Shipwright Archive

Thread: Armour plate question

Someguywholivesontatooine
Tue Jan 11, 2005 6:11 pm
#1

Ok this may seem a bit simple but for some reason I still can't work out what I need to make the best armour, high hitpoints or high armour points?

I am looking to make "disposable" armour that I use and discard, so do I need to cram all my exp points into hitpoints or armour points?

Or is it both?


Burt.



Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals
DoG18
Tue Jan 11, 2005 9:25 pm
#2

Armor HP is how strong the armor is (so to speak). Regular HP is the same type of HP that's on all of the rest of the componants. Armor points mean it's strong, regular points mean it will last longer (in theory).




Captian Saega Apic *
Chiwawa
Wed Jan 12, 2005 7:27 am
#3

I would put all you can into Armor HP, the rest into mass (normally 1 spare exp point for me). I feel its better to be harder for less time, than weaker for longer It's not like you cant make more of it
Page 1 of 1
Previous Next