Shipwright Archive

Thread: New Master Shipwright with a question

Paladon
Sun Oct 09, 2005 5:40 am
#1



Other crafting professions have 100skill modof experimentationwith master(10 mod = 1 point). They can get a max of +25 to that from skill attachments(only 2 out of that), for a total of 12.


Shipwright is different, because there are multiple experimentation types(Chassis, engines, weapon systems, etc.). Some of them have the usual 100 mod(10 points) at MSW, but some go up to 150 skill mod(15 points) at MSW, which canhit 175 with the +25 from skill attachments(17 points).


Notice that there is no "Shipwright Experimentation", so a "12 point SW" is a tad vague, since the shipwright-in-question'sexperimentationscan't ALL be 12 points.







And you loot attachments from NPC's.







Message Edited by Paladon on 10-09-2005 08:41 AM



"Now, if you'll excuse me, I have a ship to tend to. Au revoir."

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MatrixMaster365
Sun Oct 09, 2005 12:07 pm
#2

Hey everyone I recently grinded up to master shipwright. It almost broke me by the time I got all the resources needed but anyway. I see players running around talking about how they are 12point SW's and I was wondering how to get to be a 12 point SW. I think if I remember right I am 10point now but have not done much crafting since I made master. Is there a quest and if so where do I need to go to start. Thanks for any help.

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