Shipwright Archive
Thread: Seeking Firespray crafting details
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LukeBorgman
Tue May 10, 2005 9:11 am
#1
I looked all around the stickied FAQs and stuff (and seach is offline) and can't find the info. Can someone please point me towards info on what I need to do to be able to craft a Firespray some day.
HMMurdock2K
Wed May 11, 2005 12:16 am
#2
You need to reverse engineer like hell. You'll get schems for it eventually, theres 8 in all.
IIscandar
Wed May 11, 2005 12:23 am
#3
You can find what your looking for in the Guide to reverse engineering post by TomoRainer in the shipwright guides sticky.
Here is the the part about Firesprays:
__________________
KSE Firespray Disks:
For some shipwrights, these are the big draw of REing. Personally I think Firesprays are a major hassle, and as a long-time smuggler I've had a lifetime's worth of experience with apparently random systems and the deviously intricate systems clever players try to impose on them, but much as I'd like to leave out this discussion, I can't neglect it and expect to have a full REing guide.
To get a KSE Firespray, you need a Firespray schematic. To get a Firespray schematic, you need 8 different disk fragments. To get a disk fragment, you need to RE like crazy. It's a random drop and a disk seems to appear from roughly every 100-300 RE jobs, and from what I've gathered, that doesn't mean the number of items input to be RE'd, but the total number output from it--which is to say that you'll need to have 100-300 RE'd components sitting in your inventory before you're likely to have a disk.
Is that to say that you're just as likely to get a disk from REing a level 1 item as you are REing a set of level 10s? Yeah, I think so. But I'm not sure and I don't care quite enough for the massive research that would require. Another theory states that having Kuat parts in your RE jobs increases the chance of a disk drop. I doubt this, but if you happen to think it's true, don't let me dissuade you from testing it out, I don't have much proof besides personal experience and Occam's Razor, and the knowledge you'd provide the community would be much welcomed. It may well be there are hidden patterns to the system that are worth investigating. But these things would take thousands of carefully recorded experiments to provide evidence either way, so until someone does that (or a dev confirms it), I figure it's still up in the air--but safest to assume it's completely random.
Once you have all 8 disks (numbers 1-8--and there seems to be some strange system whereby a given player, or possibly server, gets more of one disk than another; I've had like 15 disks, for instance, and 4 of them have been #5, and I've read about similar cases with other people, but on the other hand the sample size is so small it's hard to tell, and we're right back into arguments akin to the randomness of slicing--but I digress)--once you have all 8 disks, you stick them in your RE tool and analyze away. This will give you a limited-use Firespray schematic, with between 3-6 uses at random. At 50% experimentation, a Firespray will have 210K mass; you might want to shoot for 211.5-213K.
When you get a disk, you'll see a system message right after you hit the "Analyze" option. It'll say "You found an odd item inside one of the components!"
A Brief History Of One Server's Firespray Pricing And A Discussion Of The Ongoing Market:
Starsider's first few (the very first of which being crafted by Ty-Kaz, congrats) went at auction for around 18M. They quickly dropped to 10-12M, stayed there for about two weeks as the early adopters got in on them, then crept down to the 6-8M range, where they've since stayed for approximately three months. I could see our market eventually dipping to and stabilizing in the 4.5-6M range, but personally I'd consider that a little low: you really don't see a set of disks that often unless you're really trying, which takes a lot of time, money, and organization.
I got my first set very early on, but after the change in disk drop rate and the general exodus of loot from the bazaar, I've only seen 6 more disks in 4 months of playing. Granted, I'm only doing a moderate amount of daily REing and letting the disks come as they will, but if you're in a position where you're only going to have 3-6 Firesprays for sale 2-4 times a year, there's no real hurry to get rid of them. My advice on that front would be to err on the high side of the market and be patient. If they're just not selling or the market seems flat, go ahead and drop your prices, but remember how much labor went into this small batch of ships and that this should be reflected in the price. Remember also how long it's likely to be till you get a new batch. Of course, you might lastly remember that not everyone's rich, and that hey it's only money, but with a rare item like this it does seem wiser to start on the high side and slowly go lower than to start low and be sold out in a week.
