Shipwright Archive

Thread: Read before talking about Shipwright 'greed'

Rhysen
Thu Dec 23, 2004 4:05 pm
#1


In an ongoing thread about loot components (with some rather uninformed posts about Shipwright prices), I sat down with my calculator and SWGCraft's schematic page.


Weaponsmith:

Powerhammer total resources: 151

DX2 Pistol total resources: 237

Republic Blaster total resources: 167

T21 Rifle total resources: 639

EE3 Carbine total resources: 269

Light Lightning Cannon total resources: 470

Laser Carbine total resources: 276


Armorsmith:

Suit of unlayered Composite Armor total resources: 2867


Chef:

Vasarian Brandy total resources: 75

Vagnerian Canape total resources: 86

Synthsteak total resources: 55

Citros Snow Cake total resources: 70


Doctor:

Enhance Constitution Medpack - D total resources: 116

EnhanceQuickness Medpack - D total resources: 128

EnhanceStamina Medpack - D total resources: 128

EnhanceStrength Medpack - D total resources: 128

EnhanceAction Medpack - D total resources: 116

EnhanceHealth Medpack - D: 128

can exceed 30 charges per buff pack


Architect:

Deed for Fusion Power Generator total resources: 26065

Deed for HeavyMineral Mining Installation total resources: 27770

Deed for Heavy Natural Gas Processor total resources: 22705

Deed for High Capacity Flora Farm total resources: 24660

Deed for High Eff. Moisture Vaparator total resources (this one seems kinda wrong): 8200


These are items commonly used in the ground game. There are several factors which can affect the cost, such as special enhancements used to make weapons/armor. Or having to hunt zoofuls of Dwarf Nunas for avian meat. The profession closests in pricing to Shipwright in terms of cpu being Architect. I have yet to loot a fully functioning Heavy Mineral Mining Installation, however.


Most people have bought at least one item from this list during their playtime in SWG. Sit down and do the math. Figure out what you paid in terms of cpu. Then ask yourselfsome questions:



  • Can you call a profession that has one of the lowest cpu for the items they create, beaten only by Architect which has extensive factory support, greedy?

  • How many fully functional items can you loot from an average, everyday mob (non-30k+ HAM, not in the middle of a themepark)that you would actually use?

  • Did you know for that series of Doctor buffs, you were potentially paying 400+ cpu (which would be a +100 cpu markup over the price that I've seen Doctors pay for avian meat)?

Message Edited by Rhysen on 12-23-2004 06:06 PM

Flop
Thu Dec 23, 2004 4:33 pm
#2

Nice breakdown, but you should list the shipwright resource requirements for various items like chassis, missiles, blasters and shields as well.





Irtann/Irtai
Kalano
Thu Dec 23, 2004 4:41 pm
#3


I also agree with flop on putting the SW resource requirement. But sadly, i fear none that this truely would help will ever read. Oh, a quick edit, put in tier 0, 1 and 5 resource requirements. That should suffice most.



It would be a good wake up call to some, even some of the devs need to be reminded why we have to charge so much. And the lack of large quanities of resources extracted. I wish they bring in the mining profession. I see a many SW's becoming miners if they did.

Message Edited by Kalano on 12-23-2004 03:43 PM



_______________________________________________________________________

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Rogue1970
Thu Dec 23, 2004 4:46 pm
#4


To make the point hit home a bit more.....


Average price for a set ofgood PvPComposite Armor : 450k (3,000 resources x 150cpu)


Average price for a 101k mass X-wing chasisto PvPin space: 300k (60,000 resources x 5cpu)


If a shipwright charged Armorsmith prices an X-wing chasis should be 9 Million credits EACH.


An armorsmith can also make unlimited amounts of armor in a factory - while he sleeps. EVERY item a shipwright sells (except comsumables) has to be hand crafted ONE AT A TIME.


Now who's greedy?

Message Edited by Rogue1970 on 12-23-2004 05:48 PM



YEZ & GNOINTREPID
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Rhysen
Thu Dec 23, 2004 4:49 pm
#5






Flop wrote:
Nice breakdown, but you should list the shipwright resource requirements for various items like chassis, missiles, blasters and shields as well.






Already done in both the Shipwright and Pilot FAQs. People are calling Shipwrights 'greedy' because the price tag on the item is the highest they've encountered. Which isn't necessarily true either because I paid 500k for my pistol.


The reality of the situation is that they have been paying FAR ABOVE what Shipwrights charge in cpu. Have probably been doing so since release (how much did the first T21 Rifle go for at release anyways?). They cannot get fully functioning rifles, armor or equipment from Meatlumps. The best they can get is underpowered reward items for completing themepark missions, enhancements to be used in the place of/along withsubcomponents or schematics for items to take to the respective crafter to create. And many of the fully functional items and schematic loot items, they would not use forever. I might have used a Featherweight FWG5 Pistol, which I supplied the schematic for.


But the FWG5 Pistol I use now was enhanced with Krayt tissue and cost a staggering 4000 cpu, assuming I paid 100k for the Krayt tissue (which is about norm).

