Shipwright Archive

Thread: ARMOR PANELS: Armor Hitpoints or Hit points!

Gunga000
Sun Apr 17, 2005 8:12 pm
#1

Which should i be trying to max on. Armor Hit Points or Hit Points when crafting armor panels?




GIGGS
NSPYN

CHAMPIONS LEAGUE
SandLizard
Sun Apr 17, 2005 8:16 pm
#2

armor --

I'm pretty sure this is how it works:
when armor plating is hit by a weapon, the weapons' vs. armor rating is used -- for instance, if you had 1000 armor (and 1000 hitpoints) - and the weapon was .65 vs Armor and say the weapon did 1000 damage -- that 1000 damage would be multiplied by .65 to get 650 hit vs. the armor rating, leaving 350. if there were no armor (only hitpoints left) the *entire* damage (1000) would be used-leaving 0 hitpoints.

therefore, it follows to reason to use all available experimentation towards armor.




[ Orske Kel'Raethe - {OK Shipwright, Corellia, -4000 -2300} - Starsider ]
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Gunga000
Sun Apr 17, 2005 8:22 pm
#3

thats what i thought thx




GIGGS
NSPYN

CHAMPIONS LEAGUE
Ducimus
Mon Apr 18, 2005 8:59 am
#4

Armor for sure.

The armor rating becomes high, and the mass for that armor rating is relativly low. One of the best things you can make honestly.

On a side note they don't last very long however. Infact if i repair a plate more than once, i trash and and replace it. The lifespan of max armor expermintaton plate isn't long, but their worth it.



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