Shipwright Archive
Thread: *Post your tips for new shipwrights here*
I notice you have two accounts. One is a crafter one is a CL 80 combat toon...I can see why your nothaving any difficulty in placing and maintainingyour harvesters. When you crafter goes to a spot to place a harverster and there is a lair blocking the way or when your craftergoes to a harvester to maintain it and a CL 32 MOB is loitering around it what do you do?...Log out the crafter log on the combat toonand take care of the MOB. It's not that simple for others.
QuantumArtist wrote:
Not sure why people insist on whining about crafters having difficulty placing harvesters. I think every profession should be dependant on another, whether in combat or crafting. Nobody should be able to self sustain their highest level work without someone else in the loop. I really dont see howharvesting resourcesis any less perilous now then it used to be, I have a crafter and I dont have a problem with avoiding unpleasant company. If I really need to get to a spot, I ask my guildmates for help.
Point is, you SHOULD depend on others. Thats the real SWG adventure. There will always be an obsticalthat willrequire the assistance of othersto overcome.Luke didnt kill the emperor alone, Han Solo didnt solo his way out of Jabbas, the deathstar wasnt destroyed by one person and YOU should not be able to gather all the resources you want without a little assistance every now and then.
So grow some chonas, remember to store your clone dataand get out there!
Message Edited by QuantumArtist on 08-08-2005 06:03 AM
Many of you shipwrights out there have learned a thing or two about running a business. Any tips for new shipwrights?
Here's a few from me,
Learn your product. Study the information in the player contributed guides well. A good shipwright often needs to be able teach customers how ship parts work and can be modified. Many a fledgling pilot has walked into my shop needing a quick ship parts 101 lesson. Once they learn how it all works, future purchases payoff better for both of you.
Unless you are snowed in with business, keep that shipwright tag up. I've made many a long term customer by answering a tell.
I cannot stress enough how important customer service is.
I cannot stress enough how important customer serice is.
I cannot st ![]()
Keep a few harvestors running non-stop on high stat resources.
Work the level of the component into the name of your components somehow.
Keep your factories going non-stop on paint kits, missles, texture kits.
Message Edited by IIscandar on 10-26-2005 05:25 PM
that way, when someone asks, you can throw them the email, then give finer tips (as each customer is different, requiring different things), to avoid having to explain it in great detail each and every time.
I'll stress customer service again for IIscander
Also, knowing approximately a good loadout for each ship you can make (sigh, and some of those 'pre-made' ones *cough* quest rewards *cough*) with your components can come in helpful too, as I've had to do that several times. Hopefully soon I'll be adding in my own capacitors and engines too
Amsterdoom wrote:
Question from a new shipwright what attributes on resources matter in the crafting process
You can see this for each seperate schematic in the shipwright crafting tool.
- Work with a customer in an attempt to understand thetactics he/she is currently employing. Use this information to try to match the appropriate components to fulfill these tactics.
- Do take custom orders from customers. In fact, encourage it. If you craft in the same structure that your vendors reside, and you see someone come in (hint: watch your radar), then introduce yourself and offer your services as a shipwright.
- While it might be tedious, ask your customers to provide you with data concerning their ship, such as chassis mass, reactor output, and mass/energy of all other components. This will allow you to determine the best fit for the component(s) you are crafting for them.
- Do not buy resources--you're already dead if you're going to attempt this. Watch www.swgcraft.com and keep as many harvesters as possible running on the best resources you can obtain. If you only have one character, go into business with someone and have them harvest resources for a share of your profits.
Jagged-F3l wrote:
Amsterdoom wrote:
Question from a new shipwright what attributes on resources matter in the crafting process
You can see this for each seperate schematic in the shipwright crafting tool.
yes but then you have to check with each resource if their stats are good for the kind of component you want to craft, if you just could answer what attributes on resources for engines,boosters etc are important it would be much appreciated
Amsterdoom wrote:
Jagged-F3l wrote:
Amsterdoom wrote:
Question from a new shipwright what attributes on resources matter in the crafting process
You can see this for each seperate schematic in the shipwright crafting tool.
yes but then you have to check with each resource if their stats are good for the kind of component you want to craft, if you just could answer what attributes on resources for engines,boosters etc are important it would be much appreciated
It varies for every schematic, this is why I pointed you to your crafting tool.
Have you looked in the FAQ and Guides post that is stickied at the top of the forum? There is a link in there to a "Shipwright Toll for best resources" (or something like that)... great tool, may help with what you are after
Amsterdoom wrote:
Jagged-F3l wrote:
Amsterdoom wrote:
Question from a new shipwright what attributes on resources matter in the crafting process
You can see this for each seperate schematic in the shipwright crafting tool.
yes but then you have to check with each resource if their stats are good for the kind of component you want to craft, if you just could answer what attributes on resources for engines,boosters etc are important it would be much appreciated
Shipwright resource guide
It shows the item such as "armor", how much each takes to build, and what stats are important and the % of importance as well.
IIscandar wrote:
You might check this one out too,
Shipwright resource guide
It shows the item such as "armor", how much each takes to build, and what stats are important and the % of importance as well.
thnx this is what i needed