Shipwright Archive

Thread: What are you all charging for RE'd components?

EAB
Wed Jun 29, 2005 5:08 pm
#1

I've started selling RE'd parts on a vendor priced at 1000 credits per level squared. (a level 8 part would sell for 64000 credits).


I feel like this is too low to make a profit considering how much work goes into these parts, and its always good stuff. I also realize that this is the exact same payout for selling the parts to the dealer. Im not the type to nitpick over each part and come up with a price, so if someone has a general formula they use it would really help.



Thanks




Emrick Starstrider - Rebel Maverick - Advanced X-Wing
Modo Tomaw - Ithorian of Many Trades - Nova Courier
Wanderhome

Ducimus
Wed Jun 29, 2005 5:57 pm
#2

As a pilot, As much as i complained about SW prices in the past, for say, an RE'd L6 or L8 engine.....

personally , Id charge no less then a million.
heres why:.

1.) Obtaining of L6 or L8 reward engine requires going upa pilot tree. Usually need these for speed. (if its a 1 time drop quest engine, the price goesup cause you can't get another one)

2.) The looting of parts. Finding one with high yaw, another with high pitch, another with low drain, low mass, etc etc.

Both of which take alot of time, and effort. To make a truly kick arse engine, it could take you a few weeks (even months) of farming parts to find the select choices you want.


This is asuming, *I* did all the work.

If the pilot came to me with the parts in hand, id do it for nothing.

Message Edited by Ducimus on 06-29-2005 05:58 PM



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Lotifo
Wed Jun 29, 2005 8:10 pm
#3

I haven't really found a specific formula (still working on that) but here's the gistofwhat I do...


I RE in pretty big batches - we're talking upwards of 1000 parts at a time - so I'll set benchmarks for each part. Like capacitors with over 30 recharge, reactors with at least 10k generation, etc.


After everything is RE'd, everything below the set benchmark gets thrown to the chassis broker. Everything above it gets divided into ranks based on stats. I set a minimum price for the lowest parts, then work my way up.


Recently, I set the min at 20k and went up 10k per rank. I think I went a little low though - most of that stuff sold out over the weekend.


Anyway, just tinker around with pricing and you'll find something that'll work for you.

KaylBreinhar
Wed Jun 29, 2005 8:11 pm
#4

I concur - every single one of my parts is the product of a multi-month anally retentive anxiety-fest on my part. I don't RE until I have an end-part that equals or bests my current part.

Which sucks, since I'm trying to get a replacement for my current 70/72.6/69.9 pre-nerf L6.

The only stats not locked down are mass (got a 9154 mass pre-RE, but I wanna beat Tomo's) and the abnormally-high yaw.

Message Edited by KaylBreinhar on 06-29-2005 11:11 PM



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RideIlluminati
Wed Jun 29, 2005 9:46 pm
#5

I was selling based on component certification level, so basically he is what I was using:


lvl 1 - $1,000 (lvl 1 component * lvl 1 cert)


lvl 2 - $2,000 (lvl 2 * 1 cert)


lvl 3 - $3,000 (3*1)


lvl 4 - $8,000 (4*2)


lvl 5 - $10,000 (5*2)


lvl 6 - $18,000 (6*3)


lvl 7 - $21,000 (7*3)


lvl 8 - $32,000 (8*4)


lvl 9 - $45,000 (9*5)


lvl 10 - $50,000 (10*5)


As you can see this isn't a very good return for the number of items that go into the RE process so I have doubled all of these prices, lvl 5 would now be $20,000 and lvl 10 would now be $100,000. This is a little better but still may be low as I have a hard time keeping my vendor stocked.





Garrett ~ 5 time Master Pilot ~ Paddy
Risto ~ Master Pilot
Bulge ~ Master shipwright for {Outlaw} ~ Master Pilot
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Tarquinas/Lok/Peace ~ Outlaw Ships and RE'd component Wookie -1900, 5411


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OrizCore
Wed Jun 29, 2005 10:11 pm
#6

Level 10 re-ed for anything less than 500k is pretty cheap. Those parts usualy go for 10k a level, so thats 500k worth of levels.



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Dadoum
Thu Jun 30, 2005 2:34 am
#7

Lotifo,


Where do you come up with 1000 parts at one time and how do you store that many parts? Must be a trick of the trade I am missing here.




Dadoum Ercad-17pt Engines/Weapon Systems 12pt Chassis Shipwright

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Gawzeera
Thu Jun 30, 2005 3:42 am
#8

I charge 1000 creds per lvl of the components + 500. if its a particularly good component I'll add a little more.
so a lvl 5 RE'ed component i'll sell for 5500 or 6500 if the stats are super good.




"Jedi. Their order is a fading light in the dark. corrupt and arrogant.They must be punished." - Asaj Ventress Clone wars Micro series
EAB
Thu Jun 30, 2005 4:03 am
#9

thanks for the great replies, now i have no guilt about upping my prices a bit hehe






Emrick Starstrider - Rebel Maverick - Advanced X-Wing
Modo Tomaw - Ithorian of Many Trades - Nova Courier
Wanderhome

Lotifo
Thu Jun 30, 2005 5:01 am
#10

Dadoum,


Ihave a bark on one of my vendors offering to buy loot and I also get some help from my guild (they've been great about getting space parts) other than what I get myself - that's where all my parts come from. It's still not quick though - I don't RE very often, but when I do it's pretty much everything I've saved for a good month or more.


Storage is actually the least of my problems now. I have a storage vendor in my basement and I have a high enough item limit that I've only maxed that vendor out once. I just price my storage stuff based on level for easy sorting.


Oh, and back on topic here... I try to avoid charging based on part level. Obviously, part level does matter and the higher the level the more parts involved, but I've had numerous times where I end up with a level 2 capacitor that is quite a bit better than a level 4. Seems silly to charge more for a level 4 part with inferior stats just because it took a few extra parts to make...


MDaniel
Thu Jun 30, 2005 5:59 am
#11

My prices are reflective of the quality of the RE. If I just throw parts together looking for a KSE, then $50k and under for most. However, anything that I put effort into is a minimum $100k. I had a guy pay 8 million for a level 6 gun REd w/ 3k max damage, s/a of .650+ and a refire of approximately .350. I set it at a high price in case I later wanted to use it, but I'll sell almost anything for 8 million...lol. Anything that requires several weeks of shopping for the RE first is gonna be reflected in the price though. If the buyer want's to save money, then they can spend all the hours I spend each day shopping for parts and resources and then the travel time required to retreive them. I'v had no problem selling quality REs for 1 million that probably cost me around $200k to $400k and several hours to aquire.

But that is just me.



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Sank_Rata
Thu Jun 30, 2005 8:37 am
#12


i used to sell my RE (lvl x lvl)x 2 k


ex: lvl 6 -> 36 x 2k = 72000


36000 is cash i shoulad have earned with chassis dealer.


rest is my wage for time, vendor cost and benefits.



NOW:


since i can craft good comp, but re are still better, iincreased a bit my prices.


Moreover, it doesn t give a lot of REd stuff on the bazar




SANK Master Shipwright
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