Shipwright Archive
Thread: A word on the market potential of SW
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moody628
Tue Nov 02, 2004 12:38 am
#1
First and foremost... you should ALWAYS charge more for a ship component (chassis or otherwise) than you could/would have sold the raw resources. At a bare minimum, 2cpu... so no ship blue prints should ever be on the bazaar.... as the novice ships take 5k to build, so that's 10k minimum in cost for the materials. (And if your one of those fools who pipes up here and says "I harvest my own resources at 0.3cpu so I sell my ships at that", do us both a favor... sell me ALL your resources at 1cpu and stay away from SW. You'll make 3x as much money, and the rest of us won't have to deal with you gumming up the works.)
The main purpose of this post, however is to point out that people WILL have to buy new chassis' eventually. Every repair reduces the hit points(I should say, every personal repair... I don't know about station repairs, and I haven't tested it.) Each repair reduces the overall hit points of the chassis by 250 pts or so.
This means that eventually, the pilot will have to get a new chassis. So, no market under SW is "dead".
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