Shipwright Archive

Thread: POB ships More than just a place to decorate...

ParnellOfBria
Sun May 29, 2005 2:31 am
#1


Let's look at POB ships and what they have and how we can turn that into something viable in pvp and pve. Just viable, not end all.




1. 360 degree spherical arc of fire


2. immense mass capacity


3. ability to repair in flight






Now what can we do to make these things viable?




Heavy support:heavier shields and ability to reload missiles in space via crewman. Some type of delay would be needed (the act of loading the missiles isn't instantaneous)


Gun boat: Add 1 gun per turret (making 2 guns per turret) and making turrets stay vectored (like tank turrets on the game: planetside)




(oh and mining! wouldn't it be great to make the y-8 and other pob ships valid for mining)




  1. make turret bolts (for mining lasers)wider beams so they hit things a little bit easier


  2. make tractor beams catch things a little easier (ie if they hit the ship they get pulled inside, even if the beam isnt hitting the target anymore)


(other additions to help)




  1. make 1 single ship repair kit that works on all ship parts, so SW's don't have to make 8 different types of kits to equip a POB crew.


  2. settle down the particle effects of mining lasers (for turret gunners this drops framerates very badly)


  3. give operations crew something they can do to assist in mining, i don't even know what... but they should be able to help.




Impact of all of these changes on the current game:




  1. lots of missiles flying around in pvp, may be slightly overpowered until people carry countermeasures as commonplace (countermeasures do work right? i honest'y don't know)


  2. pob chassis prices go up.


  3. mining resource prices go down


  4. pob component prices go down (well hrm maybe up, demand is up but price of construction is down...)


  5. others....




Message Edited by ParnellOfBria on 05-29-2005 04:33 AM



-----------------------------------------------

I will be playing DDO and BF2:SF.
/salute Bria and so long.
Fantomonkey
Sun May 29, 2005 8:29 am
#2

Good points
-Devil-
Sun May 29, 2005 10:17 am
#3

these have always been my ideas to improve the pob ships


2nd gun per turrent


seperate capacater for each gun bank ... that way each gunner is independant from the other, instead of finally getting a clean shot just to find out the other gunner drained the cap ... (this would also help when the droid command cap to shield shunt is used)


more powerful shields


the second chair in most ships give the person sitting in it the ability to move the targeting ring a bit (but not affect the ships control) so that they can aim and fire missles from that chair more effectivly ...


give a master smuggler the ability to 'slice' the terminals in a pob ship (only stays this way during the flight .. after landing it is reset) ... to increase the weapon damage, refire , engine max speed , y/p/r .. etc ...


a repair 'sector' .. with all of the conduits together in one area ... with an indicator light that shows their overall condition ..... white for perfect, green for good, yellow for fair , red for bad, black for disabled ... this would make the repair process easier for a crew ...





--= 11.15.2005 / The Day The Pets Died =--
scooterjes
Mon May 30, 2005 8:15 am
#4

Let's look at POB ships and what they have and how we can turn that into something viable in pvp and pve. Just viable, not end all.




1. 360 degree spherical arc of fire: Almost have that already


2. immense mass capacity: Is 5mil not enough?


3. ability to repair in flight: Already capable cept for armor






Now what can we do to make these things viable?




Heavy support:heavier shields and ability to reload missiles in space via crewman. Some type of delay would be needed (the act of loading the missiles isn't instantaneous)


Gun boat: Add 1 gun per turret (making 2 guns per turret) and making turrets stay vectored (like tank turrets on the game: planetside)
Would be nice



(oh and mining! wouldn't it be great to make the y-8 and other pob ships valid for mining)




  1. make turret bolts (for mining lasers)wider beams so they hit things a little bit easier

  2. make tractor beams catch things a little easier (ie if they hit the ship they get pulled inside, even if the beam isnt hitting the target anymore)


(other additions to help)




  1. make 1 single ship repair kit that works on all ship parts, so SW's don't have to make 8 different types of kits to equip a POB crew.
    Already exists mast artisan can make them
  2. settle down the particle effects of mining lasers (for turret gunners this drops framerates very badly)

  3. give operations crew something they can do to assist in mining, i don't even know what... but they should be able to help.




