Shipwright Archive
Thread: RE'd Item Statistics by Level Is this useful to anyone?
Page 1 of 1
Strongbow
Sat Jan 01, 2005 8:06 am
#1
I started doing this out of curiosity, in order to get some baseline numbers for determining which of my RE'd items to sell on my vendor or sell to the Chassis Dealer. I am slowly going thru the items on my vendor that have been RE'd and compiled stats for armor, boosters and Droid Interfaces (so far). I plan to do this on all of the loot drops as I get them in and RE them.
Below is just the Armor stats (Level 1 and Level 2) and Booster (Level 1). I do not yet have enough data points for a fair assessment on other levels of these items, yet. These baseline statistics may be useful in the "crafted vs. looted" debate. I tried to include the raw data here, but exceeded message size limits.
Keep in mind, all of this data represents items that have already been RE'd by a Master SW (if that makes a difference). I hope the format comes out OK. If this is useful, I will make future data available (probably in spreadsheet or database form). I won't publish any stats until I have at least 15 items (which is why Interfaces are not here yet) for a particular component and level; of course as you go higher up in levels this takes longer to achieve because of the number of components necessary. These level 1 and 2 items may be good to compare to the "Prototype items" supplied on the newbie ships now.
Armor
Level 1
Population 33
Armor Hitpoints Mass
Max 191.4 192.9 1074.0
Min 92.4 92.4 579.2
Avg 149.3 153.0 843.1
Max 191.4 192.9 1074.0
Min 92.4 92.4 579.2
Avg 149.3 153.0 843.1
Level 2
Population 18
Armor Hitpoints Mass
Max 246.2 246.2 1687.8
Min150.2 179.3 822.1
Avg 214.9 220.9 1375.7
Max 246.2 246.2 1687.8
Min150.2 179.3 822.1
Avg 214.9 220.9 1375.7
Boosters
Level 1
Population 41
Armor Hitpoints Rx Drain Mass Energy Stored Recharge Consumption Acceleration Top Speed
Max 80.6 80.6 574.8 950.5 1010.1 27.9 108.6 21.1 15.7
Min 55.8 55.8 424.8 660.9 1009.9 22.4 89.9 19.5 14.6
Avg 74.2 74.6497.7795.8 1010.0 25.3 98.9 20.2 15.1
Max 80.6 80.6 574.8 950.5 1010.1 27.9 108.6 21.1 15.7
Min 55.8 55.8 424.8 660.9 1009.9 22.4 89.9 19.5 14.6
Avg 74.2 74.6497.7795.8 1010.0 25.3 98.9 20.2 15.1
Level 2
Population 19
ArmorHitpoints Rx Drain MassEnergyStored Recharge ConsumptionAcceleration Top Speed
Max 119.8 119.8 530.21427.4 1530.1 42.9 154.9 32.4 23.7
Min 112.9113.9 459.81141.11529.9 37.3 134.2 30.1 22.8
Avg 116.4116.5 492.51315.3 1530.0 39.3 144.7 31.1 23.2
Max 119.8 119.8 530.21427.4 1530.1 42.9 154.9 32.4 23.7
Min 112.9113.9 459.81141.11529.9 37.3 134.2 30.1 22.8
Avg 116.4116.5 492.51315.3 1530.0 39.3 144.7 31.1 23.2
Strongbow
Wed Jan 05, 2005 1:10 am
#3
Thanks Niven.
I'll be adding more to this by this weekend. I decided to get away from the RE Tool and vendors this past weekend and go blow up Imperial TIEs around Dantooine for a while. 
Dark_0ne
Fri Jan 07, 2005 7:17 am
#4
looks good - it's something I've been meaning to do for myself but haven't managed to summon the enthusiasm for yet ;-)
I was remembering a graph someone produced during Beta which showed in rectangular blocks, the max/min mass and armour HP for player crafted Starship armour, and thinking that this would be a good thing to create for all components, so that when something is looted, it can be easily compared against the average and max/min values .....
