Shipwright Archive
Thread: Pricing and Tips; Explored (Non-Empty)
This topic has been debated time and time over and over again. You have to charge what you think your stuff is worth. And if people think it's worth what you're charging, they'llbuy it. There is no clear cut cpu number you should use. Go to a bazaar terminal and browse through the components for sale. Look at their quality. Look at their prices. Look at your quality and try to price comparitively. If you're paying 8 cpu for resources then you can't charge 10, unless you are the charity type person then hey more power to you. Then you try prices and see how they sell. If your vendors get slammed and your stock runs out in a day then maybe you charged too low. If you're not selling anything then try lowering them a bit.
Bottom line is that there is no correct answer. The number of units you sell and the amount of time you sell them will be the determinant. Keep records on your prices and units sold at given prices. Let supply and demand find your equilibrium for you. Simple as that. Don't be a follower. Be a leader.
So basically, you gotta know what else is out there and how it will compare to your stuff. Also, if you tend to buy resources, make sure you don't sell them under price.