Shipwright Archive

Thread: All Purpose Ship Repair Kits

moody628
Thu Nov 18, 2004 12:40 pm
#1

OK... I know they exist. I've bought a few off the bazaar.


My problem is that I can't find them in my schematics. What skill box is required to be able to make the all purpose repair kits?


Thanks.




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Tanks
Thu Nov 18, 2004 11:12 pm
#2

I happen to be a Master Artisan as well. I do not remember exactly but I think I got over 8K from each. Been selling them at 4500cr.





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Mightion
Fri Nov 19, 2004 1:00 am
#3






moody628 wrote:

OK... I know they exist. I've bought a few off the bazaar.


My problem is that I can't find them in my schematics. What skill box is required to be able to make the all purpose repair kits?


Thanks.






Master Artisan. I made three last night - I had to make a Starship Crafting tool, and I had to stand next to a starship station to experiment on it. At Master Artisan it gave me.... one experimentation point, letting me make one with 7010 points. It would seem more logical to me if they used Artisan experimentation points...


Is it better to use these to repair damage rather than pay a starport? Do they cause less decay?




Mightion Defensor
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GRandG
Fri Nov 19, 2004 1:00 am
#4

I just made master the other day and that is the first time I noticed the schematic. It is at the top of all the other repair kits. I was not sure if I got it because I mastered or because of new patch.



Krusch Corban

Erillion
Fri Nov 19, 2004 3:03 am
#5

You need to be master artisan using a starship crafting tool in front of a starship crafting station.


You do not need to be shipwright, but it helps cause otherwise you only have 1 experimentation point to improve it .. which gives a result of about 6200 repair points. So a Master SW Master artisan can craft some really good All pupose kits, but that only means you get more repair points per kit. Just buy a crate of normal ones cheap and you have the same result.


I sell them for 1500 credits on Naritus on my Aratech Space vendor in SC Mall. Thats roughly 10 cpu. You can use grind materials.


Have fun


Novarider
Crusaders
Fri Nov 19, 2004 4:53 am
#6


hehe i got mine to 7900 ran them off in factory hmm not sure what i'd price them at

Message Edited by Crusaders on 11-19-2004 03:54 AM




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**First Master Weapon Smith on Wanderhome**

Mos Krayt(5652,2643)Tatoonie(kryat tissue drop off), Coronet(-595,-3582)Corellia (weapon shop)Weapon Loot Buying Guide
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Dadoum
Tue Aug 09, 2005 1:47 pm
#7

I've seen these for sale but when I go to make them I only see repair kits for specific components. What am I missing here?




Dadoum Ercad-17pt Engines/Weapon Systems 12pt Chassis Shipwright

Ercad Aeronautics-Shadowfire Shipyards Mos Venus Tatooine 3611 -6082

Ercad Aeronautics Q Research Laboratory 3372 -6452Tatooine

$ Buy my ship's cause they're the shiz!! $
Egrim
Tue Aug 09, 2005 2:11 pm
#8

These are made my Master Artisans. They will fix all components except for the conduits.


Yes, I know, we have all heard the rants/suggestions. They are still master artisan.



Egrim.


Zodiac-B
Tue Aug 09, 2005 2:44 pm
#9

I didn't know this either. I know you've heard this response already, but it's coming any ways:


W T F ?!?!?!?!?!







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Dadoum
Tue Aug 09, 2005 4:04 pm
#10

Thanks for the info. I was wondering what the deal was.




Dadoum Ercad-17pt Engines/Weapon Systems 12pt Chassis Shipwright

Ercad Aeronautics-Shadowfire Shipyards Mos Venus Tatooine 3611 -6082

Ercad Aeronautics Q Research Laboratory 3372 -6452Tatooine

$ Buy my ship's cause they're the shiz!! $
LayDis
Tue Aug 09, 2005 6:06 pm
#11

The reason why they have all purpose repair is because the ones that are spefically designed for the part your repairing have less chance of reducing the max condition. for example A booster that has 514/514 hitpionts but after you blow up lol its 314/514. an APSRK might do 500/500 where as a booster repair kit has beeter chane of 514/514 or whatever.
Ramsey_Lanclo
Wed Aug 10, 2005 2:43 pm
#12

So Hitpoint on a component = Condition?

I've never understood that.



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