Shipwright Archive
Thread: A question about pitch, yaw and roll numbers
What do those numbers for pitch, yaw and roll actually mean?
For example: TIE-Interceptor: Spdx 1.0 Acc 40 Dec 60 Pitch 300 Yaw 300 Roll 150
I have an engine that has pitch, yaw and roll in the 50s and an engine that has pitch, yaw and roll in the 60s. When I put them in my Interceptor I get the same numbers for pitch yaw and roll acceleration when I look under "V" when I am flying in space. They are: 5.2, 5.2 and 2.6.
The only number in the "V" window that is different is the number for pitch (max), yaw (max) and roll (max) that shows as 1 for the engine in the 50s and 1.1 for the one in the 60s.
I have noticed that most crafted engines have those numbers in the 50s.
I guess my questions are what are those max numbers from the "V" window, what do the pitch yaw and roll numbers from the faq actually do and which engine is better?
Thanks
Good question, I've wondered myself. I believe the number you see changing, the 1.0, 1.1, 1.2 ect. is the modifier to the unchanging number. With the 50'sPYR engine your PYR is 1.0x5.2, 1.0x5.2, 1.0x2.6. With your 60'sPYR engine they are 1.1x5.2, 1.1x5.2, and 1.1x2.6. I think.
To add to this question, can anyone tell me at what PYR engine stats does the modifier (1.1, 1.2, etc.) increase? I've read in one of the pilot threads that to get the 1.3 modifier you need an engine that has 71.xPYR. I'm curious if this changes per ship based on the PYR(300/300/150) of the ship or if it is simply based on the PYR(60/60/58) of an engine.
This would help in crafting those uber engines. If I know what PYR to shoot for for the best modifier (1.1, 1.2 or 1.3) I can just reach that PYR on the engine then put the max into speed I can instead of pushing the PYR higher with no real benifit to the handling of the ship.
bountyhunter229 wrote:
I have been looking for this info in a post but I can't find it.
What do those numbers for pitch, yaw and roll actually mean?
For example: TIE-Interceptor: Spdx 1.0 Acc 40 Dec 60 Pitch 300 Yaw 300 Roll 150
I have an engine that has pitch, yaw and roll in the 50s and an engine that has pitch, yaw and roll in the 60s. When I put them in my Interceptor I get the same numbers for pitch yaw and roll acceleration when I look under "V" when I am flying in space. They are: 5.2, 5.2 and 2.6.
The only number in the "V" window that is different is the number for pitch (max), yaw (max) and roll (max) that shows as 1 for the engine in the 50s and 1.1 for the one in the 60s.
I have noticed that most crafted engines have those numbers in the 50s.
I guess my questions are what are those max numbers from the "V" window, what do the pitch yaw and roll numbers from the faq actually do and which engine is better?
Thanks
Chassis is acceleration to until you reach the max rotational speed. YPR numbers on engine are the Max rotational speed.
Chassis=radians per second squared...ie rotational accleration
Engine=radians per second....ie rotational velocity
Message Edited by Fuss on 07-02-2005 08:09 PM
Fuss wrote:
Chassis is acceleration to until you reach the max rotational speed. YPR numbers on engine are the Max rotational speed.
Chassis=radians per second squared...ie rotational accleration
Engine=radians per second....ie rotational velocity
Message Edited by Fuss on 07-02-200508:09 PM