Shipwright Archive
Thread: POB ships More than just a place to decorate...
- make turret bolts (for mining lasers)wider beams so they hit things a little bit easier
- make tractor beams catch things a little easier (ie if they hit the ship they get pulled inside, even if the beam isnt hitting the target anymore)
- make 1 single ship repair kit that works on all ship parts, so SW's don't have to make 8 different types of kits to equip a POB crew.
- settle down the particle effects of mining lasers (for turret gunners this drops framerates very badly)
- give operations crew something they can do to assist in mining, i don't even know what... but they should be able to help.
- lots of missiles flying around in pvp, may be slightly overpowered until people carry countermeasures as commonplace (countermeasures do work right? i honest'y don't know)
- pob chassis prices go up.
- mining resource prices go down
- pob component prices go down (well hrm maybe up, demand is up but price of construction is down...)
- others....
Message Edited by ParnellOfBria on 05-29-2005 04:33 AM
- make turret bolts (for mining lasers)wider beams so they hit things a little bit easier
- make tractor beams catch things a little easier (ie if they hit the ship they get pulled inside, even if the beam isnt hitting the target anymore)
- make 1 single ship repair kit that works on all ship parts, so SW's don't have to make 8 different types of kits to equip a POB crew.
Already exists mast artisan can make them
- settle down the particle effects of mining lasers (for turret gunners this drops framerates very badly)
- give operations crew something they can do to assist in mining, i don't even know what... but they should be able to help.
- lots of missiles flying around in pvp, may be slightly overpowered until people carry countermeasures as commonplace (countermeasures do work right? i honest'y don't know)
- pob chassis prices go up.
- mining resource prices go down
- pob component prices go down (well hrm maybe up, demand is up but price of construction is down...)
- others....
My replies no more needed never mined in a pob ship but have done a lot of xp/loot grinding ![]()
scooterjes wrote:
3. ability to repair in flight: Already capable cept for armor
mka wrote:
On the 'repairable in flight' bit:
Components on POB ships are repairable, but even the elite components have the same low hp as starfighter components do. Once something gets through your shields/armor, there isn't much left to repair.
My suggestion would be to increase the hp on POB armor and components by at least 500%. That way they'd eat through repair kits quite fast, but would at least give the repair crew a chance to keep up with the damage done.
On the 'repairable in flight' bit:
Components on POB ships are repairable, but even the elite components have the same low hp as starfighter components do. Once something gets through your shields/armor, there isn't much left to repair.
My suggestion would be to increase the hp on POB armor and components by at least 500%. That way they'd eat through repair kits quite fast, but would at least give the repair crew a chance to keep up with the damage done.
I agree it would be nice to see some more utility in these beautiful starships... i'd propose the following
- Two hardpoints per turret position (as suggested multiple times before)
it's just silly that these ships have the same stopping power as a well equiped light figher... and even worse, they aren't anywhere near as effective at bringing it to bear.
- Multiple shield generators (2-4)
this might be harder to do from a design perspective, but i think it would be far superior to merely increasing the shield capacity... have shields cover various sections of the ship... with two generators youd have a right generator (covering the front and rear sections to the right) and a left shield generator, mirroring the protection on the left... this would allow a good pilot to more effectively hide his vulnerable points at any given time.
- armor system simaler to shields above.
same reasons basically... i do disagree with being able to repair armor during flight however... it doesn't make since for one, and i don't like the idea of someone sitting next to the armor repair station fixing it as soon as it's damaged for another.
- missles reloadable during flight.
there's no reason this should not be allowed... this is more intuitive and easier to justify than any sort of in-ship repair that already exsists, and should definately happen soon... obviously it should take some time to preform.. perhaps 30 seconds, maybe up to a minute, but that's a specific design detail that isn't important to the otherall idea.
that's about it.. i like some of the other ideas further up in this thread as well, but it's these three that i feel are the most important. It takes 4-5 people to effectively crew this ship, and while i don't nessisarily think it should be as effective as five fighters, it should at *least* be able to hold it's own against two or three. Even then you're taking an effectiveness hit, but at least you don't feel like you're entirely useless as is the case in current PvP with these ships.