Shipwright Archive

Thread: new shipwright question

thecolonelcardaks
Tue Nov 02, 2004 8:16 am
#1

Hey guys...


2 questions. First, is there a list of what each stat means (mass, etc) for these ships?


2nd, is it worth it to take a combat profession, like riflemen, to balance out the crafting? Or is there enough money to be made without it? I wanted to go master artisan, shipwright, and some architect to build harvesters. Is it better to just do riflemen or something instead of architect? or even doctor (not sure if there is enough skillpoints for that though). Thanks!



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Filandros Wrenchfoot- Master Bio-Engineer
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(On Bloodfin: Vebu- The penultimate Rifle-CM)
Hawkfire
Tue Nov 02, 2004 9:28 am
#2

To answer:


1) I'm not sure, but I'm sure someone is working on it. The more important question is what do the VALUES of each stat mean? Is a top speed increase of 22 to 30 huge or not? If my yaw rate is 50 will I spin that much faster?


2) Obviously personal preference comes into play here. I'm a master swordsman (was before shipwright), and if anything it helps give you other things to do. When all is said and done I should get master swords, master shipwright, and eventually master pilot. Lots of options in terms of how to play the game there. You can make money either way... it just matters what you enjoy doing the most.





Chilastra: R'Tnna - Retired Master DE and Master WS for the time being
Bloodfin: R'Tnna Teroff - Master Shipwright, Master Swordsman
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