Shipwright Archive
Thread: Resource cpu, Super-profits n' Us
This post is a response to all the complaints of market collapse and pricing issues. If I charge 1 cred for a TIE I need no permission or feel no guilt, none will be sought. - Market forces will dictate, there is no amount of lowballing or greed which can damage the economy. Only the ignorant will make poor decisions and they will fall away in time.
EdOWar wrote:
The only people who will 'fall away in time' are idiot shipwrights who sell all their stuff for 1 cpu. Go ahead, burn through your best resources for dirt cheap prices just so your competitors can buy out your stock. Have fun.
Slim Vargo, Corbantis
Hallelujah praise the Lord of market forces
Mot saying that the 'greedy' or the 'lowballers' are right just that they use diffrent business practices. Though one way to compare trhe change in practice is look at the airline industry. You have the Delta/American/United air lines that are big and pay for the biggest and best of thinsg and you end up paying more for that, then you have southwest who rins a lean more cost effictive shop based on value pricing and keeping overhead low so costs to customers can be low. Look at which business modle is working best in that case.
Fishbreath wrote:
Im probably the cheapest on my server, and have a grateful and loyal customer base...Tier 1-2 Chassis=1cpu, Tier 3-4=3cpu, and Master level ships=500K (A smidgen over 3cpu) and I do well, I mine all 30 of my harvesters....the "mainstay" of the buisness are my Astromechs and Flight computers and memory chips....kinda a "one stop shop" for space....Mark I missles for 5K, Mark 2 for 8K, Mark III for 12K.....always selling......Im not going anywhere anytime soon....Im gone a day or 2, come back and have 50 e-mails for orders......since all my resources are gotten at like 0.5cpu, when I sell for 1 cpu, I double my investment....most of the stuff I sell is at 3cpu.....bank account always seems to go up, not dramatically, but steady over time, like the S&P 500......1 mans experience.
Sorry, but SWG is not worth $32 - $48 per month to have 30 lots. I haven't tried a lot swap but I suspect I never will due to ethical stance. I seriously doubt the game developers factored in people having more than 10 lots when balancing the resource costs of products. Which is prolly why Shipwright got hit with such high resource volume requirements.
So I won't follow your lead as that'd lead me to ruin. Sure, with my 5 lots (2 for shop, 1 for fusion, 1 for factory, 1 for POB ship/house) I could supply a miniscule amount of people for around the same prices. But I'm finding it better to utilize those 5 lots harvesting large amounts of HQ resources when it spawns and buying resources for general production.
I sell for 16-20 cpu on components. My sales dropped slowly but steadily from November through mid-December, but about a couple weeks ago, they started to pick up again--and right now my sales are at their highest point ever, 1.5-2x as high as when I first made master in early November. I'm sure some of this is from a bunch of people getting JTL for Christmas, but I can tell by how many people are buying what that a lot of it's simple word of mouth and the fact there are only a couple of shipwrights who provide both the quality and availability of the stuff on my vendor. Which, let me tell you, is costing me a lot in time and credits to produce--enough that I think my prices are not only justified, but necessary to continue the shop at this level. The only thing I can see causing prices to drop is if demand also drops significantly, but so long as I still can't afford to buy the best of the best resources for my components, I really don't think I'm overcharging here.
FlereImsaho wrote:
SW created a lot of demand for resources in volume. The solo group payout NERf means a lot less credits flowing into the system, also crafting/harvesting is relatively more attractive as an option to make credits. There was a lot of lot swapping to accomodate increase resource demand so we have much more resources flowing into the system and a lot less credits....so cpu will deflate n' re-establish an equilibrium in time. Supply n demand (assuming perfect knowledge - ignorant will be at a dis-advantage so don't be 1) will dictate prices and super-profits will be driven from the market to some degree. SW's who recognise these effects and respond quickly will be succesful, stubborn SW's who think they can get away with 20cpu on components are kidding themselves.
This post is a response to all the complaints of market collapse and pricing issues. If I charge 1 cred for a TIE I need no permission or feel no guilt, none will be sought. - Market forces will dictate, there is no amount of lowballing or greed which can damage the economy. Only the ignorant will make poor decisions and they will fall away in time.
In case you haven't noticed, the high quality resources required to make the kind of components that pilots seek out don't spawn cycle on any server. You're lucky if you see that wonderful "4 star" (i.e., four stats are about 900) duralloy steel once every 2-3 months. And even then, just how much of this stuff can one player harvest before it goes away? Half million units. A million units if you're lucky enough to have the lots or friends. A couple million if you have a guild behind you. How long can such a resource last? Look at the resource consumption of level 7 and 9 components--it's in the thousands. Check out the resource consumption of a bloody missile pack.
In fact, there used to be a SW on our server that came begging me for resources after he burned through all his and didn't have the money to buy resources of sufficient quality to continue his run. Oh well, I guess supply and demand does rule ![]()
TomoRainer wrote:
We'll see if high-end component shipwrights have to drop our prices. I doubt we will for the following reasons: high-end resources have stayed costly, you can make as much in space as you could on the ground before the solo group nerf, and a well-stocked vendor with quality product is still extremely rare.
I sell for 16-20 cpu on components. My sales dropped slowly but steadily from November through mid-December, but about a couple weeks ago, they started to pick up again--and right now my sales are at their highest point ever, 1.5-2x as high as when I first made master in early November. I'm sure some of this is from a bunch of people getting JTL for Christmas, but I can tell by how many people are buying what that a lot of it's simple word of mouth and the fact there are only a couple of shipwrights who provide both the quality and availability of the stuff on my vendor. Which, let me tell you, is costing me a lot in time and credits to produce--enough that I think my prices are not only justified, but necessary to continue the shop at this level. The only thing I can see causing prices to drop is if demand also drops significantly, but so long as I still can't afford to buy the best of the best resources for my components, I really don't think I'm overcharging here.
My sales started out really well and them slumped a bit as the market was swarming with "flavor of the month" shipwrights. Now that a lot of people are quitting the business, my sales havepicked up and I am getting a lot of repeat customers (40% of sales and climbing). I charge 15cpu.
I for one am not worried about the lowballers. I've been a successful crafter since SWG launch and have noticed a few things.
1) Undercutters cannot compete in a trade where resource quality directly affects the quality of the product. If you want an example take a look at armorsmith, weaponsmith, chef, etc...
2) Undercutters who try to make quality products piss through their resources faster then they can replenish them. This = DEATH if their products require unique resource spawns.
Both are true for Shipwright, and those who cut their throats with the price wars are quitting the profession.
You can get away with undercutting for professions like Tailor, Architect, and perhaps DE because you can harvest absolute crap and it makes little difference with your products. But anyone who tries to pull that crap with Armorsmith, Weaponsmith, Shipwright, BE and Chef willDIE FAST. And they are flattering themselves if they think they are doing the "poor players" a freaking favor by undercutting, the fact of the matter is they won't be in business long enough to "help" anyone. I've seen this happen to so many players out there countless times, so undercutters don't frighten me.
Charge a fair price for a good product and they will come.