Buka_Starwalker
Tue May 10, 2005 11:43 am
#2



One HUGE HUGE issue for a Shipwrightis the inability of a Master Shipwright to use that stack of 300k of SW xps wehave maxxed out,toconvert in the village to force xps to gain a bonus for experimentation, assembly or crit fail negation. EVERY SINGLE OTHER crafting class can use their excess xps to convert in the village EXCEPT shipwright. This is not fair. I would love to have force sensitive crafting experimentation and crit bonus additions the way other crafters do. BUT I CANT!!! =(


Even architects have a crazy 30 to 1 or 60 to 1 ratio (I forget which atm) to convert over in the village. We as shipwrights demand some sort of justice!!! lol


Give us something, anything 100 to 1, 5,000,000 to 1, (ok maybe not 5,000,000 to 1) something!!! so we don't sit on stacked xps that do nothing when it comes to village crafting bonuses. This is completely crazy and very biased versus shipwrights.


I have had to pick up weaponsmithing and grind out heavy warhead mechanisms over and over and over just to be able to generate force xps to get the first box in force experimentation. The only choice a master shipwright has to use crafting xps in the villageis generic craft xps. Do you know thats over 5,000,000 wind power generators grinded to get the complete force experimenation tree??? There is NO WAY im grinding 5,000,000 wind power generators, IM A SHIPWRIGHT!!! My thumbcouldn't stand that much clickin =(


It would be nice to craft regularly all my parts and components and take the excess to the village and convert them to force xps.One day I would get another force box that boosts my experimentation or critical failure negation (Techniques, I think the tree is called if I'm correct). As it stands,we have to pick up (and waste precious skill points) on a different crafting profession to just be able to convert to force xps. This is an insult to shipwrights =(


I don't want my Shipwright to become a jedi, I just want to be given a fair chance at having experimentation and critical fails bonuses the way other crafters get.Even persuation is good so I can have a better chance against dying to imperial patrols who spawn near my house and overt my tender Mon Cal flesh =/


Why are shipwrights so excluded for convertion of our xps in the village compared to every other crafting profession? Why are we not allowed to partake in the fruits of our hard labor? You mean a tailor can convert to force xps but we can't??? This is crazy.

Message Edited by Buka_Starwalker on 05-10-2005 11:49 AM





_____________________________________________________________
May the force be with you...always


Paradise Shipyardsmerchant tent@ RAID City, Rori (next to shuttleport)
Operated by Vekka - first Master Shipwright on Flurry


EEMAN
Tue May 10, 2005 11:47 am
#3

if and when they do implement it, it will be on the same level of exchange as architect. A fairly costly conversion, but the upshot of this is your getting the XP just by being a shipwright. No factorying for us.


Along the same lines pilot and prestige XP should convert too





Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
IIscandar
Tue May 10, 2005 11:50 am
#4



hey didn't I read this somewhere else ?



Check the the sticky for Shipwright Profession Issues May 2005 there are a lot of issues already presented to the devs including this one. If you'd like to add reasons you feel are not represented for Force Point conversion, please post them there. I'll be doing a new report soon.

Thanks
Buka_Starwalker
Tue May 10, 2005 11:56 am
#5






EEMAN wrote:

if and when they do implement it, it will be on the same level of exchange as architect. A fairly costly conversion, but the upshot of this is your getting the XP just by being a shipwright. No factorying for us.


Along the same lines pilot and prestige XP should convert too







Thats really all I want to is to convert that stacked up 300k of SW xps I've had since I mastered SW when SW first came out. Every other crafting class can convert their excess xps to force xps and eventually, slowly over time and during the course of theirnormal day-to-day craftinggain the benefits of increased experimenation or other SW applicable force bonusesfor their profession. But it would be nice to do SOMETHING with these surplus xps and all the wasted xps I'm accruing every week. Every time I craft a ship hull for a customer, I'm thinking of all the force xps that just went out the window. A shipwright shouldn't have to pick up a 2ndary crafting profession to gain force xps.

30 to 1, 35 to 1 even 45 to 1 like squad leaders get(I think its 45 to1)is cool with me, but at least I can do something instead of nothing with my surplus.

