Shipwright Archive
Thread: Need a thread or guide detailing/explaining reverse egineering
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TekKellatt
Fri Oct 29, 2004 3:44 pm
#1
I looked a bit for one but I didn't come across one. If some one knows of one great, please direct me to it. If not can someone put up a thread that details and explains the ins and outs of reverse engineering? I know its something a shipwright has to do for you (which I personally think is a bit rediculous to ask of them.) But, what are the guidelines for the levels and whatnot.
Thanks for any and all info.
Message Edited by TekKellatt on 10-29-2004 05:44 PM
KozakMamalyga
Fri Oct 29, 2004 3:54 pm
#2
RE was spreaded between the lines and you don't need RE exp no more to level.
Mish
Message Edited by KozakMamalyga on 10-29-2004 05:40 PM
Slochini
Fri Oct 29, 2004 5:08 pm
#3
Well, the basics are.....
A shipwright puts it in an analyser. A dice roll occurs (for level 1) and one of the stats are pumped up. Yo then get to rename the item.
For level 2 and higher you need multiple items of the same kind.
you need 2 lvl 2 engines to RE it into 1 better engine. The final engine will have the best stats from each item plus a small percentage increase to all stats. For a lvl 7 component, you'll need 7 of the same components to get 1 final product.
styx66
Fri Oct 29, 2004 5:13 pm
#4
well my guide was supposed to go up today but its been delayed (not by me
) to next friday, so here's a snippet, hope it helps a bit...
Reverse Engineering
A new concept to SWG, Reverse Engineering adds a whole new dimention to crafting. With this ability, shipwrights are able to take components looted from other starships, analyze them, and improve on their design!
To Reverse Engineer, you can either collect looted components on your own while piloting your starship, or you can reverse engineer components your customers bring to you.
The process is very simple - build a component analysis tool (all tools are of equal quality, but you can experiment on the # of charges per tool), put the component(s) inside, and analyze it(them). Depending on the equipment level of the component you wish to reverse engineer, you may need multiple components of the same type(not necessarily the same name) to succesfully reverse engineer a single improved item. For example, to reverse engineer a looted level 5 capacitor, you will need 5 looted level 5 capacitors in your analysis tool. To RE a level 7 booster, you will need 7 looted level 7 boosters.
The reverse engineered component's stats will be determined by taking each stat of all the items in the tool and picking the optimal stat in each category from all the items. A bonus will be and applied (1% per equipment level) to each stat, and written back out to the new component. You will be presented with a Technical Readout at the end of a reverse engineering session showing you the compiled stats, the percent bonus applied, and the finalized stats of the new item. You will also have a chance to name the component after reverse engineering it.
Message Edited by styx66 on 10-29-2004 05:13 PM
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