Shipwright Archive

Thread: chasis prices?

JeCy
Sun Nov 07, 2004 2:00 am
#1

Ive made about 10 or soo of each chasis and trying to figure out what to price them as.. they take tons of stuff but also the resources are worth decent money,,


Is 5-8 for mid lvl and 15+ for high end in the ball park?


Je'Cy Dax
Lustiniel
Sun Nov 07, 2004 2:09 am
#2

There is absolutely no point in wasting good resources on chassis as quality and experimentation makes little difference on the final product (apart maybe for low mass ships). I used only grind quality resources and my prices are 3cpu for chassis. Other shipwrights on Kettemoor have about the same price range. I dont know the situation on your server but i think you should visit other shipwrights vendors and price your stuff according to their prices.

Now components is another story. 10-15 cpu is definitly a fair price for them.



Lus Tiniel ~ Only the weak seeks order, the mighty rules the chaos ~ Lee'la Tiniel
JeCy
Sun Nov 07, 2004 2:33 am
#3

for 3 cpu i would sell minerals and not ships.....


Je'Cy Dax
Roeding
Sun Nov 07, 2004 2:48 am
#4






JeCy wrote:

for 3 cpu i would sell minerals and not ships.....


Je'Cy Dax






lol, yeah


I currently charge 5 cpu for my ships,I might consider raising it a little though for some of the higher end ships... 5-8 cpu i think is a fair price





Valdron Dremora | Elder Jedi
Dender Dremora | Elder Rifleman
Telchar Nibin | Crazy Fat Fish
Fermion Dremora | Medic
Mezon Dremora | Entertainer


Guild Leader of LOST | Mayor of the City of Lost Souls
Beta 3 - JtL Beta - RotW/CU Beta - TOW Beta - Live Beta
4Bidden
Sun Nov 07, 2004 2:56 am
#5






Roeding wrote:





JeCy wrote:

for 3 cpu i would sell minerals and not ships.....


Je'Cy Dax






lol, yeah


I currently charge 5 cpu for my ships,I might consider raising it a little though for some of the higher end ships... 5-8 cpu i think is a fair price







Agreed. I charge 5cpu. Im not going to stand infront of a crafting station and take up my time to sell a product for fare market price of the resources I made them with. 5cpu is a very good price. I take into account that the person buying my product is going to, for the most part, have fun with it.



Edra's Architecture And Shipyard
---0---
Located On Bria, South Of Bestine At -1611, -4352
All Structure And Ship Orders Taken

JeCy
Sun Nov 07, 2004 4:28 am
#6

I decided to price um 5cpu for low lvl, starter stuff, 7.5 for the middle of the road. and 10cpu for the big guys. those large blocks of resources can be hard to come by and take a wide varrity. I think that will be fair pricing, we will see. Now to figure out how to make and price the components : P


Je'Cy Dax
Atikus_Uromastyx
Sun Nov 07, 2004 5:35 am
#7

I charge a flat 8cpu for all my chassis on Ahazi... even 5 cpu is low, considering even grinding steel can almost go for 3 -4 cpu in bulk now with JTL. I considermy time worth more than the extra 1 cpu profit



Atikus - Master Carbineer / Master Bounty Hunter / Master Marksman
Negok - 12-pt Master Weaponsmith / Master Shipwright / Master Merchant
Ockovo - 12-pt Master Tailor / 12-pt Master Armorsmith / Master Merchant

Orrlando - 12-pt Master DE / 12-pt Master Artisan / 12-pt Master Architect
Ockovo's Starships, Furniture, & 1 CPU+ Resources @ Theed -4267 3411
Negok's Weapons & BE Clothing @ Theed -4289 3401
Atikus_Uromastyx
Sun Nov 07, 2004 5:36 am
#8






JeCy wrote:

I decided to price um 5cpu for low lvl, starter stuff, 7.5 for the middle of the road. and 10cpu for the big guys. those large blocks of resources can be hard to come by and take a wide varrity. I think that will be fair pricing, we will see. Now to figure out how to make and price the components : P


Je'Cy Dax




And I agree with you, Je'Cy... I charge 10cpu for the master level ships, since the huge resource impact does become a factor.




Atikus - Master Carbineer / Master Bounty Hunter / Master Marksman
Negok - 12-pt Master Weaponsmith / Master Shipwright / Master Merchant
Ockovo - 12-pt Master Tailor / 12-pt Master Armorsmith / Master Merchant

Orrlando - 12-pt Master DE / 12-pt Master Artisan / 12-pt Master Architect
Ockovo's Starships, Furniture, & 1 CPU+ Resources @ Theed -4267 3411
Negok's Weapons & BE Clothing @ Theed -4289 3401
Martan
Sun Nov 07, 2004 6:27 am
#9

This may be more than you are asking for but this is the price list that I email to my customers: Remeber all servers are a bit different in vendors selling resources and their CPU... I myself was a Master Weaponsmith before Master Shipwright so I had over 30 Million resources ready for the grind and still spent another 7 Million on stuff I did not have... maybe later the prices will come down a bit.


