Shipwright Archive
Thread: Tier 1 TIE with INSANE mass....
yes it is a heavy mass tie with good resources im sure it can get really close to 98k
ive made a few 1 of each and am very happy with them
As it stands right now having level 5 parts in it (some level 3s mixed in...still can't find level 5 reactors or engines that can top my current level 3s which is odd)
You probably won't. The relationship between mass and reactor generation is not linear... mass goes up much faster than reactor generation. I can regularly get Mk2 reactors with mass of 3000-3150 and gen of over 13K, but by the time you get to Mk4 you're looking at a mass of almost 4X that amount and a gen only in the 15K range.
I am a 4/4/4/4 pilot and still use the Mk2 crafted reactors in my ships.
Yeah that's why I didn't even bother getting them. I figured why try to go up 2k on power regen and waste all of that space. That seems odd though. In fact my other character might not even make them since it would be a waste of time.
By the way, something that really burned me up was the fact that I bought some missles to put in there and instead of only accepting one cartridge, it accepted all 5 that I stuck in the ship, but only one showed showed up in the components and only one was used and the other 4 magically disappeared. I wish they would fix this. They should either allow certain number of cartridges or give you a message if you try to load more than one cartridge into the launchers.
Adaron1980 wrote:
still can't find level 5 reactors or engines that can top my current level 3s which is odd
Are you talking looted reactors? I certainly hope so. A Mark III crafted reactor (level 5) should weigh about 8k mass and provide about 14.5k energy.
As for Mark IV (level 7) reactors mentioned above, I make two types of Mark IV reactors. A "low mass" one that is 16.5k mass 15.6k energy and a heavy one that is 20k mass 16.5k energy. With reactor overload, you rarely need above a Mark II reactor unless you are trying to run engine overload 4 on a ship with more than 2 weapons.
Well... yeah it's true, except Mk4 reactors are closer to the 17k range.
BinaryT wrote:
You probably won't. The relationship between mass and reactor generation is not linear... mass goes up much faster than reactor generation. I can regularly get Mk2 reactors with mass of 3000-3150 and gen of over 13K, but by the time you get to Mk4 you're looking at a mass of almost 4X that amount and a gen only in the 15K range.
I am a 4/4/4/4 pilot and still use the Mk2 crafted reactors in my ships.
I think my Mark III engines are around 85 speed, though I'm not sure if I have any in stock. I'll make one tonight to make sure. I think you're finding the old Mark III engines from before the speed boost. It is unfortunate that some SWs still have these listed. I destroyed all mine.
That is about right on the reactors though. Mark II should be around 12.2k energy and Mark III around 13.5k energy.
Adaron1980 wrote:
Yeah that's why I didn't even bother getting them. I figured why try to go up 2k on power regen and waste all of that space. That seems odd though. In fact my other character might not even make them since it would be a waste of time.
By the way, something that really burned me up was the fact that I bought some missles to put in there and instead of only accepting one cartridge, it accepted all 5 that I stuck in the ship, but only one showed showed up in the components and only one was used and the other 4 magically disappeared. I wish they would fix this. They should either allow certain number of cartridges or give you a message if you try to load more than one cartridge into the launchers.
In JTL-Beta you could not laod a new set of missles if you had any left. People wanted the option to load a freash reload if they only had 1 or 2 missles left, so the option to reload no matter how many missles was left was added.
Clicking on the reload does give message you have loaded missles and clicking twice will give the message the missles where loaded. BUT the missles left in laucher are deleted (more or less) so only click once and you can click on launcher to see how many missles are loaded.