Shipwright Archive

Thread: Looking for a link that tells the yaw, roll etc.. of each ship

loophole
Fri Mar 25, 2005 7:43 am
#1

The title says it all. I saw it awhile ago and now I cant find it. Thanks a lot.



Rotciv Navillus
IIscandar
Fri Mar 25, 2005 8:35 am
#2


I snipped this from the top sticky, I think it's what your looking for. Some info is missing, but it is pretty cool guide.


Shipwright Links, FAQ (Including How to Grind Shipwright), Including Ship Pictures! [1 2 3 4]


Rebel


(Tier 0) Z-95: 5k Resources ~12k mass [SP: 1 Gun] 1 missile [Spdx 0.95 Acc 50 Dec 50 Pitch 600 Yaw 600 Roll 300]


(Tier 1) Y-Wing: 15k Resources ~150k mass [SP: 1 Gun MP:+1] 1 missile[Spdx 0.85 Acc 15 Dec 25 Pitch 80 Yaw 80 Roll 40]


(Tier 2) Y-Wing LP: 30k Resources ~150k mass [SP: 2 Guns] 2 missiles[Spdx 0.85 Acc 10 Dec 20 Pitch 70 Yaw 70 Roll 35]


(Tier 3) X-Wing: 60k Resources ~100k mass [SP: 3 Guns] 1 missiles[Spdx 0.95(Foils Closed) 0.90(Foils Open) Acc 25 Dec 30 Pitch 300 Yaw 200 Roll 150]


(Tier 4) A-Wing: 80k Resources ~65k mass [SP: 1 Guns] 1 missile[Spdx 1.0 Acc 40 Dec 60 Pitch 250 Yaw 250 Roll 125]


(Tier 5) B-Wing: 150k Resources ~240k mass [SP: 4 Guns] 2 missiles[Spdx 0.85(Foils Closed) 0.80 (Foils Open) Acc 10 Dec 15 Pitch 50 Yaw 50 Roll 25]


(Tier 5) Nova Courier: 150k Resources ~5m mass [SP: 0 Guns MP:+2] 3 missiles[Spdx 0.8 Acc 5 Dec 5 Pitch 50 Yaw 50 Roll 37.5]


Freelancer:


(Tier 0) Scyk: 5k Resources ~12k mass [SP: 1 Guns] 1 missile[Spdx 0.95 Acc 50 Dec 50 Pitch 600 Yaw 600 Roll 300]


(Tier 1) Dunelizard: 15k Resources ~85k mass [SP: 2 Guns] 1 missile[Spdx 0.95 Acc 30 Dec 30 Pitch 300 Yaw 300 Roll 150]


(Tier 2) Kihraxz: 30k Resources ~40k mass [SP: 1 Guns] 1 missile[Spdx 1.0 Acc 40 Dec 50 Pitch 400 Yaw 400 Roll 200]


(Tier 2) Kimogila: 30k Resources ~110k mass [SP: 3 Guns] 1 missile[Spdx 0.92 Acc 35 Dec 35 Pitch 100 Yaw 100 Roll 50]


(Tier 3) Ixiyen: 65k Resources ~95k mass [SP: 2 Guns] 1 missile[Spdx 0.95 Acc 25 Dec 30 Pitch 200 Yaw 200 Roll 100]


(Tier 4) Rihxyrk: 90k Resources ~190k mass [SP: 3 Guns] 1 missile[Spdx 0.89 Acc 35 Dec 35 Pitch 100 Yaw 100 Roll 50]


(Tier 5) YT-1300: 150k Resources ~5m mass [SP: 0 Guns MP:+2] 2 missiles[Spdx 0.8 Acc 5 Dec 5 Pitch 50 Yaw 50 Roll 37.5]


(Tier 5) MT22 Krayt: 150k Resources ~210k mass [SP: 3 Guns MP:+1] 1 missile[Spdx 0.92 Acc 50? Dec 50? Pitch 100 Yaw 100 Roll 50]


Imperial:


(Tier 0) TIE-LD: 5k Resources ~12k mass [SP: 1 Gun] 0 missile[Spdx ?? Acc 50 Dec 50 Pitch 600 Yaw 600 Roll 300]


(Tier 1) TIE-F: 15k Resources ~20k mass [SP: 1 Gun] 1 missile[Spdx 0.98 Acc 40 Dec 50 Pitch 500 Yaw 500 Roll 250]