------------------------------------------------------------------------------------------------------------------------------------



Tier 1-4 Chassis Prices are based a 6-9 CPU determined by the final Mass


Master ships are Based on a 10 or 15 CPU determined by the final Mass



Imperial:


(Tier 0) TIE Light Duty: 5k Resources ~12k mass [SP: 1 Gun] 0 Missle[Spdx 0.96 Acc 50 Dec 50 Pitch 600 Yaw 600 Roll 300] (30K)



(Tier 1) TIE Fighter: 15k Resources ~20k mass [SP: 1 Gun] 1 Missle[Spdx ?? Acc 40 Dec 50 Pitch 500 Yaw 500 Roll 250] (90K)



(Tier 2) TIE/IN: 30k Resources ~40k mass [SP: 1 Guns] 1 Missle[Spdx ?? Acc 40 Dec 60 Pitch 300 Yaw 300 Roll 200] (180k)


(Tier 3) TIE Bomber: 60k Resources ~190k mass [SP: 2 Guns] 2 Missles[Spdx ?? Acc 10 Dec 15 Pitch 50 Yaw 50 Roll 25] (480K)


(Tier 3) TIE Interceptor: 60k Resources ~50k mass [SP: 1 Gun] 1 Missle[Spdx 1 Acc 40 Dec 60 Pitch 300 Yaw 300 Roll 150] (360K)


(Tier 4) TIE Advanced: 80k Resources ~65k mass [SP: 2 Guns] 1 Missle[Spdx 1 Acc 40 Dec 60 Pitch 300 Yaw 300 Roll 150] (480K)


(Tier 4) TIE Aggressor: (2 passanger) 80k Resources ~120k mass [SP: 1 Gun MP:+1] 1 Missle[Spdx 0.95 Acc 20 Dec 30 Pitch 150 Yaw 150 Roll 75] (640K)


(Tier 5) TIE Oppressor: 150k Resources ~150k mass [SP: 2 Guns] 3 Missles[Spdx ?? Acc 35 Dec 35 Pitch 100 Yaw 100 Roll 50] (2M)


(Tier 5) Decimator: (MP) 150k Resources ~500k mass [SP: 0 Guns MP:+2] 3 Missles[Spdx ?? Acc 5 Dec 5 Pitch 50 Yaw 50 Roll 37.5] (2.5M)



Neutral:


Scyk: 5k Resources ~12k mass [SP: 2 Guns] 1 Missle[Spdx ?? Acc 50 Dec 50 Pitch 600 Yaw 600 Roll 300] (30K)



Dunelizard Style 1: 15k Resources ~70k mass [SP: 2 Guns] 1 Missle[Spdx 0.95 Acc 30 Dec 30 Pitch 300 Yaw 300 Roll 150] (100K)


Dunelizard Style 2: 15k Resources ~70k mass [SP: 2 Guns] 1 Missle[Spdx 0.95 Acc 30 Dec 30 Pitch 300 Yaw 300 Roll 150] (100K)



Kihraxz Style 1: 30k Resources ~30k mass [SP: 1 Guns] 1 Missle[Spdx 1 Acc 40 Dec 50 Pitch 400 Yaw 400 Roll 200] (180K)


Kihraxz Style 2: 30k Resources ~30k mass [SP: 1 Guns] 1 Missle[Spdx 1 Acc 40 Dec 50 Pitch 400 Yaw 400 Roll 200] (180K)


Kihraxz Style 3: 30k Resources ~30k mass [SP: 1 Guns] 1 Missle[Spdx 1 Acc 40 Dec 50 Pitch 400 Yaw 400 Roll 200] (180K)


Kihraxz Style 4: 30k Resources ~30k mass [SP: 1 Guns] 1 Missle[Spdx 1 Acc 40 Dec 50 Pitch 400 Yaw 400 Roll 200] (180K)


Kimogila Style 1: 30k Resources ~90k mass [SP: 3 Guns] 1 Missle[Spdx 0.92 Acc 35 Dec 35 Pitch 100 Yaw 100 Roll 50] (240K)


Kimogila Style 2: 30k Resources ~90k mass [SP: 3 Guns] 1 Missle[Spdx 0.92 Acc 35 Dec 35 Pitch 100 Yaw 100 Roll 50] (240K)


Ixiyen 1: 60k Resources 70k mass [SP: 2 Guns] 1 Missle[Spdx 0.95 Acc 25 Dec 30 Pitch 200 Yaw 200 Roll 100] (360K)


Ixiyen 2: 60k Resources 80k mass [SP: 2 Guns] 1 Missle[Spdx 0.95 Acc 25 Dec 30 Pitch 200 Yaw 200 Roll 100] (420K)


Ixiyen 3: 60k Resources 80k mass [SP: 2 Guns] 1 Missle[Spdx 0.95 Acc 25 Dec 30 Pitch 200 Yaw 200 Roll 100] (420K)