I was remembering a graph someone produced during Beta which showed in rectangular blocks, the max/min mass and armour HP for player crafted Starship armour, and thinking that this would be a good thing to create for all components, so that when something is looted, it can be easily compared against the average and max/min values .....
Strongbow
Sat Jan 08, 2005 7:45 pm
#5
THis message board leaves a lot to be desired...did not intend for this to get posted in the trashy format it came out in.
As promised earlier this week, I do have the statistics on items I have been RE'ing, however I cannot get the formatting to stick when I paste it in to a message here. I have an excel file with all of the data I currently have. Does anyone know where I could get it hosted online for folks here to download?
Armor
Level 1Population58
ArmorHitpointsMass
Max237.3237.3 1074.0
Min92.492.4 579.2
Avg154.4154.4847.7
ArmorHitpointsMass
Max237.3237.3 1074.0
Min92.492.4 579.2
Avg154.4154.4847.7
Level 2Population43
ArmorHitpointsMass
Max306.6306.61687.8
Min173.9173.9822.1
Avg223.8223.81390.2
ArmorHitpointsMass
Max306.6306.61687.8
Min173.9173.9822.1
Avg223.8223.81390.2
Level 3Population2
ArmorHitpointsMass
Max459.5459.51782.8
Min384.8384.81287.8
Avg422.2422.21535.3
ArmorHitpointsMass
Max459.5459.51782.8
Min384.8384.81287.8
Avg422.2422.21535.3
Level 4Population4
ArmorHitpointsMass
Max738.6738.62998.4
Min504.6504.61986.0
Avg598.5626.52239.1
ArmorHitpointsMass
Max738.6738.62998.4
Min504.6504.61986.0
Avg598.5626.52239.1
Booster
Level 1Population66
ArmorHitpointsRx DrainMassEnergy StoredRechargeConsumptionAccelerationTop Speed
Max80.680.6574.8950.51010.127.9108.621.115.7
Min55.855.8424.8660.91009.922.489.919.514.6
Avg74.474.7502.1800.71010.025.298.620.215.1
ArmorHitpointsRx DrainMassEnergy StoredRechargeConsumptionAccelerationTop Speed
Max80.680.6574.8950.51010.127.9108.621.115.7
Min55.855.8424.8660.91009.922.489.919.514.6
Avg74.474.7502.1800.71010.025.298.620.215.1
Level 2Population41
ArmorHitpointsRx DrainMassEnergy StoredRechargeConsumptionAccelerationTop Speed
Max119.8119.8530.21427.61530.142.9159.532.423.7
Min112.4112.4459.81131.41529.937.2127.83.922.7
Avg115.9115.9491.51299.11530.138.8146.230.423.1
Level 3Population5
ArmorHitpointsRx DrainMassEnergy StoredRechargeConsumptionAccelerationTop Speed
Max184.5184.5513.62003.31122.130.2160.223.417.7
Min173.8173.8459.31848.81122.028.0102.022.616.9
Avg178.3178.3488.31933.11122.129.3114.722.917.3
ArmorHitpointsRx DrainMassEnergy StoredRechargeConsumptionAccelerationTop Speed
Max119.8119.8530.21427.61530.142.9159.532.423.7
Min112.4112.4459.81131.41529.937.2127.83.922.7
Avg115.9115.9491.51299.11530.138.8146.230.423.1
Level 3Population5
ArmorHitpointsRx DrainMassEnergy StoredRechargeConsumptionAccelerationTop Speed
Max184.5184.5513.62003.31122.130.2160.223.417.7
Min173.8173.8459.31848.81122.028.0102.022.616.9
Avg178.3178.3488.31933.11122.129.3114.722.917.3
Level 4Population5
ArmorHitpointsRx DrainMassEnergy StoredRechargeConsumptionAccelerationTop Speed
