Shipwright Archive
Thread: having trouble making sense of the stats on crafted components
Well as for the More Mass On the MKIII its a higher level items so its going to have a higher mass to start , as for the energy level being low I've noticed the higher level reactors not have as big of jump as you might think they should.
Malitevv wrote:
This is an example of the sort of non-sense I am seeing:
I am a master shipwright. I crafted a Mark II reactor on which I experimented to get the energy up. I got a fairly good reactor. Later, I acquired some of the special resources needed to make the overcharger and the limiter. I decided to try my hand at an extremely low mass Mark III reactor. I made a Mark III limiter, and experimented the mass down as low as I could get it. Then place the component into a Mark III reactor that used resources similar to the resources that I used to make the Mark II reactor earlier. What did I get? I got a reactor with more mass than my Mark II reactor and less energy than my Mark II reactor.
I haven't had time to test further at this point, but this is just ridiculous. Any system in which an "enhancer" for a Mark N component that yields worse stats than a Mark N-1 component thathas noenhancers at all is just broken.
What on earth is the point of lowering the mass of my Mark N reactor if it is going to have more mass and less energy than my Mark N-1 reactor did when I am done?
Is anyone else noticing these sorts of completely irrational features of this SW crafting game? Any tips on which things I shouldn't even bother trying to make (like a mass limited reactor) because they are so broken that it's a waste of time and resources? I'm loath to burn even more of my steel just testing things out to figure out what is broken and what isn't broken.
Malitevv wrote:
I decided to try my hand at an extremely low mass Mark III reactor. I made a Mark III limiter, and experimented the mass down as low as I could get it. Then place the component into a Mark III reactor that used resources similar to the resources that I used to make the Mark II reactor earlier. What did I get? I got a reactor with more mass than my Mark II reactor and less energy than my Mark II reactor.
The limiters are a funky lot of items, for any of the components on starships.
It all goes back to what it is supposed to do. If you look at the description of the limiter in crafting screen, youfind thatit lowers the mass of the reactor but alsolowers the amount of energy it can store. It is clear here that reducing the mass also reduces the effectivness of the item, at least in this case. so the lower energy is to be expected of the limiter. It is a bit confusing I'll admit, but to me it kind of makes sense. Hope this helps
Micco30 wrote:
Malitevv wrote:
I decided to try my hand at an extremely low mass Mark III reactor. I made a Mark III limiter, and experimented the mass down as low as I could get it. Then place the component into a Mark III reactor that used resources similar to the resources that I used to make the Mark II reactor earlier. What did I get? I got a reactor with more mass than my Mark II reactor and less energy than my Mark II reactor.
The limiters are a funky lot of items, for any of the components on starships.
It all goes back to what it is supposed to do. If you look at the description of the limiter in crafting screen, youfind thatit lowers the mass of the reactor but alsolowers the amount of energy it can store. It is clear here that reducing the mass also reduces the effectivness of the item, at least in this case. so the lower energy is to be expected of the limiter. It is a bit confusing I'll admit, but to me it kind of makes sense. Hope this helps
I know it lowers the mass and lowers the energy. the point is that if it lowers the energy so much that the energy is lower than a mark II reactor but it the mass is still higher than a mark II reactor, then that means that the limiter is an absolutely useless schematic that serves no gameplay purpose whatsoever. So... what is it for?
Message Edited by Malitevv on 11-03-2004 10:19 PM
I saw the graph that someone produced in Beat that showed the Mass/Energy characteristics of the diferent levels of reactors. Massive jumps in mass at each level, and only a slight increase in energy ..... didn't look quite right to me.
Message Edited by Malitevv on 11-04-2004 08:36 AM