Ixiyen 4: 60k Resources 80k mass [SP: 2 Guns] 1 Missle[Spdx 0.95 Acc 25 Dec 30 Pitch 200 Yaw 200 Roll 100] (420K)



Rihxyrk: 80k Resources ~130k mass [SP: 3 Guns] 1 Missle[Spdx 0.889 Acc 35 Dec 35 Pitch 100 Yaw 100 Roll 50] (640K)


(Tier 5) YT-1300: (Multi-Passanger) 150k Resources ~500k mass [SP: 0 Guns MP:+2] 3 Missles[Spdx ?? Acc 5 Dec 5 Pitch 50 Yaw 50 Roll 37.5] (3M)



Rebel:


(Tier 0) Z-95: 5k Resources ~12k mass [SP: 1 Gun] 1 Missle [Spdx 0.95 Acc 50 Dec 50 Pitch 600 Yaw 600 Roll 300] (30K)


(Tier 1) Y-Wing: (2 passanger) 15k Resources ~150k mass [SP: 1 Gun MP:+1] 1 Missle[Spd 0.848 Acc 15 Dec 25 Pitch 80 Yaw 80 Roll 40] (120K)


(Tier 2) Y-Wing LongProbe: 36k Resources ~150k mass [SP: 2 Guns] 2 Missles[Spdx 0.848 Acc 10 Dec 20 Pitch 70 Yaw 70 Roll 35] (210K)


(Tier 3) X-Wing: 60k Resources ~100k mass [SP: 3 Guns] 2 Missles[Spdx 0.95 Foils Closed, 0.9 Open Acc 25 Dec 30 Pitch 300 Yaw 200 Roll 150] (375K)


(Tier 4) A-Wing: 80k Resources ~65k mass [SP: 1 Guns] 1 Missle[Spdx 1 Acc 40 Dec 60 Pitch 250 Yaw 250 Roll 125] (480K)



(Tier 5) B-Wing: 150k Resources ~240k mass [SP: 4 Guns] 2 Missles[Spdx ?? Acc 10 Dec 15 Pitch 50 Yaw 50 Roll 25] (2M)



(Tier 5) Nova Courier: (Multi-Passanger) 150k Resources ~500k mass [SP: 0 Guns MP:+2] 3 Missles[Spdx ?? Acc 5 Dec 5 Pitch 50 Yaw 50 Roll 37.5] (3.5M)



Other:


(Tier 5) Fire Spray: 150k Resources ~175k mass [SP: 2 Guns] 2 Missles (5.5M)



Now lets move on to components. For all Pricing concerns all components use the same resource amounts and all


sub-components use the same resource amounts. Below you will find a list.



Components:


Mark I: level 1


Mark II: level 3


Mark III: level 5


Mark IV: level 7


Mark V: level 9



Components Sub-Components


resources resources


Mark I: 200 (20K) Mark I: 100 (Additional 5K)


Mark II: 500 (40K) Mark II: 250 (Additional 10K)


Mark III: 1k (60K) Mark III: 500 (Additional 15K)


Mark IV: 2.5k (100K) Mark IV: 1250 (Additional 25K)


Mark V: 5k (150K) Mark V: 2.5k (Additional 50K)



Missile Launchers:



Proton: Mark I: Level 1
Mark II: Level 3
Mark III: Level 6
Mark IV: Level 9


Concussion: Mark I: Level 2
Mark II: Level 5
Mark III: level 8


Seismic: Mark I: Level 3
Mark II: Level 6
Mark III: Level 9


Image-Rec: Mark I: Level 4
Mark II: Level 8


Space Bomb: Mark I: Level 5


Mark II: Level 10


Missile Packs: These packs hold small amounts of missiles, and need to be loaded into the launcher before each flight.



Concussion: Very effective against shields, But has no armor penetration.
Image-Rec: Moderately effective against shields and armor.
Proton: Moderately effective against shields and armor.
Seismic: Highly effective against armor, but has a hard time with shields.
Space Bomb: BIG BADDABOOM, but very slow and is easy to pick off with a counter measure. These are best used against undefended targets.


Launchers:


Chaff: Standard counter measure launcher.
Micro-chaff: More effective than the chaff.
IFF Confuser: Launches a small device that makes enemy missiles think they are targeting a friendly target. More effective than the micro-chaff
Sensor decoy: It is a sensor decoy system. Moderately effective against incoming missiles
EM Emitter: Disrupts a missiles sub-system. Highly effective.


Counter measure packs: These packs hold small amounts of counter measures, and need to be loaded into the launcher before each flight.
Chaff: Level 1
Sensor decoy: Level 3


Micro-Chaff: Level 5


IFF Confuser: Level 7
EM Emitter: Level 9


Ilorr Master Shipwright,


Dantooin Mining Outpost, Ilorr Shipyards


-939 2227


Email for Special Orders

Page 1 of 1
Previous Next