(Tier 2) TIE/IN: 30k Resources ~40k mass [SP: 1 Guns] 1 missile[Spdx 0.97 Acc 40 Dec 60 Pitch 300 Yaw 300 Roll 200]


(Tier 3) TIE-Bomber: 60k Resources ~190k mass [SP: 2 Guns] 2 missiles[Spdx 0.85 Acc 10 Dec 15 Pitch 50 Yaw 50 Roll 25]


(Tier 3) TIE-In: 60k Resources ~50k mass [SP: 1 Gun] 1 missile[Spdx 1.0 Acc 40 Dec 60 Pitch 300 Yaw 300 Roll 150]


(Tier 4) TIE-Adv: 80k Resources ~65k mass [SP: 2 Guns] 1 missile[Spdx 1.0 Acc 40 Dec 60 Pitch 300 Yaw 300 Roll 150]


(Tier 4) TIE-Agg: 80k Resources ~120k mass [SP: 1 Gun MP:+1] 1 missile[Spdx 0.95 Acc 20 Dec 30 Pitch 150 Yaw 150 Roll 75]


(Tier 5) TIE-Opp: 150k Resources ~170k mass [SP: 2 Guns] 3 missiles[Spdx 0.9 Acc 35 Dec 35 Pitch 100 Yaw 100 Roll 50]


(Tier 5) TIE-Dec: 150k Resources ~5m mass [SP: 0 Guns MP:+2] 3 missiles[Spdx ?? Acc 5 Dec 5 Pitch 50 Yaw 50 Roll 37.5]


Special:


Lady Luck AKA Sorosuub 3000 N/A Resources ~??? Mass[SP: ? MP+?] ? missiles[Spdx 0.8 Acc ? Dec ? Pitch ? Yaw ? Roll ?] The Sorosuub3000 was given as a veteran reward to anyone who has played for more then 180 days.


(Tier 5) Fire Spray: 150k Resources ~210k mass [SP: 2 Guns] 2 missiles[Spdx 0.9 Acc ? Dec ? Pitch ? Yaw ? Roll ?] The Firespray schematic is not given at master shipwright, for information as to how to get it, see the Firespray questions here. Every Master Pilot gains certification in it.

Sar-larid
Fri Mar 25, 2005 12:01 pm
#3

How are those stats determined? Is there a reason the Firespray and Yacht numbers are missing?



Delebas

Be the chase on the ground, under the water, soaring the skies, or in the heavens;
none shall escape the pursuit of the hunter.
IIscandar
Fri Mar 25, 2005 12:09 pm
#4







Sar-larid wrote:

How are those stats determined? Is there a reason the Firespray and Yacht numbers are missing?





At the time this guide was put together the data was not available. The pitch, yaw, roll are the basic stats on the chassis. They don't change even if different materials or experimentation selections are used.


The mass and hit points of course do change depending on materials.


I would suggest that you take a look at the top sticky and read on down. There is a lot more info in there.

Message Edited by IIscandar on 03-25-2005 01:12 PM

Sar-larid
Fri Mar 25, 2005 12:22 pm
#5


"At the time this guide was put together the data was not available."


Does that mean the numbersare known, now?Is it possible for the thread authors(both in Shipwright and Pilot forums)to update those stats?

Message Edited by Sar-larid on 03-25-2005 03:23 PM



Delebas

Be the chase on the ground, under the water, soaring the skies, or in the heavens;
none shall escape the pursuit of the hunter.
Mosati
Fri Mar 25, 2005 9:37 pm
#6


Those numbers were put together after release and have been updated since though it's been a while.



Mosati Ryatu

M-TK/M-Sword- Vagabonds Rest - Naboo - Starsider

Member in good standing of the Glaston Pirates


Sar-larid
Sat Mar 26, 2005 12:47 am
#7

Looks to me like the stats for the Firespray are almost identical to the Rihkxyrk. The Firespray is a little faster, but that's the only stat that can be calculated as being different. I'd think the YPR numbers of the Rihkxyrk could be used with an "approximate" sign before them.



Delebas

Be the chase on the ground, under the water, soaring the skies, or in the heavens;
none shall escape the pursuit of the hunter.
TomoRainer
Sat Mar 26, 2005 1:59 am
#8

Pretty sure those numbers were put together back in beta, when the PYR accel numbers were listed on engines put into a given chassis. Since Firesprays (and yachts, I guess; no veteran players on that server) weren't around in beta, no one was able to get the PYR accel numbers, and it looks like no one bothered before those stats were removed from engines. So I don't know how you'd figure it out now, other than with guesswork.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


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