Max346.5346.5503.93499.72039.451.0161.837.426.1
Min216.1226.0442.53016.21699.544.8147.333.725.6
Avg293.0304.8466.43161.41903.549.0153.236.125.9
ArmorHitpointsRx DrainMassEnergy StoredRechargeConsumptionAccelerationTop Speed
Max346.5346.5503.93499.72039.451.0161.837.426.1
Min216.1226.0442.53016.21699.544.8147.333.725.6
Avg293.0304.8466.43161.41903.549.0153.236.125.9
Level 5Population2
ArmorHitpointsRx DrainMassEnergy StoredRechargeConsumptionAccelerationTop Speed
Max345.1345.1506.35091.11246.432.7114.825.419.4
Min338.8338.8505.74702.61246.431.6107.025.219.4
Avg342.0342.0506.04896.91246.432.2110.925.319.4
ArmorHitpointsRx DrainMassEnergy StoredRechargeConsumptionAccelerationTop Speed
Max345.1345.1506.35091.11246.432.7114.825.419.4
Min338.8338.8505.74702.61246.431.6107.025.219.4
Avg342.0342.0506.04896.91246.432.2110.925.319.4
Level 6Population1
ArmorHitpointsRx DrainMassEnergy StoredRechargeConsumptionAccelerationTop Speed
Max512.5512.5489.08448.71887.747.9168.539.529.8
Min512.5512.5489.08448.71887.747.9168.539.529.8
Avg512.5512.5489.08448.71887.747.9168.539.529.8
ArmorHitpointsRx DrainMassEnergy StoredRechargeConsumptionAccelerationTop Speed
Max512.5512.5489.08448.71887.747.9168.539.529.8
Min512.5512.5489.08448.71887.747.9168.539.529.8
Avg512.5512.5489.08448.71887.747.9168.539.529.8
Capacitor
Level 1Population32
ArmorHitpointsRx DrainMassEnergy StoredRecharge
Max83.283.21265.01061.7630.422.8
Min56.756.7666.9761.8341.014.3
Avg73.473.4958.9925.8491.818.8
Level 1Population32
ArmorHitpointsRx DrainMassEnergy StoredRecharge
Max83.283.21265.01061.7630.422.8
Min56.756.7666.9761.8341.014.3
Avg73.473.4958.9925.8491.818.8
Level 2Population15
ArmorHitpointsRx DrainMassEnergy StoredRecharge
Max129.8129.81082.51842.2990.535.4
Min108.1108.1680.61081.1598.729.6
Avg117.0117.0878.01461.0823.932.4
ArmorHitpointsRx DrainMassEnergy StoredRecharge
Max129.8129.81082.51842.2990.535.4
Min108.1108.1680.61081.1598.729.6
Avg117.0117.0878.01461.0823.932.4
Level 3Population3
ArmorHitpointsRx DrainMassEnergy StoredRecharge
Max194.7194.71091.82465.2596.226.8
Min173.7173.7734.72138.1568.320.6
Avg181.5181.5933.22306.5586.324.2
ArmorHitpointsRx DrainMassEnergy StoredRecharge
Max194.7194.71091.82465.2596.226.8
Min173.7173.7734.72138.1568.320.6
Avg181.5181.5933.22306.5586.324.2
Level 4Population1
ArmorHitpointsRx DrainMassEnergy StoredRecharge
Max249.1249.1951.34074.1833.837.9
Min249.1249.1951.34074.1833.837.9
Avg249.1249.1951.34074.1833.837.9
ArmorHitpointsRx DrainMassEnergy StoredRecharge
Max249.1249.1951.34074.1833.837.9
Min249.1249.1951.34074.1833.837.9
Avg249.1249.1951.34074.1833.837.9
Droid Interface
Level 1Population27
ArmorHitpointsRx DrainMassCommand Speed
Max78.878.8521.4518.235.0
Min68.768.7479.3469.514.9
Avg74.974.9497.9494.129.2
ArmorHitpointsRx DrainMassCommand Speed
Max78.878.8521.4518.235.0
Min68.768.7479.3469.514.9
Avg74.974.9497.9494.129.2
Level 2Population23
ArmorHitpointsRx DrainMassCommand Speed
Max120.4120.4515.0875.036.2
Min75.575.5474.5805.321.5
