Shipwright Archive
Thread: shipwright woes?
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Melman
Sun Nov 07, 2004 4:25 pm
#1
I'm not a big forum guru, so please keep the flames to a minimum, just bringing this up for discussion. I read the sticky on the bugs and hadn't found any major mention of this, some on the mass for Mark V equipment, but what I'm referring to are the way upgrades work for ship components. I've been working with a customer to outfit his tie advanced and this is what I've found out.
I play on eclipse and spent alot of time gathering the best resources, so these stats are generated using the best resources I have found, what I'm showing are the stats for reactors with all points going into energy (would make sense for reactors) and any leftovers going into mass. These are my findings with great successes:
Mark II Fusion Reactor
Mass: 2633.8
Energy: 12296.9
Mark II Fusion Reactor w/ Mark II Reactor Overcharger
Mass: 3243.7
Energy: 13207.5
Mark III Fusion Reactor w/ Mark III Reactor Limiter
Mass: 5217.6
Energy: 12405.9
Mark III Fusion Reactor
Mass: 6716.2
Energy: 13414.8
if you look at the numbers, what i'm trying to show are that components are unbalanced. Reactor Limiters are pointless because it's almost double the mass of a Mark II reactor while only providing only 109 more energy. The same stands for Mark II Overcharged reactors in comparison to standard Mark III reactors. Definitely an inbalance, pretty much it seems that overcharged reactors are the only component worthwhile as limiters hardly help and standard components get obsoleted by the overcharged ones. just my thoughts, what are yours?
I play on eclipse and spent alot of time gathering the best resources, so these stats are generated using the best resources I have found, what I'm showing are the stats for reactors with all points going into energy (would make sense for reactors) and any leftovers going into mass. These are my findings with great successes:
Mark II Fusion Reactor
Mass: 2633.8
Energy: 12296.9
Mark II Fusion Reactor w/ Mark II Reactor Overcharger
Mass: 3243.7
Energy: 13207.5
Mark III Fusion Reactor w/ Mark III Reactor Limiter
Mass: 5217.6
Energy: 12405.9
Mark III Fusion Reactor
Mass: 6716.2
Energy: 13414.8
if you look at the numbers, what i'm trying to show are that components are unbalanced. Reactor Limiters are pointless because it's almost double the mass of a Mark II reactor while only providing only 109 more energy. The same stands for Mark II Overcharged reactors in comparison to standard Mark III reactors. Definitely an inbalance, pretty much it seems that overcharged reactors are the only component worthwhile as limiters hardly help and standard components get obsoleted by the overcharged ones. just my thoughts, what are yours?
FreaDra
Mon Nov 08, 2004 2:21 am
#2
Thanks for providing those numbers and pointing this out, was very helpful observations. I'll have to play around with this myself for comparisons sake. Really calls into question the value of limiters, and I suppose that the conclusion from your numbers would be that its better to go with a smaller reactor if you are worried about mass, not to employ a larger reactor modified with a limiter.
I find the experimentation for components to be confusing at times since inmany cases you can experiment ona variable (like mass) both for the upgrade and the final product. Its difficult to know how to best use those exp. points to get what you want. Just takes playing around with of course, but I dont think its an intuitive system.
DarkNovaSC
Thu Nov 11, 2004 7:42 am
#4
I found it actually got worse than the example shown when comparing a Mark IV with a Limiter and a Mark 3 - the Mark 3 was better both in terms of lower mass and higher energy output (I dont have the exact stats on me, as Im at work at the moment) - it cant be right that a Mark 3 should end up with a higher energy output, can it?
Dinas Askari - Master Shipwright, Eclipse
Celedhros
Fri Nov 12, 2004 1:32 am
#5
This is aboslutely true for reactors. It's also true for using the Mass Reduction Kit in higher level armor components, though to a slightly lesser degree. As it stands now, there's very little gain for the increased mass required by Mark IV and higher armor in comparison to Mark III. These items (both the limiters and reduction kits, as well as the stats for the final components they're used in) definitely need to be tweaked.
Message Edited by Celedhros on 11-11-2004 12:33 PM
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