Shipwright Archive
Thread: Component Analyzer...What Factory can it go into?
Red-Dwarf wrote:
It's bugged
But it can be fixed
Just re-deed the equipmentfactory and it will accept SW tools/ammo/sub-components.
"Just" redeed it? Sheesh! With 80+ items in the Input Hopper and 50+ items in the output hopper in my 5 equipment factories, that's a week-long job!
Not to say that I've used all my lots, and have to find a sucker, errrr, friend with a spare lot willing to let me put down a new factory next to the one I want to re-deed.........
Come on, Devs! Can't you just let us bypass this redeeding? Let the shipwright stuff be craftable in the Equipment Factories from the start? As are items from Droid Engineer, Weaponsmith, Artisan (general), Scout now? And as are items from both Tailors and Armorsmiths in the Clothing/Armor factory? And as are items from both Chefs and Doctors and Combat Medics in the Food/Chem factory?
Give us a break! It's not only time consuming but I invariably lose a backpack full of something or other every time I move stuff, whether from factory to factory or house to house. ![]()
(Alzheimer's does have an advantage -- you get to meet a wholeworld full of new people every day!!)