Avg114.9114.9494.3846.431.2
ArmorHitpointsRx DrainMassCommand Speed
Max120.4120.4515.0875.036.2
Min75.575.5474.5805.321.5
Avg114.9114.9494.3846.431.2
Level 3Population2
ArmorHitpointsRx DrainMassCommand Speed
Max182.9182.9498.51201.534.0
Min75.875.8489.2472.217.3
Avg129.4129.4493.9836.925.7
ArmorHitpointsRx DrainMassCommand Speed
Max182.9182.9498.51201.534.0
Min75.875.8489.2472.217.3
Avg129.4129.4493.9836.925.7
Level 4Population5
ArmorHitpointsRx DrainMassCommand Speed
Max319.8319.8499.32106.233.4
Min276.0276.0481.22026.126.2
Avg311.0311.0491.12068.629.2
ArmorHitpointsRx DrainMassCommand Speed
Max319.8319.8499.32106.233.4
Min276.0276.0481.22026.126.2
Avg311.0311.0491.12068.629.2
Level 5Population4
ArmorHitpointsRx DrainMassCommand Speed
Max328.4328.4503.02857.733.8
Min76.576.5474.9497.623.1
Avg166.0166.0486.21263.829.5
ArmorHitpointsRx DrainMassCommand Speed
Max328.4328.4503.02857.733.8
Min76.576.5474.9497.623.1
Avg166.0166.0486.21263.829.5
Level 7Population1
ArmorHitpointsRx DrainMassCommand Speed
Max74.074.0501.4483.134.4
Min74.074.0501.4483.134.4
Avg74.074.0501.4483.134.4
ArmorHitpointsRx DrainMassCommand Speed
Max74.074.0501.4483.134.4
Min74.074.0501.4483.134.4
Avg74.074.0501.4483.134.4
Level 10Population1
ArmorHitpointsRx DrainMassCommand Speed
Max179.4179.4490.61162.130.4
Min179.4179.4490.61162.130.4
Avg179.4179.4490.61162.130.4
ArmorHitpointsRx DrainMassCommand Speed
Max179.4179.4490.61162.130.4
Min179.4179.4490.61162.130.4
Avg179.4179.4490.61162.130.4
Engine
Level 1Population40
ArmorHitpointsRx DrainMassPitchYawRollSpeed
Max83.483.41613.81073.450.149.249.452.7
Min60.760.71247.3728.241.442.140.836.2
Avg75.675.61453.2891.145.545.645.042.4
ArmorHitpointsRx DrainMassPitchYawRollSpeed
Max83.483.41613.81073.450.149.249.452.7
Min60.760.71247.3728.241.442.140.836.2
Avg75.675.61453.2891.145.545.645.042.4
Level 2Population10
ArmorHitpointsRx DrainMassPitchYawRollSpeed
Max109.1109.11538.41593.260.960.961.358.0
Min95.695.61364.61259.455.856.557.644.2
Avg99.599.51465.21466.558.458.259.053.5
ArmorHitpointsRx DrainMassPitchYawRollSpeed
Max109.1109.11538.41593.260.960.961.358.0
Min95.695.61364.61259.455.856.557.644.2
Avg99.599.51465.21466.558.458.259.053.5
Level 3Population2
ArmorHitpointsRx DrainMassPitchYawRollSpeed
Max182.5182.51506.12136.351.852.051.651.3
Min182.0182.01181.71992.751.250.248.147.5
Avg182.3182.31343.92064.551.551.149.949.4
ArmorHitpointsRx DrainMassPitchYawRollSpeed
Max182.5182.51506.12136.351.852.051.651.3
Min182.0182.01181.71992.751.250.248.147.5
Avg182.3182.31343.92064.551.551.149.949.4
Reactor
Level 1Population22
ArmorHitpointsMassEnergy
Max84.784.71643.610712.2
Min67.067.0906.78065.6
Avg77.277.21308.69640.4
Level 2Population11
ArmorHitpointsMassEnergy
Max126.4126.42665.511294.2
Min100.2100.21895.88844.8
Avg115.6115.62227.710210.0
ArmorHitpointsMassEnergy
Max126.4126.42665.511294.2
Min100.2100.21895.88844.8
Avg115.6115.62227.710210.0
Level 4Population2
ArmorHitpointsMassEnergy
Max302.4302.44619.012549.3
Min280.0280.04388.311883.4
Avg291.2291.24503.712216.4
