Shipwright Archive

Thread: Ship Mass problems

Kadix
Fri Nov 05, 2004 6:13 am
#1

It seems that ship masses are the number one issue with pilots, but it came back from the developers that ship mass numbers could be changed, but they considered ship masses to be the realm of the shipwrights and not the pilots, so I'm over here to complain.


Currently I've got a TIE Advanced that's using most of the same parts that I had in a TIE/In because I don't have enough mass to fit good parts in it. Actually, the only thing that's reallychanged with the extra mass is theweapons package.Using a tier 4 ship and being limited to tier 2 parts(with a couple tier 3 parts for show)is a bit of an inconvenience (especially considering that rebels get a tier 3 ship with similiar maneuverablility and almost twice the mass). At master level, a rebel pilot has a ship with 240k mass, while an imperial pilot is stuck with a TIE Oppressor (which looks really cool by the way) with only 150k mass. I know that the different levels of maneuverability do count for something, but it doesn't seemjustify the 1.5:1 mass ratio between rebel and imperial pilots.
styx66
Fri Nov 05, 2004 6:23 am
#2





Kadix wrote:

so I'm over here to complain.






Hehe... Well here's the deal with mass.


They up and overhauled mass COMPLETELY with about 2 weeks to go in beta. While this might have been enough time to test, there was no server wipe, thus old components were being used in these new ships with no consequences.


Old mass values weresomething like this:Tie Figher 4000 mass, up to about 7000 mass for the big guys. Components were scaled pretty well, you could *generally* fit all your equipment cert level components in your corresponding cert level ship. Maybe had to make one to three sacrifices.


They decided to add more differentiation, by slowing the heck out of the heavy mass ships and letting the little guys be speedy.

So with all these old components with max masses of like 1000ish, you could easily get them in the low mass ships, and perhaps not enough testing was done.


One of my jobs in the last week or so of beta (and my app for correspondent) was to figure out whether this new mass system worked, and from what I could tell, it did. However i was not able to test all the ships because I couldn't get the pilot professions from the frogs, so I had to go partly by what other beta testers thought, and my own experiences with the TIEs. I can definately see some changes happening with these masses as time goes by and we start to see (or not see) one-sidedness in PVP, so don't give up hope on our little TIEs...

Message Edited by styx66 on 11-05-2004 05:25 AM

d0qtrX
Fri Nov 05, 2004 6:43 am
#3

While mass is certainly a big problem for Imperials and Freelancers, it's not so huge of a problem for rebels. Energy, I'd say is our main concern. The 40-ton reactors that only kick out 17000 energy just don;t cut it.


Even if you have enough mass to outfit a B-Wing with 4 level 3 blasters and 2 missiles, you'll never have the energy to run them all.


Mass on Tier-4 and 5components are rediculous.


Reactor output doesn't change but a few thousand between Tier-1 and Tier-5...


Looted capacitors are often FAR, FAR better than what master shipwrights can make. (Give us 15 points on the capacitor)


jimbothefirst
Fri Nov 05, 2004 11:46 am
#4

I think the mass limitations can be compared to the ww2 zero vs say for example the p 40 one light no armor but can out manouver almost anything. The other in comparison a heavy pig but can take a beating and can do well with good piloting. the empire doesnt value the life of its polots like the alliance and they have the resources to crank out more in quantity and wont train polots as well either. Well its somewhat of a good camparison anyway, now what i see with the freelance ships is not a good difference between the black sun vs hutt options. I would like to see some changes in the black sun to make them o more viable option vs the cheaper hutt ships, maybe just tweak the mass or performance figures a little, if they are a higher tier than the hutt ships i would think the perfomance should also reflect the higher level a little better. Oh and since the firespray is now a ship any master can have a master level combat solo ship exclusive to neutral players woud be nice. As a smuggler it would be nice to have a ship that isnt a 500,000 ton monster to use on quick smuggling or covert ops runs


thanks



AKAB
Master Smuggler
Kettemoor
Cephalo
Fri Nov 05, 2004 2:26 pm
#5

The thing that's kindof difficult about finding a real balance is that real war is a constantly shifting thing. Tactics and equipment in one month are superseded in the next, NEVER to be seen again!
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