Shipwright Archive

Thread: Would you drop Weaponsmith if... (its not in the wrong forum :P)

BlueBear
Sat Mar 19, 2005 5:31 am
#1

Would you drop Weaponsmith if...


1, You have no factory support


2, You must spend experimentation points on every stat separately (not increasing both min, max damage and speed together when experimenting on "damage")


3, There are no experimentation tapes, so you cant be 11pt or 12pt


4, You waste up to 7500 resources when failing on experimentation (see 1,)


5, Customers come to your shop and ask for weapon paint kits (they're not interested in your weapons though)


6, Meatlumps drop better weapons than what you craft


7, The quality of the resources depends on 4 stats and does not make big difference


8, In order to get the scythe schem, you must Reverse engineer thousands of looted weapons (but players usually sell them to conveniently located junk dealers)


9, If a player shuttles to a "deep" starport, his weapon no longer decays


10, There is no content for players who master elite combat profession, so they no longer need your stuff


Any similarity to the Shipwright proffesion is purely coincidental.


Feel free to continue the list.
Kalano
Sat Mar 19, 2005 2:58 pm
#2


11. Customers complain of price gouging when you charge for more than 3 cpu for exceptionally made parts.


12. You will never ever use any parts made in the novice and first two tier boxes ever.


13. Anything you could ever make in the novice and first tier levels is given away free to new players.


14. Constant complaints that combatants can't afford the new item because they can't make enough credits even when proven wrong my multiple people with solid evidence.

Message Edited by Kalano on 03-19-2005 02:03 PM



_______________________________________________________________________

Blah, Blah, Blah, Yackity, Smackity. Its all the same bull, just new packaging

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So long, and thanks for all the fish.
IIscandar
Sat Mar 19, 2005 8:58 pm
#3






Niven2k3 wrote:


For me personally, this is what makes it so rewarding.

Factory runs are so uninvolved.

I like my 16 hour weekend restocks (Most weeks hehe)






I agree with Niven2k3 here. It makes it that much more challenging to be successfull.
Niven2k3
Sun Mar 20, 2005 1:13 am
#4


For me personally, this is what makes it so rewarding.

Factory runs are so uninvolved.

I like my 16 hour weekend restocks (Most weeks hehe)




-=NIVEN=-
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-=SYN=-
Niven - OMGz A Blue Fish!
Niven' - Bald Wanderer
The-Niven - Master N00b
&
Sar-larid
Sun Mar 20, 2005 2:26 am
#5

"6, Meatlumps drop better weapons than what you craft"


This is one where I must strongly disagree. Reverse Engineered weapons can certainly challenge/outdo player crafted ones, but MOST loot weapons on their own do not compare to Player Made weapons(except in the case of level 1, 7, and 8 reward guns, which are 1 per squadron master and certainly don't drop from things like mining raiders or whatever you would consider to be the space equivalent of meatlumps). I think Weapons(like Shields)are one of the FEW components the Devs have shipwright crafting working at a decent level.


"8, In order to get the scythe schem, you must Reverse engineer thousands of looted weapons (but players usually sell them to conveniently located junk dealers)"


First part I could live with...second half(in parenthesis) has been one of the most annoying parts of being a shipwright for me. I'm a loot->RE crazed individual, and even if I had the money to pay TWICE->TEN times what these chassis brokers pay, pilots that regularly collect a couple hundred pieces and aren't merchantssimply can't sell more than 24 at a time to my vendor. I can find ways around this for a select 2 or 3 pilots,but not beyond that.



Delebas

Be the chase on the ground, under the water, soaring the skies, or in the heavens;
none shall escape the pursuit of the hunter.
giffordgekko
Sun Mar 20, 2005 11:12 am
#6

ws here - totallyagree with the initial poster of this fine thread


they made the expansion that was their goal, we paid for it - they succeeded


QuiJonOz
Sun Mar 20, 2005 11:58 am
#7

15. Unlike other crafters, you couldn't use WS xp towards FS crafting xp.



No decay + uber loot = /spit on crafters

Fix the economy and give crafters their $$$ worth... give us real revamp.

Remember... to Cancel you have to go to Register Expansion in the Launchpad.

IIscandar
Sun Mar 20, 2005 12:38 pm
#8






QuiJonOz wrote:

15. Unlike other crafters, you couldn't use WS xp towards FS crafting xp.




I'm looking forward to this one changing =)

Thunderbyte
Sun Mar 20, 2005 4:34 pm
#9






BlueBear wrote:

Would you drop Weaponsmith if...


1, You have no factory support

You only need factory support when you mass produce something, and I don't see the need to mass produce ships, especially when there's such a small customer base as we have for pilots.


2, You must spend experimentation points on every stat separately (not increasing both min, max damage and speed together when experimenting on "damage")

It's just a little different than you're used to, but that doesn't mean it's broken or unappropriate.


3, There are no experimentation tapes, so you cant be 11pt or 12pt

10 points..11 points...12 points, what's the difference? It's just a number that you're used to having but that doesn't make it neccessary to have. From a design perspective, it just makes the crafting system more complex than it really needs to be, unless you can give me a reason why extra skill points through a loot item (which is usually granted only to combat players) really adds to the dynamics of crafting.


4, You waste up to 7500 resources when failing on experimentation (see 1,)

You wanna be a crafter, you have to take some risks when you experiment....that's why it's called experimentation.


5, Customers come to your shop and ask for weapon paint kits (they're not interested in your weapons though)

Anything that customers come to you for that only you can provide to them helps your profession in some way, what difference does it make whether they want weapon paint or the weapon itself, it's still a product that only you can provide to them.


6, Meatlumps drop better weapons than what you craft

I've commented on this in the past and I'll do so (briefly) again. no matter what way you look at it, having the best ship requires not only a pilot doing what pilots like to do (killing and looting) but also a shipwright to make the final modifications (a.k.a. RE'ing). In a way, this also allows for ships to be completely different from one-another, no two ship having the exact same specifications. It really is a unique system, which separates SW from all the other crafting professions in a way that would make me jealous if I wasn't a SW.


7, The quality of the resources depends on 4 stats and does not make big difference

A few percentage points make all the differance for some players, and no difference for others, the only question is who you are trying to cater to?


8, In order to get the scythe schem, you must Reverse engineer thousands of looted weapons (but players usually sell them to conveniently located junk dealers)

I say that some items should only be granted to serious players who work hard to get them, therefore making them elite items. For some players it takes months to get, for others it takes only days, but they probably don't get much sleep, don't have a real life, or just pay alot of in-game money for them.At least the Firespray isn't as hard to get as RIS armor . It's comments like yours that lead to thousands of Jedi running around all over the place.


9, If a player shuttles to a "deep" starport, his weapon no longer decays

There isn't enough PvP in space as it is, why would you complain about a system that tries to make it more fun/less risky to play against real players as opposed to stupid AI characters. Answer this question though, from a game design perspective, what is the harm in allowing a penalty free zone to promote PvP interaction.


10, There is no content for players who master elite combat profession, so they no longer need your stuff

It's there, you're just not looking at the right place.


Any similarity to the Shipwright proffesion is purely coincidental.


Feel free to continue the list.




All my comments are in green




         /                   \            
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/// \\\ Really BadJack - Shipwright/Swordsman
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| O ||>====<||| /|\ |||>====<|| O |
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