ArmorHitpointsMassEnergy
Max302.4302.44619.012549.3
Min280.0280.04388.311883.4
Avg291.2291.24503.712216.4
Level 6Population1
ArmorHitpointsMassEnergy
Max578.0578.012191.812792.1
Min578.0578.012191.812792.1
Avg578.0578.012191.812792.1
ArmorHitpointsMassEnergy
Max578.0578.012191.812792.1
Min578.0578.012191.812792.1
Avg578.0578.012191.812792.1
Shield
Level 1Population7
ArmorHitpointsRx DrainMassFrontRearRecharge
Max77.877.83205.41332.9244.8265.22.1
Min70.770.71763.1869.0160.9157.41.3
Avg74.474.42554.81133.8203.8213.01.6
Level 2Population18
ArmorHitpointsRx DrainMassFrontRearRecharge
Max103.1103.12847.42391.9980.0980.02.5
Min84.284.21754.11622.9184.7203.31.8
Avg95.695.62241.11879.1299.8300.62.1
ArmorHitpointsRx DrainMassFrontRearRecharge
Max77.877.83205.41332.9244.8265.22.1
Min70.770.71763.1869.0160.9157.41.3
Avg74.474.42554.81133.8203.8213.01.6
Level 2Population18
ArmorHitpointsRx DrainMassFrontRearRecharge
Max103.1103.12847.42391.9980.0980.02.5
Min84.284.21754.11622.9184.7203.31.8
Avg95.695.62241.11879.1299.8300.62.1
Level 3Population2
ArmorHitpointsRx DrainMassFrontRearRecharge
Max181.5181.52674.82927.7577.4593.84.3
Min177.5177.52273.82175.1402.1500.44.1
Avg179.5179.52474.32551.4489.8547.14.2
ArmorHitpointsRx DrainMassFrontRearRecharge
Max181.5181.52674.82927.7577.4593.84.3
Min177.5177.52273.82175.1402.1500.44.1
Avg179.5179.52474.32551.4489.8547.14.2
Weapon
Level 1Population27
ArmorHitpointsRx DrainMassMinMaxvs Shieldvs ArmorPer ShotRefire
Max94.094.02440.21188.0351.5472.70.7410.72822.70.351
Min68.468.41679.9857.2258.0359.40.2810.28716.50.318
Avg79.979.92045.11003.2296.7407.00.4950.51419.60.337
Level 2Population3
ArmorHitpointsRx DrainMassMinMaxvs Shieldvs ArmorPer ShotRefire
Max117.0117.02035.71685.4374.5497.20.6280.92126.10.412
Min93.793.71926.81586.6329.4486.80.3800.86623.30.404
Avg102.5102.51967.81640.2355.9491.10.4720.88524.40.409
ArmorHitpointsRx DrainMassMinMaxvs Shieldvs ArmorPer ShotRefire
Max94.094.02440.21188.0351.5472.70.7410.72822.70.351
Min68.468.41679.9857.2258.0359.40.2810.28716.50.318
Avg79.979.92045.11003.2296.7407.00.4950.51419.60.337
Level 2Population3
ArmorHitpointsRx DrainMassMinMaxvs Shieldvs ArmorPer ShotRefire
Max117.0117.02035.71685.4374.5497.20.6280.92126.10.412
Min93.793.71926.81586.6329.4486.80.3800.86623.30.404
Avg102.5102.51967.81640.2355.9491.10.4720.88524.40.409
Message Edited by Strongbow on 01-08-2005 08:48 PM
CPark
Sun Jan 09, 2005 6:13 pm
#6
For what it's worth -- I've been keeping the same kinds of records for loot (not REd) components. Our numbers match up quite well -- your being a few points higher than mine in each category -- as you would expect for items that had gone through the RE process. I have been asking folks to comment on the results of the engine numbers in
http://forums.station.sony.com/swg/board/message?board.id=profshipwright&message.id=13319
and I'm wondering if we should try to do the same kind of analysis for all the shipwright crafted items. It would tie the discussion to some real numbers.
