Shipwright Archive

Thread: Shipwright is a role-playing profession

Doo-Boo
Mon Dec 27, 2004 2:21 pm
#1

Well summarized. I enjoy it because I don't have to pump out schematic after schematic of the same exact piece. I make what I need to keep stocked, then go about other business. If I'm swamped and behind in what I have to restock then that's the way it is. I'm a Master Shipwright. That's my profession.



Doo-boo
Master Toolsmith % Master Shipwright
Dark Lotus Ninja
Eclipse Server
Skuzz
Mon Dec 27, 2004 2:49 pm
#2

5 stars for both of you





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WOKWOKWOKWOKWOKWOKWOKWOKWOKWOKWOKWO


Jacquelyn
Tue Dec 28, 2004 1:33 am
#3


I am actually in the shipwright business for role-play reasons. Money is so easy to get in this game no matter what you do just about. If your objective is to become the wealthiest AFK player on the server, then shipwright is not for you. In RL many people who deal in large specialty vehicles (such as agricultural equipment or commercial grade machinery) have a very slim profit margin. Many of the ones who survive in these industries are in the business because they really love it, not because of the profits.



From a role-play perspective, my character enjoys having the ability to build top-notch custom components (reverse engineering and high quality crafting). I also enjoy being the contact to build that dream ship for someone. I will have an ample supply of bombs and missiles for myself and my guildies. I do not do volume work and don’t even have a vendor. I was a great weaponsmith at one time on another server (never had a vendor) and for me it is about allot more than the credits. For me being a crafter is another opportunity to socialize. I would be happy regardless of most economic changes. I really think this is the way that shipwright was designed to be played.


With SW they put out a system that corrects previous design flaws by encouraging role play rather than making another slew of "I can make billions while AFK" power moguls.


Now these same moguls go into SW looking for more of the same and are upset that their exploits are not getting them where they thought they would. They are upset that they actually have to "play the game", be at the keyboard, and socialize. They don’t like the fact that SW is geared more towards role-play.


I think that I am playing my shipwright more like the developers originally planned for it to be played and that is why I am very happy and comfortable with my profession. I see some people crying about how they made 40 million one night and now they are just so distressed because last night they only made a million. It is these people who exploit the cross server lot trades, who are begging for factories so they can turn this into an AFK profession who are ruining the economy and their own game is backfiring on them.


The people who are bragging about pumping 40 million worth of components and starships out into the economy in a night are the same ones ruining the economy for a great number of other players. Ever heard of the theory of diminishing returns? It is people like this who ruin the game economy through exploits and then they come and whine on the boards that the economy it is broken.


If you are such a player, don’t expect to get any sympathy from me and I really doubt you will get much from the developers either. These "power moguls" are the same people who beg for nerfs to everyone else (risking ruining the game for thousands of other players) just so they can maximize the effectiveness of their greedy little exploits.


Don’t come into my game and try to have my game and everyone else's ruined because you want to win through AFK exploiting. I see so many people mindlessly grinding all the time already, and for what? To fit in? You really think that people are gonna like you because of what you have and what you own? I have tons of friends and spend most all of my time socializing but I am not UBER and never have been.


This is a game, it is meant to be fun. It is meant as a way to socialize and get out of reality. Please let those who understand this play in peace without trying to change the whole game to fit your ego at everyone else's expense.

OdiousEncounter
Wed Dec 29, 2004 12:41 am
#4

When I make master (that'll be a while...), I expect to play exactly in this manner. I won't mass produce, I won't set up a shop, I'll just take custom orders whenever I receive them. Very weel spoken.



----------Auriga Starlighter----------

RasalTheWise
Wed Dec 29, 2004 12:51 am
#5

My sentiments exactly. I am a droid engineer by trade (shop, vendor and all), and I am getting shipwright for "the heck of it". To make ships for guildies, special orders, etc. No vendor for my ship parts! Plenty of those around these days!




Rasal's Ye Ol' Droid Shoppe

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000_0000000 Purveyor of fine and sophisticated droids and other Artisan needs.
0000/0\000000 Come see my shop in beautiful South Coronet!
000000000000 Shop Location: -140, -5500
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EnFERn0
Thu Dec 30, 2004 2:57 am
#6

I did a mind-numbing "grind" this christmas. My stock has been increased to approx 1500 items.