Prices will differ over time and by server, but the cost in time, resources, and loot lost to REing should keep them at a minimum of roughly 2.5-3M, with their rarity and level of investment pushing them as high as 10-12M. Currently, the server-wide average seems to be around the 6-9M mark, which seems just about right for the labor to me.
______________
Be sure to take a look at the whole guide, it is very VERY helpfull.
Here is the the part about Firesprays:
__________________
KSE Firespray Disks:
For some shipwrights, these are the big draw of REing. Personally I think Firesprays are a major hassle, and as a long-time smuggler I've had a lifetime's worth of experience with apparently random systems and the deviously intricate systems clever players try to impose on them, but much as I'd like to leave out this discussion, I can't neglect it and expect to have a full REing guide.
To get a KSE Firespray, you need a Firespray schematic. To get a Firespray schematic, you need 8 different disk fragments. To get a disk fragment, you need to RE like crazy. It's a random drop and a disk seems to appear from roughly every 100-300 RE jobs, and from what I've gathered, that doesn't mean the number of items input to be RE'd, but the total number output from it--which is to say that you'll need to have 100-300 RE'd components sitting in your inventory before you're likely to have a disk.
Is that to say that you're just as likely to get a disk from REing a level 1 item as you are REing a set of level 10s? Yeah, I think so. But I'm not sure and I don't care quite enough for the massive research that would require. Another theory states that having Kuat parts in your RE jobs increases the chance of a disk drop. I doubt this, but if you happen to think it's true, don't let me dissuade you from testing it out, I don't have much proof besides personal experience and Occam's Razor, and the knowledge you'd provide the community would be much welcomed. It may well be there are hidden patterns to the system that are worth investigating. But these things would take thousands of carefully recorded experiments to provide evidence either way, so until someone does that (or a dev confirms it), I figure it's still up in the air--but safest to assume it's completely random.
Once you have all 8 disks (numbers 1-8--and there seems to be some strange system whereby a given player, or possibly server, gets more of one disk than another; I've had like 15 disks, for instance, and 4 of them have been #5, and I've read about similar cases with other people, but on the other hand the sample size is so small it's hard to tell, and we're right back into arguments akin to the randomness of slicing--but I digress)--once you have all 8 disks, you stick them in your RE tool and analyze away. This will give you a limited-use Firespray schematic, with between 3-6 uses at random. At 50% experimentation, a Firespray will have 210K mass; you might want to shoot for 211.5-213K.
When you get a disk, you'll see a system message right after you hit the "Analyze" option. It'll say "You found an odd item inside one of the components!"
A Brief History Of One Server's Firespray Pricing And A Discussion Of The Ongoing Market:
Starsider's first few (the very first of which being crafted by Ty-Kaz, congrats) went at auction for around 18M. They quickly dropped to 10-12M, stayed there for about two weeks as the early adopters got in on them, then crept down to the 6-8M range, where they've since stayed for approximately three months. I could see our market eventually dipping to and stabilizing in the 4.5-6M range, but personally I'd consider that a little low: you really don't see a set of disks that often unless you're really trying, which takes a lot of time, money, and organization.
I got my first set very early on, but after the change in disk drop rate and the general exodus of loot from the bazaar, I've only seen 6 more disks in 4 months of playing. Granted, I'm only doing a moderate amount of daily REing and letting the disks come as they will, but if you're in a position where you're only going to have 3-6 Firesprays for sale 2-4 times a year, there's no real hurry to get rid of them. My advice on that front would be to err on the high side of the market and be patient. If they're just not selling or the market seems flat, go ahead and drop your prices, but remember how much labor went into this small batch of ships and that this should be reflected in the price. Remember also how long it's likely to be till you get a new batch. Of course, you might lastly remember that not everyone's rich, and that hey it's only money, but with a rare item like this it does seem wiser to start on the high side and slowly go lower than to start low and be sold out in a week.
Prices will differ over time and by server, but the cost in time, resources, and loot lost to REing should keep them at a minimum of roughly 2.5-3M, with their rarity and level of investment pushing them as high as 10-12M. Currently, the server-wide average seems to be around the 6-9M mark, which seems just about right for the labor to me.
______________
Be sure to take a look at the whole guide, it is very VERY helpfull.
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