Shipwright Archive

Thread: Not Much Difference In Crafting Chassis With High Or Lower Quality Resources...

Sytem
Thu Oct 28, 2004 11:43 am
#1

I'm a master SW and I crafted an A-wing with both high quality and low quality resources...


Devided experimentation 50/50


A-Wing withhigh qualityresources: 65791 mass and 1890 hit points


A-Wing with lower quality resources: 64934 mass and 1785 hit points


I thought quality would really make a difference.. The biggest difference is in the hit points but remember, I devided experimentation 50/50, so those can be played with.
Little-Green-Guy
Thu Oct 28, 2004 1:33 pm
#2






Zaket wrote:

Experimenting on mass gives you the least percentage increase of any category, regardless of the quality of your resources.






has anyone 'ever' exceeded mass, in live? i have yet to have a customer tell me they have after loading down w/components. I since invested no exp. in mass and migrated eslewhere.



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Tills
Thu Oct 28, 2004 1:50 pm
#3

I have, but it is alot easier and cheaperto sell them a lighter component then it is a larger chassis
loonatik
Thu Oct 28, 2004 1:57 pm
#4






Sytem wrote:

I'm a master SW and I crafted an A-wing with both high quality and low quality resources...


Devided experimentation 50/50


A-Wing withhigh qualityresources: 65791 mass and 1890 hit points


A-Wing with lower quality resources: 64934 mass and 1785 hit points


I thought quality would really make a difference.. The biggest difference is in the hit points but remember, I devided experimentation 50/50, so those can be played with.






Is this across the board on all chassis and resources?



Loonatik
Master Troller
Jedi_Jet
Thu Oct 28, 2004 2:28 pm
#5

I believe it changes with tier 4 and master ships, but not sure. High Quality resources will be more important with componenet than chassis



Qua'g'mire
Nuke it,
Pave it,
Paint it Green

Sytem
Thu Oct 28, 2004 2:30 pm
#6






loonatik wrote:





Sytem wrote:

I'm a master SW and I crafted an A-wing with both high quality and low quality resources...


Devided experimentation 50/50


A-Wing withhigh qualityresources: 65791 mass and 1890 hit points


A-Wing with lower quality resources: 64934 mass and 1785 hit points


I thought quality would really make a difference.. The biggest difference is in the hit points but remember, I devided experimentation 50/50, so those can be played with.






Is this across the board on all chassis and resources?






I just tested on a Z95.


With high quality it came out to be 11937 mass and 1591 hitpoints.


With low quality it came out to be 11899 mass and 1503 hitpoints.


As far as im concerned, you dont need to waste high quality resources on chassis.

loonatik
Thu Oct 28, 2004 2:34 pm
#7






Sytem wrote:





loonatik wrote:





Sytem wrote:

I'm a master SW and I crafted an A-wing with both high quality and low quality resources...


Devided experimentation 50/50


A-Wing withhigh qualityresources: 65791 mass and 1890 hit points


A-Wing with lower quality resources: 64934 mass and 1785 hit points


I thought quality would really make a difference.. The biggest difference is in the hit points but remember, I devided experimentation 50/50, so those can be played with.






Is this across the board on all chassis and resources?






I just tested on a Z95.


With high quality it came out to be 11937 mass and 1591 hitpoints.


With low quality it came out to be 11899 mass and 1503 hitpoints.


As far as im concerned, you dont need to waste high quality resources on chassis.







And that was all of the resources LQ? thats just INSANE... lol, time to go sit down on crap quality spot =) WOOOOT



Loonatik
Master Troller
4Bidden
Thu Oct 28, 2004 2:36 pm
#8






Sytem wrote:





loonatik wrote:





Sytem wrote:

I'm a master SW and I crafted an A-wing with both high quality and low quality resources...


Devided experimentation 50/50


A-Wing withhigh qualityresources: 65791 mass and 1890 hit points


A-Wing with lower quality resources: 64934 mass and 1785 hit points


I thought quality would really make a difference.. The biggest difference is in the hit points but remember, I devided experimentation 50/50, so those can be played with.






Is this across the board on all chassis and resources?






I just tested on a Z95.


With high quality it came out to be 11937 mass and 1591 hitpoints.


With low quality it came out to be 11899 mass and 1503 hitpoints.


As far as im concerned, you dont need to waste high quality resources on chassis.







I noticed this to.But, high quality resources does help the high end ships. I would suggest to focus more points on hitpoints than mass on the low end ships.



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Jedi_Jet
Thu Oct 28, 2004 2:39 pm
#9






4Bidden wrote:





Sytem wrote:





loonatik wrote:





Sytem wrote:

I'm a master SW and I crafted an A-wing with both high quality and low quality resources...


Devided experimentation 50/50


A-Wing withhigh qualityresources: 65791 mass and 1890 hit points


A-Wing with lower quality resources: 64934 mass and 1785 hit points


I thought quality would really make a difference.. The biggest difference is in the hit points but remember, I devided experimentation 50/50, so those can be played with.






Is this across the board on all chassis and resources?






I just tested on a Z95.


With high quality it came out to be 11937 mass and 1591 hitpoints.


With low quality it came out to be 11899 mass and 1503 hitpoints.


As far as im concerned, you dont need to waste high quality resources on chassis.







I noticed this to.But, high quality resources does help the high end ships. I would suggest to focus more points on hitpoints than mass on the low end ships.






I dunno about that man, If anyone wants to keep their Dunelizard or z-95 etc until they level a bit they wont be able to use better components as they will be over the mass limit. then you have to worry about the reactor/capacitor combo and will they be abl topower higher lvl weapons



Qua'g'mire
Nuke it,
Pave it,
Paint it Green

Malitevv
Thu Oct 28, 2004 2:43 pm
#10

I too have noticed this, and I like it. It means that a low level shipwright is at least able to craft ships of reasonable quality before he's got the experimentation points available. It means that as I was starting out, it actually made sense to craft chassis and to not use the practice option and to instead place all those chassis on my vendor.



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loonatik
Thu Oct 28, 2004 3:41 pm
#11






Malitevv wrote:

I too have noticed this, and I like it. It means that a low level shipwright is at least able to craft ships of reasonable quality before he's got the experimentation points available. It means that as I was starting out, it actually made sense to craft chassis and to not use the practice option and to instead place all those chassis on my vendor.






It also lets us cut our prices...... *gasp* =P .. Don't take that comment the wrong way either, im not one of these guys charging 5k for a level 6 chassis... Just saying, it will allow us to lower our prices.



Loonatik
Master Troller
RagNoRock5x
Thu Oct 28, 2004 5:37 pm
#12

Yes the DEVS probly put this in on pourpuse knowing the cost of HQ resources and the # of resources needed for Chassis. They did not want to make high level chasis un achiveable to non-powergamers



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Slochini
Fri Oct 29, 2004 12:03 am
#13

I noticed that as well last night. No real incentive to use Uber steel in an A-wing. Save the good stuff for the subs.
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