All I have to do now, is replace the 50-100 items I sell per day



-----------------------------------------------------------------------------------------------
'Vek
Master Shipwright
Vendors at Naboo, Krath (5350 3610)

-----------------------------------------------------------------------------------------------

Jagged-F3l
Thu Dec 30, 2004 10:18 pm
#7

When I'm tooling around space playing with ships I make, I am surveying for new resources, and other than that, I spend a lot of time in my shop. Whenever a customer strolls in, I make it point to go out and see if they need help with something. Shipwright and pilot are tandem professions, and let's face it, there are lot of folks out there confused about a great many things. Thus, I figure I have a customer for life if I can help them through their problem. Much of my revenue comes from a handful of really loyal customers, and referrals.



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DarthScin
Thu Dec 30, 2004 10:54 pm
#8

I fully intend to roleplay this also.

As inspiration, I'm using aftermarket high performance auto parts companies (e.g. HKS). We'll see if I can't make a real life interest in a SWG profession, heh.



Karetyr Sales and Services Network
SWG Veteran Since June 28th, 2003
sbob
Fri Dec 31, 2004 7:59 pm
#9

While not so much a role-playing prof to me it is a more social one. I have at times spent hours working with a customer to try and tweek and fit the items to their needs. Many times the extra items that sell are the stuff that did not quite reach the level that the curent customer wanted. For me its a thrill to work and try and fit inside the limits of what the customer wanted becaue when you finaly make it you know and they know they got the best they could from you. So much better than just pulling stuff from a crate.



Sulic - Something
Beti - Something else
Nhoa - Master freeloader

Armor vendor in Kor Mesa outside Coronet -219, -3348

RookTalon
Fri Dec 31, 2004 9:04 pm
#10

I love it when someone gives me all the componets in thier ship, get some back ground on the customer, thier skill level and total mass of thier ship. Then go into my shop and do my best to improve the total ship for them.


Everyone so far has been more than pleased. And income .. probably a loss for me but the joy in doing the job can not be beat.


I make my income off my vendor and from the componets that folks bring me.


Shipwright is the best thing that has happened in this game.


Odig Talon, CLO TL

Master Artisan

Master Architect

Future Master Shipwright

Hunters Rest, Talus Ahazi

ExcaliburCH
Sat Jan 01, 2005 1:12 am
#11

Good posting Jacquelyn!! Very good posting.
Since I'm Master I also take only customer orders. But those I make exactly as the customer wishes it.

But sadly there are customers out there, who orders compontens and when they want to pick them up, they are shocked of the prices I charge.

Happened today:

I got a tell from an earlier customer who orders two Mark 4 weapons. I asked him, how he wants them have. Which parts I shall take care off and which I can ignore (i.e. mass or energy consumption). At least, I made the weapons as he wished it. When he came to my shop to pick them up, he declined to do so. Too expensive he claimed.

Well. Not that I care. 20 Minutes later the Ion Cannon was sold for 75k.

two day before:

A customer /tells me (not literaly rewritten but the same sense) to craft him a reactor Mark2. He said what stats he was expecting from my crafting. I told him, that I will do my best (as always). The next tell of him was like 'but I won't buy it, if it is not good enough'! My answer was very dry. I said to him 'And I won't craft it when you are pushing me'.. The short term of this story is, he was very happy with the reactor and gave me an extra 10k tip to my price.

On the other hand.. an ace pilot enters my store and buys a Tier2 and Tier4 blueprint at once. The value.. 520k together. I really was surprised. He only told me, that the ships are good and have a very high mass.

Yes, as a shipwrighter one experience a lot each day. Funny and not so funny stories. But under the hand it makes fun.

cheers
Exi

Message Edited by ExcaliburCH on 12-31-2004 09:13 PM

Message Edited by ExcaliburCH on 12-31-2004 09:13 PM



(ggggggggggggggggggggggx=======
Minatorra - goodness of peace
=======xgggggggggggggggggggggg)

fix those bugs first
Niven2k3
Sat Jan 01, 2005 3:37 pm
#12

Brilliant post, totally sums it all up for me

5stars your way




-=NIVEN=-
(gnn[[[[[[[[[[$nnnWX9gggggggggggggggggggggggggggggg)
-=SYN=-
Niven - OMGz A Blue Fish!
Niven' - Bald Wanderer
The-Niven - Master N00b
&
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