Shipwright Archive

Thread: ShipWright -- Food/Clothing Buffs

Davidw510
Fri Jun 24, 2005 11:40 am
#1

Are there any Food and/or Clothing items that will help the SW in crafting? I know nothing about foods and clothes but have heard there are some that might help. Also SW tapes, what are they and what do the do, oh, and where do you get them?

Any information you all can provide would be great.

Thank you.....



Sterin Taitwora (StarSider): ::Vaksai::
SpaceShip Chassis, Missile, Chaff, Paint and Textures
Vendors at Imperia Tiberius, Lok, -853 21 -3030

Corsec Ace Pilot, Master Elder Shipwright
...Has mastered the Pilot Profession

Sar'Sippius Groove (StarSider): ::Tie Oppressor::
Imperial Ace Pilot x3, Freelance Ace x1, Reb Ace x3, Medic (CL90)

Reek12
Fri Jun 24, 2005 2:05 pm
#2

Foods:
Pyollian Cake gives a bonus to assembly. Not a biggie.
Bespin Port gives a bonus to experimentation. This is a biggie. For each of these 2, they only affect the next assembly or experimentation, so you won't be able to craft a lot before you're full. I typically use Bespin Port about as much as I can, especially when trying to get amazing successes on subcomponents.


Clothing:
There is no BE clothing to help in crafting. What you do need is 4-socket clothing for attachments. There are 3 types of attachments for shipwrights:
Engine Experimentation - covers engines, but not boosters :/
Weapons Systems Experimentation - weapons, obviously
Chassis Experimentation - chassis and armor


You get 1 extra point of experimentation for +10 you get in tapes - but the max you can get in tapes is +25 so you can get a max of 2 extra points of experimentation.


Davidw510
Fri Jun 24, 2005 2:56 pm
#3

Thank you. This is excellent!


Ok, so where do I find the tapes?


Looks like I'm going to turn into a drunk SW... Bring on the Port!!!! lol....





Sterin Taitwora (StarSider): ::Vaksai::
SpaceShip Chassis, Missile, Chaff, Paint and Textures
Vendors at Imperia Tiberius, Lok, -853 21 -3030

Corsec Ace Pilot, Master Elder Shipwright
...Has mastered the Pilot Profession

Sar'Sippius Groove (StarSider): ::Tie Oppressor::
Imperial Ace Pilot x3, Freelance Ace x1, Reb Ace x3, Medic (CL90)

Caljostro
Fri Jun 24, 2005 4:04 pm
#4

Kill Dark Jedi Master NPC with your Jedi alt.

Or buy them from people that do for about 10 mio and more for a +25. Check your trade forum, once every other day you can find one there.
Skuzz
Mon Jun 27, 2005 5:37 am
#5

Okay so what tapes cover... boosters, reactors, shields, capacitors, and cargo holds?

Oh and i tried bespin port post CU and although it says it adds to experimentation it wasnt, has this changed?

Message Edited by Skuzz on 06-27-2005 05:39 AM





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AhrienTerrik
Mon Jun 27, 2005 5:56 am
#6



Skuzz wrote:Oh and i tried bespin port post CU and although it says it adds to experimentation it wasnt, has this changed?




Your experimentation skill determines:
a) how many experimentation points do you have when experimenting.
b) the level of success when experimenting.

Foods only help on b), not on a).

So, let's say you have +150 Weapon Systems experimentation, a +10 Weapon Systems experimentation tape in a piece of cloth and drink a +20 Bespin port.

You will have 16 experimentation points when working on weapons (from the +160) and a skill of +180 when rolling for the result of the experimentation. Theoretically, with a +180 your chances of getting an Amazing success are higher than if you only have +160.





Please, deliver any items I buy to my "Astilleros AT - Ventas al publico" vendor. Naboo 6620 -4324

Ahrien Terrik, Master Smuggler & Master Shipwright (12/17/17 points).
Ko'yi Sacure, Light Jedi.
Allison Terrik, Master Doctor (original account, CANCELLED due to SOE turning medics into clerics)
Reek12
Mon Jun 27, 2005 9:22 am
#7






Skuzz wrote:

Okay so what tapes cover... boosters, reactors, shields, capacitors, and cargo holds?





I don't think any. At least for boosters the logical choice would be engine experimentation, but I've got 16 points for engine and it doesn't apply to boosters :/.
AhrienTerrik
Tue Jun 28, 2005 1:22 am
#8



AhrienTerrik wrote:


Skuzz wrote:Oh and i tried bespin port post CU and although it says it adds to experimentation it wasnt, has this changed?




Your experimentation skill determines:
a) how many experimentation points do you have when experimenting.
b) the level of success when experimenting.

Foods only help on b), not on a).

So, let's say you have +150 Weapon Systems experimentation, a +10 Weapon Systems experimentation tape in a piece of cloth and drink a +20 Bespin port.

You will have 16 experimentation points when working on weapons (from the +160) and a skill of +180 when rolling for the result of the experimentation. Theoretically, with a +180 your chances of getting an Amazing success are higher than if you only have +160.




BTW, the FS experimentation skill doesn't give extra experimentation points either, just a higher chance of better successes.





Please, deliver any items I buy to my "Astilleros AT - Ventas al publico" vendor. Naboo 6620 -4324

Ahrien Terrik, Master Smuggler & Master Shipwright (12/17/17 points).
Ko'yi Sacure, Light Jedi.
Allison Terrik, Master Doctor (original account, CANCELLED due to SOE turning medics into clerics)
targeteer2k
Tue Jun 28, 2005 6:17 pm
#9

does a city with "Research Center" help?






Thom'Yorke
--------------
Elder Shipwright
Zenith on Rori
The Starship VIP Room at WP 3363, 3922
BinaryT
Wed Jun 29, 2005 9:14 am
#10

The impact of research center is actually the same whether you're maxed out on experimentation points or not. It doesn't give you more points, but it does increase the chance of your experimentation being successful (i.e. you get more "great" or "amazing" successes and less critical failures.)

Same with going to the max +25 mod from clothing... you don't get additional experimentation points once you hit +20, but you do get better rolls.

Some crafters feel they have to max out that +25, but plenty of others realize that if they can get to +20 for cheaper they're doing fine.



--Eeneos (Radiant)
Master BH, (almost)Master Carb
Former Master Shipwright and Weaponsmith (first maker of Vibro Knucklers on Radiant)

--Lecadli Oja (Bloodfin)
Aspiring Master Rifleman/Master CH, part-time Musician
Dadoum
Wed Jun 29, 2005 12:56 pm
#11

I am also curious to know what impact being in a research center city has if you are already maxed out on your experimentation points.


Also, if you can only get 2 more experimentation points and they each require +10 in skill tapes what is the point of getting +25 in tapes? Wouldn't you be maxed out at +20 in skill tapes?




Dadoum Ercad-17pt Engines/Weapon Systems 12pt Chassis Shipwright

Ercad Aeronautics-Shadowfire Shipyards Mos Venus Tatooine 3611 -6082

Ercad Aeronautics Q Research Laboratory 3372 -6452Tatooine

$ Buy my ship's cause they're the shiz!! $
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