Shipwright Archive
Thread: No Decay repair at space station fixed?
Page 1 of 1
Tsumitsuki
Sat Jun 25, 2005 3:59 am
#1
Hello people,
This morning each time I have been using the procedure [exploit? ] to repair with no decay at a space station? (start all droid OC programs then repair the damage before hypering out) I have had decay on every repair. Seems this bug/loophole/feature has been patched. Can anyone confirm? though I am now positive it has having watched my RE Reactor drop from 197 to194 to 191 armour with consecutive sessions in space.
Regards
Tsumi.
Bawa
Sun Jun 26, 2005 10:13 am
#2
instead of reparing all, go it like this : 25% - 25% - 50% and then 100% last..
if you only use Overload 3 programs, the damage will be minimal, and I think Decay only happens if a certain % of the max Hitpoints get repaired.. so, doing small repairs will repair less than what will (edit) not (/edit) cause Decay
I have had a Reactor with 255.2 hitpoints for several weeks, running overload programs all the time, and the only decay I got was once because I accidently ended up on the wrong side of a Gunship.. thats not healthy, and it ended with the destruction of my ship
massive damage equals lot or repair equals decay...
if you only use Overload 3 programs, the damage will be minimal, and I think Decay only happens if a certain % of the max Hitpoints get repaired.. so, doing small repairs will repair less than what will (edit) not (/edit) cause Decay
I have had a Reactor with 255.2 hitpoints for several weeks, running overload programs all the time, and the only decay I got was once because I accidently ended up on the wrong side of a Gunship.. thats not healthy, and it ended with the destruction of my ship
Message Edited by Bawa on 06-26-2005 07:14 PM
Tsumitsuki
Sun Jun 26, 2005 4:34 pm
#3
Bawa wrote:
instead of reparing all, go it like this : 25% - 25% - 50% and then 100% last..
if you only use Overload 3 programs, the damage will be minimal, and I think Decay only happens if a certain % of the max Hitpoints get repaired.. so, doing small repairs will repair less than what will (edit) not (/edit) cause Decay
I have had a Reactor with 255.2 hitpoints for several weeks, running overload programs all the time, and the only decay I got was once because I accidently ended up on the wrong side of a Gunship.. thats not healthy, and it ended with the destruction of my shipmassive damage equals lot or repair equals decay...
Message Edited by Bawa on 06-26-2005 07:14 PM
Yeah I know about that but thanks anyway.. what used to be the case was if you ran all you progs (regardless of level of OC ) and then repaired before leaving the system then the repair (even if yoiu chose "repair all the damage" ) was free of decay. But it seems this feature was patched and I was looking for confirmation. I run OC4 because I need the improved performance. OC4 on my reactor does 60 points of damage to it. Mostly Im asking just to give people a heads up, some who might be used to using the feature may not have noticed that its no longer working and taking damage (however small) when they would rather have gone to deep space to avoid it.
Slysix
Sun Jun 26, 2005 5:02 pm
#4
Er OC 4 does 60 points of damage?...
Lest see 25% of 60 is...15....
No wonder your incurring damage. 10 the limit....
Lest see 25% of 60 is...15....
No wonder your incurring damage. 10 the limit....
Page 1 of 1