Shipwright Archive

Thread: For those MSWs has anyone noticed.....

BoogerSlinger
Tue Jun 28, 2005 11:02 pm
#1

that while crafting you seem toreceive a"moderate" or "good" successmore often on one particular component?


I spend about 4 hoursa weekcrafting and restocking my vendors....I always complile a list of components and lvl's so i can havea full list in front of me to allow me to craft a bit faster.

I noticed once while i was crafting some MARK 3,4,and 5 durasteel armor plating andit seemed like my success rate was hitting moderate and good more often than on any other component. I didn't really pay attention until it started happening back to back with this component.


I spent about 4 hours crafting the other day and i went through all components with my success hitting moderate or goodonly about4 or5 times out of 200 various components. That was until i got to the durasteel armor plating again. Then i saw my success ratetake a hit and the moderate and good successrate seemed to appearmore often once again. Even back to back.


Was just curious to see if anyone else noticed anything similar.



____The Took_______

DARK JEDI ELDER
Choran
Tue Jun 28, 2005 11:18 pm
#2

Lower quality resources have larger failure rates, if your armour %'s are much lower than the rest of your goods it would be normal to see a noticeably higher failure rate.



Choran Velquiss [Kohr-Rann Vhell-Kwiss]
Former Inquisitor, now head of Velquiss Inteprlanetary
Master Artisan, 12/17/17 Point Master Shipwright, 12 Point Architecht


Insane Quality Starship Components Built to Order.
Mos Entha Headquarters :- 2444 3362, just 1200M from the starport
Drusan
Wed Jun 29, 2005 3:34 am
#3

What race are you? Sullustan or Ithrorian? If so, then crafting items not included in one of the categories that you have bonuses in will result in what you're seeing.



Haga Qubany
12pt Master Shipwright
QSI - Qubany Systems Integration, Sintari, Dantooine
Stohn Cabouser
12pt Master Droid Engineer
StohnCorp
AhrienTerrik
Wed Jun 29, 2005 4:09 am
#4

I am human and to me it looks like I get worse experimentation successes on armor than other components.

I never did any serious testing about this, so don't take my word for it. But it sure looks like that.





Please, deliver any items I buy to my "Astilleros AT - Ventas al publico" vendor. Naboo 6620 -4324

Ahrien Terrik, Master Smuggler & Master Shipwright (12/17/17 points).
Ko'yi Sacure, Light Jedi.
Allison Terrik, Master Doctor (original account, CANCELLED due to SOE turning medics into clerics)
JediNg
Wed Jun 29, 2005 4:20 am
#5






Drusan wrote:
What race are you? Sullustan or Ithrorian? If so, then crafting items not included in one of the categories that you have bonuses in will result in what you're seeing.




Experimentation and Assembly are two different things.



Ritha Egasiso - 12 experiment point Master Weaponsmith.
To BB, Jo-Jo, Reilly, Beano, Dipper, Flat Top, Chuckles, Jolly, Crashdown, Sheppard, Dash, Flyboy, Stepchild, Puppet, Fireball...
You said that humanity never asked itself why it deserved to survive. Maybe you don't?
Stand by, FTL.
On the day before pub 10, jdmaldo said: "for everyone who grinded the last months of their lives away and didn't get jedi: owned"
Zedzuada
Wed Jun 29, 2005 4:22 am
#6

I find that experimenting on armour, capacitors and reactors is much more prone to poor results than other component.

Since I craft so many items a day, I go for the quick approach of using as many points as possible in each experimentation. For example, when crafting a speed engine, my first experiment will have as many points on the speed line as possible. The second experiment will have a point or two on speed (whatever is needed to cap it, with the rest split between YP and R. Quick and effective. Typicallu, I end up throwing away less 1 in 10 because of bad assembly or experimentation. (I never sell components with poor assembly results or sub-optimal experimentation.)

However, for armour, capacitors and reactors I have to stick to using 3 or 4 points at a time or I end up with many, many less-than-optimal outcomes. As many as 1 in 3 are unsellable if I use the fast method.


Zeddd



Collector of cool stuff
Master of all nine squadrons - twice!
Maker of fine space goods and weapons

Z&X Supplies, 680 -5050 near Coronet

pgm2b2
Wed Jun 29, 2005 6:03 am
#7

Get poorest results on Armour Experimentation, without doubt






Farstar
Chewova, Master BH, Master Pistoleer, Alliance Ace Pilot*3
aka
Chyyk, Master Shipwright, Master AS, Master Pilot *3
BoogerSlinger
Wed Jun 29, 2005 10:56 pm
#8


Well atleast im not alone in my suspicions


I only use the best quatlity resources 800 or better or i dont craft it.


Oh and i'm a wookiee



____The Took_______

DARK JEDI ELDER
JanuHull
Thu Jun 30, 2005 6:43 am
#9

I have a wookiee MSW and I've had the harshest failures with Capacitors and Weapons. The key to triggering a poor experiment is using more than 4 points per attempt. If I stick with 3-4 points per click, I'm greats and amazings across the board, with a rare crit fail and an ultra-rare good success.


I've never had less than a great success on Elite POB components, ever.





Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

Zedzuada
Thu Jun 30, 2005 7:34 am
#10


JanuHull wrote:

I've never had less than a great success on Elite POB components, ever.




Don't jinx it!


Zeddd

Message Edited by Zedzuada on 06-30-2005 10:34 AM



Collector of cool stuff
Master of all nine squadrons - twice!
Maker of fine space goods and weapons

Z&X Supplies, 680 -5050 near Coronet

JanuHull
Thu Jun 30, 2005 7:38 am
#11






Zedzuada wrote:




JanuHull wrote:

I've never had less than a great success on Elite POB components, ever.







Don't jinx it!


Zeddd

Message Edited by Zedzuada on 06-30-2005 10:34 AM




I don't, believe me. Pyollian Cake, Research Center, a live chicken offered in sacrifice and an officially condemned-by-PETA rabbit's foot are all in attendance when doing POB stuff.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

Drakkosith
Thu Jun 30, 2005 7:48 am
#12

/hmmm You crafting with or without inspiration buff? and do you have any wounds or BF? I know sounds silly most crafters know that you shouldn't have these, but I know an armorsmith that used to go right back to crafting after getting his tail handed to him in combat.



Synestor Tidings--Master Shipwright/Architect-Freelance Ace
Vendors located in the Acheron CIty Mall just off the shuttle and just outside Restuss

The Sinister Serpent--Drakkosith--The Dark Doshan

[Ì[[[[≡≡≡≡≡[F]]]°ggggggggggggggggggggggggggggggggg)


zarko669
Thu Jun 30, 2005 11:12 pm
#13

With a crate of subcomponents in your inventory, and ready crafting resources in hand, this is how I craft each particular component---


Armor is by far the trickiest-and has to be a coding quirk. If you want to get all greats or amazing in on the average 20-25 out of a crate of subcomnents, I use 1 exp dot on the armor, the another, then its normally safe to max the rest of the armor line.


Boosters -very rarely any critical fail or any success other than amazing or great-always immediately throw in as many points as I want. Same with weapons. No pattern and rarely a critical failure.


Capacitors - In either Energy or Recharge -one point into the appropriate category-the as many points as you want.


Droid Interfaces-See Armor explanation above-I usually experiment on DI speed.


Engines-as manypoints as I want wherever. Occasionally a critical failure.


Reactors-one point into energy then as many points as you want.


Weapons-as many points as you want in whichever stat-rarely a critical failure


Shields-one point in whichever line-the as many as you want

Hope this helps-Ive crafted thousands of components this way and these rules alway apply for me. Fuu
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