Shipwright Archive

Thread: Mass reducing armor components

MMKia
Wed Jan 19, 2005 12:46 am
#1

We finally had a good spawn of the alum, and i decided to mess around with it a bit to see what i could make. So far i havent found any combinations that would make some desirable armor. I was wondering if you all have had the same results with this?




g.[{{{{{{{{{{{ mgXXq}}}F\Cthor - Kiavvie/Malachi' Kitola Elder Jedi Knight)
Fivel +17 Engine/Weapon Systems +12 Chassis Master FS Crafter/Shipwright
Mos Themis, Tatootine


MMKia
Wed Jan 19, 2005 7:26 am
#2

anyone?




g.[{{{{{{{{{{{ mgXXq}}}F\Cthor - Kiavvie/Malachi' Kitola Elder Jedi Knight)
Fivel +17 Engine/Weapon Systems +12 Chassis Master FS Crafter/Shipwright
Mos Themis, Tatootine


Doo-Boo
Wed Jan 19, 2005 8:00 am
#3

I tend to mess around with different reinforcement upgrade level and end up with better results than using the mass reduction component. I didn't like the results I got with the mass reduction before and have not used them since.



Doo-boo
Master Toolsmith % Master Shipwright
Dark Lotus Ninja
Eclipse Server
MMKia
Wed Jan 19, 2005 10:32 am
#4

Neither did I. I was just wondering if anyone else bothers with the mass reducing components at all.




g.[{{{{{{{{{{{ mgXXq}}}F\Cthor - Kiavvie/Malachi' Kitola Elder Jedi Knight)
Fivel +17 Engine/Weapon Systems +12 Chassis Master FS Crafter/Shipwright
Mos Themis, Tatootine


FlereImsaho
Wed Jan 19, 2005 12:58 pm
#5

It may depend on resources but I find the armour upgrades more effective too.



Gurgeh (MCH/MBE) - If it bites I've got it
Chiwawa
Wed Jan 19, 2005 2:06 pm
#6

yep agree with all here, they suck, go down a level and use the reinforcement
MMKia
Wed Jan 19, 2005 11:30 pm
#7

this is pretty sad. my findings have been the same. I did make some 400 armor 1.7k mass armor for my kihraxz for the hell of it. Once i did that I was able to squeeze my mk2 image rec launcher on it.




g.[{{{{{{{{{{{ mgXXq}}}F\Cthor - Kiavvie/Malachi' Kitola Elder Jedi Knight)
Fivel +17 Engine/Weapon Systems +12 Chassis Master FS Crafter/Shipwright
Mos Themis, Tatootine


-Padre-
Thu Jan 20, 2005 1:38 am
#8

Scylla got its *uber* perk alum the second spawnthru. I tried a couple weight reduction panels.


they suck.


so far ive crafted over 3000 armor panels and not been asked to make them any less weight than they already are. as ive told my customers (many of which are IMP), if it wont fit, bump it down an MK lvl.




attico
Master Account Canceler
No more anything at -1935 -6522 in Helios, Tatooine
Luke Skywalker's Description of the NGE


sumner
Thu Jan 20, 2005 5:06 am
#9

I've found the same thing, lower level with reenforcement is better than higher level with mass reduction. Maybe there is some magical combination of resources and experimentation where this is not the case, but i haven't stumbled upon it




o._.._[ggg]:...__________,_
[]ggg[c]gg[g][ggggggg]:(ggggggg) Otto Yardhand (ggggggg)
''.''''''''''''///_/''^=====///
_._,....///
Imperial Scout Trooper Officer, Captain of the VT-49 Decimator "Obliterator"


MonsofoLexius
Thu Jan 20, 2005 12:45 pm
#10






sumner wrote:

I've found the same thing, lower level with reenforcement is better than higher level with mass reduction. Maybe there is some magical combination of resources and experimentation where this is not the case, but i haven't stumbled upon it







I don't think its out there. I find that using the same level armor and reinforcement panels, by altering the experimentation from mass to armor points, you end up with the best mass-armor combinations in the mass ranges you need.


I have tried this wilh the some of the best resources on Scylla (900's on almost every needed stat) and found it true everytime, and by a wide margin (over the mass reduction numbers)


It drives me to think that no spread sheet was made with crafting ranges and loot ranges, if a graph had been made this type of thing would have been caught and fixed pre-beta. Would be easy to look at Armor for example. Drop in the 100%and 60%resource numbers. Then look at each armor base and with both subs and see that it does not fly (or mass-reductions are simply not needed).




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psikobunny
Fri Jan 21, 2005 1:58 am
#11

Has anyone made note that well chosen REs can be even more efficient at certain levels? There's something to be said for consistency in crafting, and not hunting up the loots, but when I can RE 1200pt L6 armor with a lot less mass than what I craft...



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



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