Shipwright Archive

Thread: P/Y/R 600/600/300 ???

ShivKatal
Sat Jun 04, 2005 5:22 pm
#1

I see values in the FAQ for pitch/yaw/roll limits on ship chassis.

But how do you relate values like 600/600/300 or 400/400/200 to
the PYR values that you craft on engines?


With speed, you get a fraction of the engine rating, like .95. So put in a faster engine and you will go faster. There is no cap, I think.

With manueverability, though, you have these odd values. How does it work? Is a high-rated PYR engine wasted in a kimo for example?

I'm pretty sure that 600 does not mean that there is a cap of 60.

Thanks.



(I want to buy TomoHawk missles :-)

Message Edited by ShivKatal on 06-04-2005 08:26 PM

JediNg
Sun Jun 05, 2005 2:09 am
#2

Hit the nail on the head, Jagged



Ritha Egasiso - 12 experiment point Master Weaponsmith.
To BB, Jo-Jo, Reilly, Beano, Dipper, Flat Top, Chuckles, Jolly, Crashdown, Sheppard, Dash, Flyboy, Stepchild, Puppet, Fireball...
You said that humanity never asked itself why it deserved to survive. Maybe you don't?
Stand by, FTL.
On the day before pub 10, jdmaldo said: "for everyone who grinded the last months of their lives away and didn't get jedi: owned"
ShivKatal
Sun Jun 05, 2005 7:49 am
#3

hmm... (may I ask where you got that)

so 24 (tenths of a radian) squared is 576.
Thats 2.4 radians per second.
Thats about 137 degrees per second.

Meaning a full rotation on an axis would take about 2.6 seconds with a rating of 600.

How does the engine PYR fit into this? Is it a percentage of full performance?

A 70 on pitch would then mean a rating of .70 * 600 = 420 (3 seconds for full turn)
A 50 on pitch would then mean a rating of .50 * 600 = 300 (3.6 seconds for full turn)
Jagged-F3l
Sun Jun 05, 2005 12:18 pm
#4

Actually, I believe these figure represent the rotational acceleration on each axis, measured in tenths of radians per second squared.



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KaylBreinhar
Sun Jun 05, 2005 3:40 pm
#5

The reason I know it doesn't help circular motion is my "point" test.

I pick a prominent point in space, select optimal throttle setting, and spin the ship into a diagonal yaw. In a RG Int, TIE Advanced, and JSF, it takes exactly five seconds each time, give or take a few microseconds.

I love how the initial nerf cries said we'd be able to turn faster and tighter - and once it was found out that that was wrong, the detractors started in on the second gun mount.

The only unbalancing characteristic of the JSF, in my opinion, is the full turning capability at 100% throttle, but even then, it has the .95x SpdX mod working against it.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
JediNg
Sun Jun 05, 2005 3:48 pm
#6

it lets you accelerate to fastest turning rate more quickly, and change direction more quickly. the former being the thing people are whining about.



Ritha Egasiso - 12 experiment point Master Weaponsmith.
To BB, Jo-Jo, Reilly, Beano, Dipper, Flat Top, Chuckles, Jolly, Crashdown, Sheppard, Dash, Flyboy, Stepchild, Puppet, Fireball...
You said that humanity never asked itself why it deserved to survive. Maybe you don't?
Stand by, FTL.
On the day before pub 10, jdmaldo said: "for everyone who grinded the last months of their lives away and didn't get jedi: owned"
fortune_chim
Sun Jun 05, 2005 11:24 pm
#7

Actually YPR values tell you at what forward speed your ship will have optimum turning rates.
ShivKatal
Mon Jun 06, 2005 9:05 am
#8

Fortune,
That could make sense, but
it seems to contradict what I read in a dev post for JTL, which was that the speed for optimum turning was determined by the chassis, not the engine.
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