Message Edited by Rhysen on 12-23-2004 06:51 PM

PaladinX333
Thu Dec 23, 2004 5:26 pm
#6






Rhysen wrote:


How many fully functional items can you loot from an average, everyday mob (non-30k+ HAM, not in the middle of a themepark)that you would actually use?





I haven't looted anything from space that I would actually use in the last two weeks. It's all crap now. It would be nice to loot things that are worthwhile at least once and a while.


On the ground I have been lucky enough to loot a few adhesives from low level NPCs. Other than that it is all crap too.


One of my complaints witht the ground game is that the weapon components that are looted from NPC are almost all worthless. You can loot a wide variety of power handlers,pistolbarrels, etc. and none of them have any use what so ever. I don't see any reason for that useless crap to even drop. Whats the point really?


At least the parts I get in space can be redeemed for cash. It's at least a little rewarding to get 3 level 7 droid interfaces that are worth 7K a piece. You don't get squat for the kill itself. The cash is all in the loot.
Rhysen
Thu Dec 23, 2004 5:58 pm
#7






PaladinX333 wrote:





Rhysen wrote:


How many fully functional items can you loot from an average, everyday mob (non-30k+ HAM, not in the middle of a themepark)that you would actually use?





I haven't looted anything from space that I would actually use in the last two weeks. It's all crap now. It would be nice to loot things that are worthwhile at least once and a while.


On the ground I have been lucky enough to loot a few adhesives from low level NPCs. Other than that it is all crap too.


One of my complaints witht the ground game is that the weapon components that are looted from NPC are almost all worthless. You can loot a wide variety of power handlers,pistolbarrels, etc. and none of them have any use what so ever. I don't see any reason for that useless crap to even drop. Whats the point really?


At least the parts I get in space can be redeemed for cash. It's at least a little rewarding to get 3 level 7 droid interfaces that are worth 7K a piece. You don't get squat for the kill itself. The cash is all in the loot.




Your complaints with the ground game is rather inconsequential given how the system is setup. Or you can use CDEF pistols and Heavy Axes tll the sun comes down.

Darth_Skywalker
Thu Dec 23, 2004 6:22 pm
#8



Thanks for the information about resource requirements.


Lets charge the prices that are being charged by Weaponsmiths and others. 100cpu.

Message Edited by Darth_Skywalker on 12-23-2004 08:19 PM



Lau'ra of Starsider
Ex-CEO of O'eh Starship Corp
Ex-Master Shipwright, Think I am going to try something more fun, like BH maybe.
Mr_Flibble
Fri Dec 24, 2004 2:03 am
#9

However certain weaponsmith items can be expensive because of various resources they need (I've made a fortune selling certain specialist components to weaponsmiths).

After one buff session I sold all the crud I had collected for over 1 million credits.

So you can blame people like me for weaponsmiths high prices.
However if they didn't pay me that much I wouldn't go krayt hunting.
Rhysen
Fri Dec 24, 2004 5:34 am
#10






Mr_Flibble wrote:
However certain weaponsmith items can be expensive because of various resources they need (I've made a fortune selling certain specialist components to weaponsmiths).

After one buff session I sold all the crud I had collected for over 1 million credits.

So you can blame people like me for weaponsmiths high prices.
However if they didn't pay me that much I wouldn't go krayt hunting.






An unhenhanced DL44 pistol cost me 6k off the bazaar.


That's 53 cpu and required no specialist components. As a newbie before JTL, I would have loved to have paid the 339 credit, 3:1 lie someone posted earlier.

Darth_Skywalker
Fri Dec 24, 2004 11:39 am
#11

/bow Rhysen


Lots of newbe ships on the bazaar on my server are running cheaper than that blaster.



Lau'ra of Starsider
Ex-CEO of O'eh Starship Corp
Ex-Master Shipwright, Think I am going to try something more fun, like BH maybe.
Stemman-Intrepid
Fri Dec 24, 2004 12:23 pm
#12

I fully agree with you man... you should charge more...


But from a WS/AS perspective...


Two reasons i sell T21 rifles for 40k-

#1 Gallornium rainbow gems... they spawn once every 4-6 months... and to find one with 900+ OQ... close to immpossible...

#2 If i sold for 5cpu... thats 3500-4000 credits... i would make no money at all... it would take me a year to make a million off of sales... WSs would brag about making 100k in a month...


But i agree with you, you should charge more!


-Stemman



Intrepid Players-
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I Do Space Resource Orders 130CPU
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There is only Passion
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Through Strength I gain Power
Through Power I gain Victory
Through Victory my Chains are Broken

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-The Sith Code
Stemman on Intrepid
MonsofoLexius
Fri Dec 24, 2004 1:17 pm
#13

and I would add this from the shipwright FAQ's. Whats needed to master, in practive mode for xtra xp


  • 2.253m Steel

  • 581k Aluminum

  • 1.146m Ore

  • 581k Inert Petro

  • 539k Iron

  • 539k Fiberplast


    • For a wopping total of FIVE point SIX MILLION units of resources



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