Impact of all of these changes on the current game:




  1. lots of missiles flying around in pvp, may be slightly overpowered until people carry countermeasures as commonplace (countermeasures do work right? i honest'y don't know)

  2. pob chassis prices go up.

  3. mining resource prices go down

  4. pob component prices go down (well hrm maybe up, demand is up but price of construction is down...)

  5. others....


My replies no more needed never mined in a pob ship but have done a lot of xp/loot grinding






IGN Eteecette
ITF on Intrepid
I'd shoot a space bomb at SOE/LA but they are immune like the Reb Base.
Dragon Slayer II
CommTampers
Mon May 30, 2005 9:26 am
#5






scooterjes wrote:




3. ability to repair in flight: Already capable cept for armor








I would like to see droid ints, ordnance, boosters accessible underway. Droid interfaces are crucial tostaying alive. Ordnances should also be reloadable. Imagine if the submarines had to go back to port to have theirtorpedo chambers reloaded....inefficient. I also agree with putting all the conduits in one spot.



Lieutenant Bon ~ Sabre 4 ~ Captain of the Midnight Blue~ Field Doctor
CommTampers
Mon May 30, 2005 1:50 pm
#6






mka wrote:

On the 'repairable in flight' bit:


Components on POB ships are repairable, but even the elite components have the same low hp as starfighter components do. Once something gets through your shields/armor, there isn't much left to repair.



My suggestion would be to increase the hp on POB armor and components by at least 500%. That way they'd eat through repair kits quite fast, but would at least give the repair crew a chance to keep up with the damage done.







Not all parts are repairable underway. I would like to see the DIs, Ordnances, armor and chassies repairable, as I said earlier. HP boost = please.



Lieutenant Bon ~ Sabre 4 ~ Captain of the Midnight Blue~ Field Doctor
mka
Tue May 31, 2005 12:52 am
#7

On the 'repairable in flight' bit:


Components on POB ships are repairable, but even the elite components have the same low hp as starfighter components do. Once something gets through your shields/armor, there isn't much left to repair.



My suggestion would be to increase the hp on POB armor and components by at least 500%. That way they'd eat through repair kits quite fast, but would at least give the repair crew a chance to keep up with the damage done.




Jeswin Esqui - Master Smuggler - Master Commando - Master Pilot - Chimaera Galaxy
AxilX
Sat Jun 04, 2005 5:39 am
#8


I agree it would be nice to see some more utility in these beautiful starships... i'd propose the following


- Two hardpoints per turret position (as suggested multiple times before)


it's just silly that these ships have the same stopping power as a well equiped light figher... and even worse, they aren't anywhere near as effective at bringing it to bear.


- Multiple shield generators (2-4)


this might be harder to do from a design perspective, but i think it would be far superior to merely increasing the shield capacity... have shields cover various sections of the ship... with two generators youd have a right generator (covering the front and rear sections to the right) and a left shield generator, mirroring the protection on the left... this would allow a good pilot to more effectively hide his vulnerable points at any given time.


- armor system simaler to shields above.


same reasons basically... i do disagree with being able to repair armor during flight however... it doesn't make since for one, and i don't like the idea of someone sitting next to the armor repair station fixing it as soon as it's damaged for another.



- missles reloadable during flight.


there's no reason this should not be allowed... this is more intuitive and easier to justify than any sort of in-ship repair that already exsists, and should definately happen soon... obviously it should take some time to preform.. perhaps 30 seconds, maybe up to a minute, but that's a specific design detail that isn't important to the otherall idea.



that's about it.. i like some of the other ideas further up in this thread as well, but it's these three that i feel are the most important. It takes 4-5 people to effectively crew this ship, and while i don't nessisarily think it should be as effective as five fighters, it should at *least* be able to hold it's own against two or three. Even then you're taking an effectiveness hit, but at least you don't feel like you're entirely useless as is the case in current PvP with these ships.

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