Shipwright Archive
Thread: My Shipwright Experience
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IIscandar
Fri Jan 07, 2005 2:31 pm
#1
In the beginning I was but a dancer. My husband was the fighter/adventurer so I figured I leave that to him. I danced my way to riches (at least I thought that was rich) and was pretty happy performing. The time came for someone in my guild to learn the art that is shipwright. No way hubby was going to give up his precious medical and combat skills, so it was left to me.
I quickly learned all about artisan I needed to start learning shipwright. That took about a day and the resources were terribly cheap to buy compared to now
.
I gathered just about all the credits we had from my dancing and Tobius's doctoring. That put us at about 4million. Some investors shared about another 6 million with me (to be paid back w/ free ships/components). So on Day 1, I had 10 million credits and about 300k units of various resources. For days, I did nothing but craft. I searched the galaxy for resources to buy. Prices had gone up like mad! Only days before steel had been selling for 2 or 3cpu, the same was 10 or 20cpu now!!!
I had clearly made a mistake. A friend buzzed me to see how it was going. I told them1100. My friend had already mastered! He'd been saving up for the big day. Oh well, not biggie, some guys get all the breaks. So I go back to craft, search, craft, search and get to about 3322 and realize I"M OUT OF CREDITS!!!! HAHA. No more buying for me. I take my super savings stash of 1 million credits, and buy some harvestors. These together with a few friends donated lots, get me about 14 harvestors at any given time. Luckily, there were several good spawns of shipwright resources at the time. At about 4334 I start making credits back. By the time I reach master, I've sold about 6 million credits worth of stuff.
Now before I go further in the story I want you to know the following. I setup shop on Dantooine (420 meters from the Mining Outpost at -327 2230) on purpose. I wanted to be close to a major starport, but not one of the big ones. I've heard lots of shipwrights say they are selling 10million credits + a day. That's fine for them, but for me I was hoping for a smallish sort of mom-n-pop type of customer base. Word of mouth and the planetary map have given me a good amount of business, but not too much for me to handle. So back to the story...
At master I began to make components with overdrivers and such and have done very well selling those. I've begun to enjoy crafting now. The challenge of making something better than last time is very pleasing. I shudder when I have to make a chassis now but I still keep a good supply in stock. Just made a nice krayt ship today but ohhh the other things I could have made with that steel.
I make around 100k a day on average and play about 2 hours a day average. Not too bad for a single shipwright. Some days I make enough credits to make my hubby hang his head in shame poor doctor haha, but other days, I make nothing and he can poke me in the ribs.
One advantage I have over some shipwrights, is that while you are browsing, I can heal/buff your mind
.
All in all, I've really enjoyed shipwright. No one could have convinced me that it would be fun. I just figured I'd do it so our guild would have a shipwright. Now I am hooked and here to stay.
I don't mind the lack of more factory support. If I had 100's of thousands of resources laying around doing nothing, I might like to put them to work in a factory. As it is now though, I'm fine with what support there is.
The number one thing I would like, is for the little chassis blueprint "case" or whatever that icon is, would actually look like a little model of the ship. I want to be able to display what these ships look like without having to send someone outside the game to see it. I can't take them for a test drive since I cannot master all factions at once, so I am at a loss as to how I can have a "showroom" of any kind.
Other than that, I'm pretty happy. I'm selling lots of high level parts so at least for me, loot is not having as big of an impact on my business. One does have to wonder what my business would be like if there were no loot, but I'm doing ok.
Finally broke into the green last week. I've made a profit of 2 million credits over the original investment. Not as good as some, but not too bad.
Cheers to all you shipwrights who are sticking with it.
Mal
Kansalis
Sat Jan 08, 2005 4:10 am
#2
Great post & a refreshing contrast to all the whining going on in here 
I too am having a blast as a shipwright. I'm doing it on a slightly larger scale than yourself (but I play a lot more hours too). My main focus has been keeping chassis in stock and making Firesprays. I usually have every chassis (in every style) in stock on my vendor, and go through 20-30 14-charge component analysers per day searching for those all-elusive Firespray disks.
I don't tend to craft very much in the way of shi parts. If a guildy comes to me asking for a refit on his/her ship, I'll usually fill it with RE'd loot from my stock of ~3000 parts. I find the matching of loot parts much more rewarding than crafting them. I do have stocks of the best SW resources to have shifted in on Eclipse so far, just in case someone needs a part I don't have a looted version of 
Altogether I think I've made 16 Firesprays so far, so I'm content with the way things are going 
Jagged-F3l
Sat Jan 08, 2005 7:47 am
#3
Good for you! You should be proud that you stuck with it.
If it makes you feel better, I consider myself a successful shipwright and do not make 10M credits a week. In fact, I don't believe I have made more than 40M credits since JTL went live, and even then some of that went back into the business (mostly in purchasing that occassional awesome resource that I ran across). At this point the initial fanfare is over andI think I am grossing about 1M credits a week.
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