Shipwright Archive
Thread: Incorrect Schematic Information
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tsxx1
Tue Mar 22, 2005 8:26 am
#1
I was building some test blasters yesterday (testing experimentation formulas) and found something that didnt quite match up. I discovered that the experimental information waswrong for a number of lines. Here are what appears to be the correct formulas:
Armor Effectiveness - 50/50 PE/OQ
Armor Hitpoints - 33/66 OQ/UT
Max Damage - 50/50 PE/OQ***
Min Damage - 50/50 PE/OQ
Energy Maintenance - 50/50 CD/OQ
Energy Per Shot - 50/50 CD/OQ***
Refire Rate - 50/50 PE/OQ***
HP - 33/66 OQ/UT***
Mass - 33/66 OQ/UT***
Shield Effectiveness - 50/50 PE/OQ
The lines marked with stars are the corrected lines. Please feel free to independently verify this info.
Dezrick
Tue Mar 22, 2005 8:40 am
#2
Yes the Max damage one is already in the Major Bugs list in the sticky.
I was aware of the others but I'm not sure do what degree they have been highlighted.
Its great that you've brought it all together and put it in perspective - lets hope it gets picked up and fixed.
Message Edited by Dezrick on 03-22-2005 04:14 PM
SandLizard
Tue Mar 22, 2005 5:43 pm
#3
tsxx1 wrote:I was building some test blasters yesterday (testing experimentation formulas) and found something that didnt quite match up. I discovered that the experimental information was wrong for a number of lines. Here are what appears to be the correct formulas:Armor Effectiveness - 50/50 PE/OQArmor Hitpoints - 33/66 OQ/UTMax Damage - 50/50 PE/OQ***Min Damage - 50/50 PE/OQEnergy Maintenance - 50/50 CD/OQEnergy Per Shot - 50/50 CD/OQ***Refire Rate - 50/50 PE/OQ***HP - 33/66 OQ/UT***Mass - 33/66 OQ/UT***Shield Effectiveness - 50/50 PE/OQThe lines marked with stars are the corrected lines. Please feel free to independently verify this info.
hrm, this would explain some things to me, heh-- so, how many of these are *known* issues (read: *we know they are wrong* issues instead of *we guess they are wrong*), as you say 'appears to be correct' ?
I would like to update my Shipwright Tool for Best Current Resources (maybe I should think of a shorter name, heh) to accurately potray the above then, as for instance, I'm still reporting CD/OQ instead of PE/OQ for max damage/firing rate etc.
TomoRainer
Tue Mar 22, 2005 8:19 pm
#4
Mass on missile launchers and countermeasures is labeled incorrectly, too. I think it takes OQ/UT and not OQ/CD.
tsxx1
Tue Mar 22, 2005 10:52 pm
#5
SandLizard wrote:
tsxx1 wrote:
I was building some test blasters yesterday (testing experimentation formulas) and found something that didnt quite match up. I discovered that the experimental information was wrong for a number of lines. Here are what appears to be the correct formulas:
Armor Effectiveness - 50/50 PE/OQ
Armor Hitpoints - 33/66 OQ/UT
Max Damage - 50/50 PE/OQ***
Min Damage - 50/50 PE/OQ
Energy Maintenance - 50/50 CD/OQ
Energy Per Shot - 50/50 CD/OQ***
Refire Rate - 50/50 PE/OQ***
HP - 33/66 OQ/UT***
Mass - 33/66 OQ/UT***
Shield Effectiveness - 50/50 PE/OQ
The lines marked with stars are the corrected lines. Please feel free to independently verify this info.
hrm, this would explain some things to me, heh-- so, how many of these are *known* issues (read: *we know they are wrong* issues instead of *we guess they are wrong*), as you say 'appears to be correct' ?
I would like to update my Shipwright Tool for Best Current Resources (maybe I should think of a shorter name, heh) to accurately potray the above then, as for instance, I'm still reporting CD/OQ instead of PE/OQ for max damage/firing rate etc.
well, I built a spreadsheet that calculates the starting and maximum experimentation percentages for all shipwright items. All the user has to do is enter the resource stats. That's how I noticed the problem, since the predicted percentages on the spreadsheet didn't match the actual results from crafting. I changed the formulas to what I have listed above, and the spreadsheet agreed with the actual crafted item. I haven't gone through every item to verify accuracy yet.
SandLizard
Wed Mar 23, 2005 12:14 am
#6
tsxx1 wrote:
>well, I built a spreadsheet that calculates the starting and maximum experimentation percentages for all shipwright items. All the user has to do is enter the resource stats. That's how I noticed the problem, since the predicted percentages on the spreadsheet didn't match the actual results from crafting. I changed the formulas to what I have listed above, and the spreadsheet agreed with the actual crafted item. I haven't gone through every item to verify accuracy yet.
good enough for me
question though: how do you calculate the predicted starting and max precentages (depending on success, but assuming great success)? that'd be something i'd like to incorporate into my tool also, i would just basically need the formula, it would automatically feed the stats for all current resources used in shipwright crafting.
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