Shipwright Archive

Thread: Please confirm- potential bug

Micco30
Thu Nov 11, 2004 10:53 am
#1

Hello all, I have been RE'ing a lot of items in the last fewdays, and I have recently had an issue come up specifically with the RE values for Engines. From several tests I have run in the last two days, it appears that while MOST of the engine values increase, yaw, pitch, and roll values actually DECREASE on most combines. Here is an example of a L2 RE Engine that I just did:


Part 1 Part 2 Final

Yaw= 300 Yaw=500 Yaw=180

Pitch=300 Pitch=500 Pitch=180

Roll=150 Roll=250 Roll=180


Can someone please confirm this as either working as intended or as a /bug? Is there a max value for RE'd items for these categories or is this a max value for crafted? I've /bugged it already.


Thanks for any help you can provide.



Two accounts cancelled due to lack of Dev interest

The NGE, a sad end to a great game!
Al-Chai
Thu Nov 11, 2004 11:28 am
#2

Are these speeds or max or which of the three stats are these?




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Kafila
Thu Nov 11, 2004 11:28 am
#3

Yup I noticed that last night,

My instant assumption was that it was meant to be this way.


Regards,


Syrinx



Syrinx - Head fish of Sy-Corps
Master Shipwright, 12 point Master Weaponsmith, Master Artisan
Vendors at: -370 -5500 South of Coronet


sciguyCO
Thu Nov 11, 2004 11:31 am
#4

From some posts here and in the pilot forum, the Yaw/Pitch/Roll Acceleration stats (which those numbers appear to be) are better with lower numbers. Yaw/Pitch/Roll Maximumstats arebetter with higher numbers.


As I've said before, stats on almost all items would be much more clear if they included some sort of units. Is "Yaw Acceleration 180" a measure of time to max (maybe 1.8s to go from 0 Yaw to Max)? A scaling multiplier to some hidden acceleration constant? Actual Yaw Acceleration = Max Yaw / Displayed Yaw Acceleration?


/confused.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Micco30
Thu Nov 11, 2004 11:58 am
#5

Sorry, these are "acceleration" values. Thanks



Two accounts cancelled due to lack of Dev interest

The NGE, a sad end to a great game!
Micco30
Thu Nov 11, 2004 11:59 am
#6






sciguyCO wrote:

From some posts here and in the pilot forum, the Yaw/Pitch/Roll Acceleration stats (which those numbers appear to be) are better with lower numbers. Yaw/Pitch/Roll Maximumstats arebetter with higher numbers.




sciguyCO,


Could you explain a bit what you mean by the above? I'm not quite following? Are you saying that I should use lower valued RE subs to get better numbers for the final? Or are you saying that in general the lower numbers are better for this stat on all items? Thanks.





Two accounts cancelled due to lack of Dev interest

The NGE, a sad end to a great game!
sciguyCO
Thu Nov 11, 2004 3:53 pm
#7






Micco30 wrote:





sciguyCO wrote:

From some posts here and in the pilot forum, the Yaw/Pitch/Roll Acceleration stats (which those numbers appear to be) are better with lower numbers. Yaw/Pitch/Roll Maximumstats arebetter with higher numbers.




sciguyCO,


Could you explain a bit what you mean by the above? I'm not quite following? Are you saying that I should use lower valued RE subs to get better numbers for the final? Or are you saying that in general the lower numbers are better for this stat on all items? Thanks.







Well, I'm just saying that 180 Yaw Acceleration is reportadly better than 250 Yaw Acceleration is better than 300 Yaw Acceleration. So you took a 300 YA + 500 YA and got a 180 YA, whichbetter than either of your starting components. Some stats get better as they get larger (engine top speed, engine pitch max, capacitor recharge rate, weapon damage) while some stats are better as they get smaller (engine mass, engine pitch acceleration, capacitor reactor drain, weapon speed). Doing a RE should always push stats towards "better", regardless of whether that means the stat numericly gets bigger or smaller.


But based on the patch notes for the update that went onto TestCenter today, it's apparently a moot point. The Yaw/Pitch/Roll acceleration stats of the chassis type apparently override the stats of the engine, so they are removing those stats from the engine component.






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Micco30
Fri Nov 12, 2004 6:56 am
#8






sciguyCO wrote:


Well, I'm just saying that 180 Yaw Acceleration is reportadly better than 250 Yaw Acceleration is better than 300 Yaw Acceleration. So you took a 300 YA + 500 YA and got a 180 YA, whichbetter than either of your starting components. Some stats get better as they get larger (engine top speed, engine pitch max, capacitor recharge rate, weapon damage) while some stats are better as they get smaller (engine mass, engine pitch acceleration, capacitor reactor drain, weapon speed). Doing a RE should always push stats towards "better", regardless of whether that means the stat numericly gets bigger or smaller.

But based on the patch notes for the update that went onto TestCenter today, it's apparently a moot point. The Yaw/Pitch/Roll acceleration stats of the chassis type apparently override the stats of the engine, so they are removing those stats from the engine component.





Yup, just saw the patch notes. Thanks for the clarification




Two accounts cancelled due to lack of Dev interest

The NGE, a sad end to a great game!
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