Shipwright Archive

Thread: Incorrect Schematic Information

tsxx1
Tue Mar 22, 2005 8:26 am
#1

I was building some test blasters yesterday (testing experimentation formulas) and found something that didnt quite match up. I discovered that the experimental information waswrong for a number of lines. Here are what appears to be the correct formulas:


Armor Effectiveness - 50/50 PE/OQ

Armor Hitpoints - 33/66 OQ/UT

Max Damage - 50/50 PE/OQ***

Min Damage - 50/50 PE/OQ

Energy Maintenance - 50/50 CD/OQ

Energy Per Shot - 50/50 CD/OQ***

Refire Rate - 50/50 PE/OQ***

HP - 33/66 OQ/UT***

Mass - 33/66 OQ/UT***

Shield Effectiveness - 50/50 PE/OQ


The lines marked with stars are the corrected lines. Please feel free to independently verify this info.



--Jehryn
New Haven, Corellia
Dezrick
Tue Mar 22, 2005 8:40 am
#2


Yes the Max damage one is already in the Major Bugs list in the sticky.

I was aware of the others but I'm not sure do what degree they have been highlighted.

Its great that you've brought it all together and put it in perspective - lets hope it gets picked up and fixed.

Message Edited by Dezrick on 03-22-2005 04:14 PM



______________________________________

Dezrick (Master Shipwright)
Just about everything in stock - restocked daily
Theed Mall -5459 3436 Naboo

______________________________________
SandLizard
Tue Mar 22, 2005 5:43 pm
#3



tsxx1 wrote:
I was building some test blasters yesterday (testing experimentation formulas) and found something that didnt quite match up. I discovered that the experimental information was wrong for a number of lines. Here are what appears to be the correct formulas:
Armor Effectiveness - 50/50 PE/OQ
Armor Hitpoints - 33/66 OQ/UT
Max Damage - 50/50 PE/OQ***
Min Damage - 50/50 PE/OQ
Energy Maintenance - 50/50 CD/OQ
Energy Per Shot - 50/50 CD/OQ***
Refire Rate - 50/50 PE/OQ***
HP - 33/66 OQ/UT***
Mass - 33/66 OQ/UT***
Shield Effectiveness - 50/50 PE/OQ
The lines marked with stars are the corrected lines. Please feel free to independently verify this info.





hrm, this would explain some things to me, heh-- so, how many of these are *known* issues (read: *we know they are wrong* issues instead of *we guess they are wrong*), as you say 'appears to be correct' ?

I would like to update my Shipwright Tool for Best Current Resources (maybe I should think of a shorter name, heh) to accurately potray the above then, as for instance, I'm still reporting CD/OQ instead of PE/OQ for max damage/firing rate etc.




[ Orske Kel'Raethe - {OK Shipwright, Corellia, -4000 -2300} - Starsider ]
{*} ___ ___ {*}
\\\\\\\ /\|/\ ___/@\___ /\|/\ ///////
\\\\\\\ {--+--}_ /_\_____/_\ _{--+--} ///////
\\\\\\\\ /-\/|\/_/ \ / \_\/|\/-\ ////////
\\\\\\\\\\\\\ \_/ /////////////

TomoRainer
Tue Mar 22, 2005 8:19 pm
#4

Mass on missile launchers and countermeasures is labeled incorrectly, too. I think it takes OQ/UT and not OQ/CD.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


tsxx1
Tue Mar 22, 2005 10:52 pm
#5






SandLizard wrote:





tsxx1 wrote:

I was building some test blasters yesterday (testing experimentation formulas) and found something that didnt quite match up. I discovered that the experimental information was wrong for a number of lines. Here are what appears to be the correct formulas:


Armor Effectiveness - 50/50 PE/OQ

Armor Hitpoints - 33/66 OQ/UT

Max Damage - 50/50 PE/OQ***

Min Damage - 50/50 PE/OQ

Energy Maintenance - 50/50 CD/OQ

Energy Per Shot - 50/50 CD/OQ***

Refire Rate - 50/50 PE/OQ***

HP - 33/66 OQ/UT***

Mass - 33/66 OQ/UT***

Shield Effectiveness - 50/50 PE/OQ


The lines marked with stars are the corrected lines. Please feel free to independently verify this info.







hrm, this would explain some things to me, heh-- so, how many of these are *known* issues (read: *we know they are wrong* issues instead of *we guess they are wrong*), as you say 'appears to be correct' ?

I would like to update my Shipwright Tool for Best Current Resources (maybe I should think of a shorter name, heh) to accurately potray the above then, as for instance, I'm still reporting CD/OQ instead of PE/OQ for max damage/firing rate etc.





well, I built a spreadsheet that calculates the starting and maximum experimentation percentages for all shipwright items. All the user has to do is enter the resource stats. That's how I noticed the problem, since the predicted percentages on the spreadsheet didn't match the actual results from crafting. I changed the formulas to what I have listed above, and the spreadsheet agreed with the actual crafted item. I haven't gone through every item to verify accuracy yet.



--Jehryn
New Haven, Corellia
SandLizard
Wed Mar 23, 2005 12:14 am
#6



tsxx1 wrote:

>well, I built a spreadsheet that calculates the starting and maximum experimentation percentages for all shipwright items. All the user has to do is enter the resource stats. That's how I noticed the problem, since the predicted percentages on the spreadsheet didn't match the actual results from crafting. I changed the formulas to what I have listed above, and the spreadsheet agreed with the actual crafted item. I haven't gone through every item to verify accuracy yet.



good enough for me though i'll keep the 'original' values in my tool also, just add your test result values as soon as i can.

question though: how do you calculate the predicted starting and max precentages (depending on success, but assuming great success)? that'd be something i'd like to incorporate into my tool also, i would just basically need the formula, it would automatically feed the stats for all current resources used in shipwright crafting.




[ Orske Kel'Raethe - {OK Shipwright, Corellia, -4000 -2300} - Starsider ]
{*} ___ ___ {*}
\\\\\\\ /\|/\ ___/@\___ /\|/\ ///////
\\\\\\\ {--+--}_ /_\_____/_\ _{--+--} ///////
\\\\\\\\ /-\/|\/_/ \ / \_\/|\/-\ ////////
\\\\\\\\\\\\\ \_/ /////////////

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