Shipwright Archive
Thread: which missile to craft ?
Page 1 of 1
rukkk
Fri Nov 05, 2004 3:56 pm
#1
Eya
Still waiting JTL
Which missile is more easier to sell on market ?
IF u can gimme 1 or 2 names so i can ask some schematic from my friend.
thanks !
Still waiting JTL
Which missile is more easier to sell on market ?
IF u can gimme 1 or 2 names so i can ask some schematic from my friend.
thanks !
rukkk
Sat Nov 06, 2004 3:40 am
#3
a question, its good use OQ1000 steel on missile crafting step, or better use that steel for other things and use another steel ?
Thanks
Thanks
fatgato
Sat Nov 06, 2004 4:11 am
#4
I sell concussion missiles like crazy, protons dont sell that well for me.............. dunno why
. I have Mark 1 though Mark 3 Concussion in Crates and Singles packs. I keep proton Mark 1 and 2........
mana333
Sat Nov 06, 2004 5:41 am
#5
funny, the thing that sells most for me is my proton missle packs. I have all the rest and this by far out sells everything.
CerionSkydreamer
Sat Nov 06, 2004 5:51 am
#6
Yeah, I can't keep Proton Mark I missles in stock, though because they're expendibles, I sell them pretty cheap~500 cr/pack. 12500 for a crate of 25.
To Rukkk, the original poster, you could make really nice missles if you've got good radioactives to go with it. Correct me somebody if I'm wrong, but missles crafting prefers OQ and Potential engergy I think.
But it seems a shame to use 1000 OQ for expendable missles,
. I'd probably save it for crafting HQ components. Resource quality doesn't make a great difference in chassis quality--I think it's almost negligible. But High Quality resources really help component crafting.
That's just my 2 creds.
To Rukkk, the original poster, you could make really nice missles if you've got good radioactives to go with it. Correct me somebody if I'm wrong, but missles crafting prefers OQ and Potential engergy I think.
But it seems a shame to use 1000 OQ for expendable missles,
That's just my 2 creds.
Message Edited by CerionSkydreamer on 11-06-2004 04:52 AM
rukkk
Sat Nov 06, 2004 6:39 am
#7
ok for low cost missile i can use crappy materials but for high lvl missile is better use oq 1000 things ? I also have 2 mil units of oq 930 pe 970 Radio
Blacca
Sat Nov 06, 2004 7:25 am
#8
rukkk wrote:
ok for low cost missile i can use crappy materials but for high lvl missile is better use oq 1000 things ? I also have 2 mil units of oq 930 pe 970 Radio
I suggest using your OQ 1000 on missiles as that particular steel with it's low HR and MA make it terrible hull steel (MA is HIGHLY important for max mass). I would take that radioactive you have and that steel use 100k stacks of each and make Proton II's, Proton III's, Proton IV's, Siesmic II's and Siesmic III's, Concussion II's and Concussion III's and keep the factory's runnin. I sold over 400 crates of various missiles in 4 hours one night. Indeed a dynasty could be created on missiles alone.
Tanks
Sat Nov 06, 2004 8:33 am
#9
I sell Mark 2 Proton Missiles. I am on my second factory run.
Pricewise I sell them at 1K per missile, so a pack of 12 is 12K and split crates in 5s. Part of the reason for sale I am sure is that my vendor is pretty stocked for Mark 2 - Mark 4 in components, so people buy a ship and then buy one of everything.
As far as Mark 1 level, I have been re-selling REd loot, seeing it is just as good if not better than what I craft.
.
Page 1 of 1