Shipwright Archive
Thread: Tally: Which Chassis & Weapon choice sells best?
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ShOckEdImpY
Thu Nov 04, 2004 8:29 am
#1
Question is A^^........
I want to see what most people sell out the most, from Chassis, to weaponry on the ships.
mynutsman
Thu Nov 04, 2004 8:36 am
#2
Well, I would have thought that having my chassis at 7cpu and components at 10cpu I would have been sold out, but my location must suck, because all I've sold is 2 chassis and 3 reactors. Maybe its the fact I'm solo, who knows. But I hear that reactors seem to be sellinglike hot cakes.
ShOckEdImpY
Thu Nov 04, 2004 8:44 am
#3
I sell my stuff for 2-3cpu..But I JUST started advertising, and sold little.
Actually weird, I thought I'd sell like hotcakes, but recently my armor sales where slow..I restock, and I seem to be selling like 10-40 peices a day armor wise..My sales of armor increased..
Message Edited by ShOckEdImpY on 11-04-2004 10:45 AM
Kilun
Thu Nov 04, 2004 9:13 am
#4
Chassis-
For Freelance Kimo Style 2, Dunlizard Style 2, Rixhy-the Tier4 style 2, and Scyk style 2. Haven't Sold any of the Tier 3 one yet.
Imperial - Interceptor and Both the Teir 4 have sold for me.
Rebel - Some Prefer the Y-wing when they are having a gunner, others use the X-wing for the firepower and A-wing for the Speed.
Weapons - All sell fast, I normally stock and equal amount on my vendor and all sell out relatively fast, Mainly because the later ships have two guns or more guns(X-wing takes 3, so one of each some people grab) allows you to decide whether you want to equal guns or on that is a little better against Shields or Hull.
famousbarry
Thu Nov 04, 2004 9:44 am
#5
whats a tier 1 SW supposed to sell? I know that I need to move my shop closer to traffic patterns, but I am curious as to the items that a lower level SW can supply. I currently am 1-0-0-0 and just crafted my first Y-wing, (for me
). Now that I have an upgraded fleet of heavy harvesters running, I am getting more serious about stocking a vendor. so the question remains, should I put it all into creating blueprints or should I create a "ship in a travel pack" sort of item which has all that one needs for a decent star ship? I have contemplated both ideas. Also, should I have my blueprints deeded so my customer wont have to take that step?I would just add the cost of that into my price, but are you more experienced SW's finding that to be more of a deal closer? Thanks from a Noob SW.
Malitevv
Thu Nov 04, 2004 9:50 am
#6
which ships sell seems to be going up slowly. Initially, the Tier 1 ships were selling the best (regular TIEs and Dunelizards). Now the TIE/In and Kimo's are starting to sell the best. As the player base advances, the "top selling" ships advances as well. But, in truth, I've sold at least 2 of every ship I can make except for the master level ones. I haven't made the master level ships yet. Steel is needed for too many other things right now for me to burn that much of it on the master ships until I find another source of steel.
ShimmeringStars
Thu Nov 04, 2004 11:27 am
#7
Per my sales tracking since 10/27:
TIE Fighter - 53
Y-Wing - 33
TIE/In - 31
Z-95 - 24
Longprobe - 21
Dunelizard - 13
TIE Fighter (Light Duty) - 12
TIE Interceptor - 8
Scyk - 7
Kimogila - 7
Kirahxz - 6
TIE Advanced - 6
X-Wing - 5
A-Wing - 3
TIE Aggressor - 3
Ixiyen - 2
TIE Bomber - 1
Sell blasters mostly, very occassional ion or disruptor.
Sell mostly Mark II protons, Chaff and Sensor Decoy
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