Shipwright Archive

Thread: Publish 19 Problem

Jagged-F3l
Wed Jun 29, 2005 5:53 pm
#1

Since publish 19 went live, I noticed that the crafting tool doesn't display the "quality meter" to the right of each resource until the resource has been loaded.


Is anyone else experiencing this problem?


I am experiencing this with all my crafting tools.



010101010101010101010101010101010101010101010101010101010101Jagged' Fel
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0101010101010101"The Oppressor"
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WingZero890
Wed Jun 29, 2005 7:25 pm
#2

i get the same problem, but its not that bad, if you wait a bit it should load up



Mesacho al'Thor

Elder Shipwright/Elder Merchant

Keep Flyin'
MrHawat
Thu Jun 30, 2005 4:59 am
#3


Yep, saw the same thing. It does update the lower right window. So, I just check that when comparing resources but fixing the meter would be nice. It does show after you put the resource in.
MDaniel
Thu Jun 30, 2005 6:00 am
#4

Yeah, the bar only shows up AFTER selecting the resource. I /bugged it and hopefully it will be fixed soon.



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Dhuell
Thu Jun 30, 2005 7:38 am
#5

Yep...have the same problem



LIGHTFORGE STARSHIP INDUSTRIES
Dhuell Lightforge: Elder Shipwright/Pilot

**Vendor and Shop Location: Valley of Light, Rori -6921, 351**

has mastered the Pilot profession.

"No regrets. That's my motto... that and everybody wang chung tonight."
-Zach Galifianakis

Jagged-F3l
Thu Jun 30, 2005 8:29 am
#6

Thank you all that replied for the confirmation. Later I did notice that the meter shows up AFTER you load the resource (sort of useless).


I wonder if the devs will ever fix this. Introduce a perfectly good feature and eventually break it in a publish that has nothing to do with crafting. It is the SOE way





010101010101010101010101010101010101010101010101010101010101Jagged' Fel
0101010101
0101010101010101010101010101010101
0101010101010101"The Oppressor"
010101010101
010101010101010101010101010101010101
010101010101
010101
010101010101010101010101010101010101010101010101
010101
01010101
01010101010101010101010101010101010101010101
01010101
010101
010101010101010101010101010101010101010101010101
010101
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0101010101010101010101010101010101010101010101010101
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0101010101010101010101010101010101010101010101010101
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01010101010101010101010101010101010101010101010101010101
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01010101010101010101010101010101010101010101010101010101
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01010101010101010101010101010101010101010101010101010101
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0101010101010101010101010101010101010101010101010101010101
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0101010101010101010101010101010101010101010101010101010101
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Kalano
Thu Jun 30, 2005 9:02 am
#7

It happened before pub 19. I think it happened in pub 17, but at least in pub 18. Not positive though.



_______________________________________________________________________

Blah, Blah, Blah, Yackity, Smackity. Its all the same bull, just new packaging

Ithorians do it in stereo - Ikkoso Ylise

So long, and thanks for all the fish.
Dhuell
Thu Jun 30, 2005 9:10 am
#8

no i know it was working correctly before pub 19 cuz i crafted a whole lot of stuff 4 days ago



LIGHTFORGE STARSHIP INDUSTRIES
Dhuell Lightforge: Elder Shipwright/Pilot

**Vendor and Shop Location: Valley of Light, Rori -6921, 351**

has mastered the Pilot profession.

"No regrets. That's my motto... that and everybody wang chung tonight."
-Zach Galifianakis

Loki_Ashaman
Thu Jun 30, 2005 9:29 am
#9






Kalano wrote:
It happened before pub 19. I think it happened in pub 17, but at least in pub 18. Not positive though.





It seemed to be different for every person. I had a friend who has had to load stuff up to have the meter show up since the CU, but it showed up for me fine. /shrug




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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


JanuHull
Thu Jun 30, 2005 11:14 am
#10

It worked normally when I had the resources in my backpack or inventory, but not when I have them in aninput hopper.


I just started reading thecomputation numbers instead. I've actually made better components now that I'm paying more attention to which numbers attain the greatest effect.





Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

Loki_Ashaman
Thu Jun 30, 2005 11:50 am
#11






JanuHull wrote:

It worked normally when I had the resources in my backpack or inventory, but not when I have them in aninput hopper.


I just started reading thecomputation numbers instead. I've actually made better components now that I'm paying more attention to which numbers attain the greatest effect.







Huh, that could it. My friend has everything in his station, while I carry everything on me.




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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


MTOCatalog
Fri Jul 01, 2005 12:32 am
#12



JanuHull wrote:

It worked normally when I had the resources in my backpack or inventory, but not when I have them in an input hopper.

I just started reading the computation numbers instead. I've actually made better components now that I'm paying more attention to which numbers attain the greatest effect.






Yep, that was my experience too. Guess I'll start looking at the numbers from now on.






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