What do you think?
http://forums.station.sony.com/swg/board/message?board.id=profshipwright&message.id=13319
and I'm wondering if we should try to do the same kind of analysis for all the shipwright crafted items. It would tie the discussion to some real numbers.
What do you think?
KaylBreinhar
Sun Jan 09, 2005 7:19 pm
#7
You need Excel to use/view these:
Capacitors (Covers L10, L8, L6, and L4)
Engines (Covers L10 and L6)
Shields (Covers L10 and L8)
Weapons (Covers L5-L10)
These sheets are hot-coded. Enter a value, it'll automatically compute the max/mins and automatically show you the post-RE values. Naturally, the weapons sheet is by far the most comprehensive and probably your best bet to modify.
The percentage calculations for the RE values is two cells over from the MIN/MAX table, whited out so they won't show up on a printout. All you have to do is change the values from .06 down to .01 to adjust for L1-L10 when creating a new sheet.
The data already entered is MY loot (the bolded figures are the best in the given category) - feel free to clear it out or compare it to your own. These are works in progress.
Capacitors (Covers L10, L8, L6, and L4)
Engines (Covers L10 and L6)
Shields (Covers L10 and L8)
Weapons (Covers L5-L10)
These sheets are hot-coded. Enter a value, it'll automatically compute the max/mins and automatically show you the post-RE values. Naturally, the weapons sheet is by far the most comprehensive and probably your best bet to modify.
The percentage calculations for the RE values is two cells over from the MIN/MAX table, whited out so they won't show up on a printout. All you have to do is change the values from .06 down to .01 to adjust for L1-L10 when creating a new sheet.
The data already entered is MY loot (the bolded figures are the best in the given category) - feel free to clear it out or compare it to your own. These are works in progress.
Message Edited by KaylBreinhar on 01-09-2005 09:21 PM
Strongbow
Sun Jan 09, 2005 8:37 pm
#8
CPark wrote:
For what it's worth -- I've been keeping the same kinds of records for loot (not REd) components. Our numbers match up quite well -- your being a few points higher than mine in each category -- as you would expect for items that had gone through the RE process. I have been asking folks to comment on the results of the engine numbers in
http://forums.station.sony.com/swg/board/message?board.id=profshipwright&message.id=13319
and I'm wondering if we should try to do the same kind of analysis for all the shipwright crafted items. It would tie the discussion to some real numbers.
What do you think?
Absolutely, the more data points we can get the better. More data means better comparisons.
I am already using the data I have generated to cull out sub par parts (Chassis Dealer shelling out some cash to me <G>
. Of course it is tough with the Droid Interfaces; I am still getting the occasional drop of level 1 or 2 items with 15.6 speeds. I am also still getting quite a few drops of all types of components where the Certification level and RE Level do not match (level 7 items with RE Level 5 or vice versa).
Message Edited by Strongbow on 01-09-2005 09:41 PM
Toront
Sat Jan 15, 2005 10:37 am
#9
This is actually extremely useful! Hopefully more data might lead to a full RE calculator where I can enter inALL my loot of certain types, and the calculator could tell me which items to RE together, and the projected stats.
But for now, the spreadsheets help quite a bit! Thanks!
Toront
Strongbow
Mon Jan 17, 2005 6:39 am
#10
I am actually considering just such a utility.
Lot's of data entry would be involved on the user end. I'm not quite sure how much calculation horsepower would be needed to run all of the simulations for the number of parts you have input. Of course Level 1's are easy and not worth programming.
KaylBreinhar
Wed Jan 19, 2005 3:19 am
#11
With PHP, all is possible. As for "horsepower," we're talking about percentage calculations, addition, and subtraction...not trying to find the square root of pi.
KaylBreinhar
Wed Jan 19, 2005 3:20 am
#12
Besides, given the incentive, someone could take my spreadsheets and alter them for other components.
Of course, not EVERYONE has Excel. MOST do, but not everyone.
Of course, not EVERYONE has Excel. MOST do, but not everyone.
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