Shipwright Archive
Thread: Not Much Difference In Crafting Chassis With High Or Lower Quality Resources...
Zaket wrote:
Experimenting on mass gives you the least percentage increase of any category, regardless of the quality of your resources.
Sytem wrote:
I'm a master SW and I crafted an A-wing with both high quality and low quality resources...
Devided experimentation 50/50
A-Wing withhigh qualityresources: 65791 mass and 1890 hit points
A-Wing with lower quality resources: 64934 mass and 1785 hit points
I thought quality would really make a difference.. The biggest difference is in the hit points but remember, I devided experimentation 50/50, so those can be played with.
Is this across the board on all chassis and resources?
loonatik wrote:
Sytem wrote:
I'm a master SW and I crafted an A-wing with both high quality and low quality resources...
Devided experimentation 50/50
A-Wing withhigh qualityresources: 65791 mass and 1890 hit points
A-Wing with lower quality resources: 64934 mass and 1785 hit points
I thought quality would really make a difference.. The biggest difference is in the hit points but remember, I devided experimentation 50/50, so those can be played with.
Is this across the board on all chassis and resources?
I just tested on a Z95.
With high quality it came out to be 11937 mass and 1591 hitpoints.
With low quality it came out to be 11899 mass and 1503 hitpoints.
As far as im concerned, you dont need to waste high quality resources on chassis.
Sytem wrote:
loonatik wrote:
Sytem wrote:
I'm a master SW and I crafted an A-wing with both high quality and low quality resources...
Devided experimentation 50/50
A-Wing withhigh qualityresources: 65791 mass and 1890 hit points
A-Wing with lower quality resources: 64934 mass and 1785 hit points
I thought quality would really make a difference.. The biggest difference is in the hit points but remember, I devided experimentation 50/50, so those can be played with.
Is this across the board on all chassis and resources?
I just tested on a Z95.
With high quality it came out to be 11937 mass and 1591 hitpoints.
With low quality it came out to be 11899 mass and 1503 hitpoints.
As far as im concerned, you dont need to waste high quality resources on chassis.
Sytem wrote:
loonatik wrote:
Sytem wrote:
I'm a master SW and I crafted an A-wing with both high quality and low quality resources...
Devided experimentation 50/50
A-Wing withhigh qualityresources: 65791 mass and 1890 hit points
A-Wing with lower quality resources: 64934 mass and 1785 hit points
I thought quality would really make a difference.. The biggest difference is in the hit points but remember, I devided experimentation 50/50, so those can be played with.
Is this across the board on all chassis and resources?
I just tested on a Z95.
With high quality it came out to be 11937 mass and 1591 hitpoints.
With low quality it came out to be 11899 mass and 1503 hitpoints.
As far as im concerned, you dont need to waste high quality resources on chassis.
4Bidden wrote:
Sytem wrote:
loonatik wrote:
Sytem wrote:
I'm a master SW and I crafted an A-wing with both high quality and low quality resources...
Devided experimentation 50/50
A-Wing withhigh qualityresources: 65791 mass and 1890 hit points
A-Wing with lower quality resources: 64934 mass and 1785 hit points
I thought quality would really make a difference.. The biggest difference is in the hit points but remember, I devided experimentation 50/50, so those can be played with.
Is this across the board on all chassis and resources?
I just tested on a Z95.
With high quality it came out to be 11937 mass and 1591 hitpoints.
With low quality it came out to be 11899 mass and 1503 hitpoints.
As far as im concerned, you dont need to waste high quality resources on chassis.
I noticed this to.But, high quality resources does help the high end ships. I would suggest to focus more points on hitpoints than mass on the low end ships.
Malitevv wrote:
I too have noticed this, and I like it. It means that a low level shipwright is at least able to craft ships of reasonable quality before he's got the experimentation points available. It means that as I was starting out, it actually made sense to craft chassis and to not use the practice option and to instead place all those chassis on my vendor.
It also lets us cut our prices...... *gasp* =P .. Don't take that comment the wrong way either, im not one of these guys charging 5k for a level 6 chassis... Just saying, it will allow us to lower our prices.