Message Edited by Buka_Starwalker on 05-10-2005 11:59 AM





_____________________________________________________________
May the force be with you...always


Paradise Shipyardsmerchant tent@ RAID City, Rori (next to shuttleport)
Operated by Vekka - first Master Shipwright on Flurry


RayEnnis
Tue May 10, 2005 1:15 pm
#6

I went the DE 'Advanced Droid Frame' route... /sigh

But even after being now 0404 in Craft Mastery I have not noticed an increase in my crafting of Ship items.
It just seems the same as before I starting the force grind and was a master shipwright.
At least I haven't had any 'wow' "I'm so much better now" factor.
I'm not even sure that crafting now in a Research Center is helping me with my crafting.

I know they (the Dev's) wanted to keep Space separated from the Ground Game but I wouldn't think it would be like this.

It's not like I craft in space, nor get bonuses to do so.

I guess its' just being able to say "I'm a force crafter" to my customers.

So it just boils down to that we just think the Craft Mastery would help out with Shipwright crafting but no-one has confirmed either it does or doesn't.

.Keg
Master Shipwright
Wanderhome




z [ K E G ] z

Master Armorsmith, exceptional assembly & experimentation, force-sensitive crafting

Vendors on Tat in Carkoon City -2588 -2130




IIscandar
Tue May 10, 2005 1:21 pm
#7



Buka_Starwalker wrote:


IIscandar wrote:

hey didn't I read this somewhere else ?

Check the the sticky for Shipwright Profession Issues May 2005 there are a lot of issues already presented to the devs including this one. If you'd like to add reasons you feel are not represented for Force Point conversion, please post them there. I'll be doing a new report soon.

Thanks

Hey, the bulleted wording on this point makes it sound rather negative like most SW don't want this? If we can have this I think the wording on this bullet should be changed to something more positive. If a SW doesnt want to be jedi then thats their choice, but as it stands now, SW have NO choice unless we pick up a different crafting profession. So cause a certain segment of SW said they don't want SW to be involved in jedi makes the SW who DO want the bonuses suffer? This doesnt make sense. And what SW in their right mind would turn down an extra +20 to their experimentation if they had the chance?LOL

No force sensitive point conversion

  • Some shipwrights prefer that the “jedi” portion of the game not be involved with shipwright at all.






Please note that I said "some" in the point you are referring to, and "many" in the Pro force point conversion part.
IIscandar
Tue May 10, 2005 1:23 pm
#8

Also, I'd prefer it if any further discussion on force point conversion be done in the Shipwright Issues thread.

Thanks!

Message Edited by IIscandar on 05-10-2005 03:24 PM

Ducimus
Tue May 10, 2005 4:14 pm
#9



EEMAN wrote:

Along the same lines pilot and prestige XP should convert too






There are too many reasons why this should NEVER EVER happen, ill just point at quote in my sig and say.. "NEVAH!"



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Buka_Starwalker
Wed May 11, 2005 12:07 am
#10






IIscandar wrote:



hey didn't I read this somewhere else ?


Check the the sticky for Shipwright Profession Issues May 2005 there are a lot of issues already presented to the devs including this one. If you'd like to add reasons you feel are not represented for Force Point conversion, please post them there. I'll be doing a new report soon.

Thanks




Hey, the bulleted wording on this point makes it sound rather negative like most SW don't want this? If we can have this I think the wording on this bullet should be changed to something more positive. If a SW doesnt want to be jedi then thats their choice, but as it stands now, SW have NO choice unless we pick up a different crafting profession. So cause a certain segment of SW said they don't want SW to be involved in jedi makes the SW who DO want the bonuses suffer? This doesnt make sense. And what SW in their right mind would turn down an extra +20 to their experimentation if they had the chance?LOL


No force sensitive point conversion



  • Some shipwrights prefer that the “jedi” portion of the game not be involved with shipwright at all.






_____________________________________________________________
May the force be with you...always


Paradise Shipyardsmerchant tent@ RAID City, Rori (next to shuttleport)
Operated by Vekka - first Master Shipwright on Flurry


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