Shipwright Archive

Thread: Are tractor beams bugged?

Turd_Ferguson523
Sat Sep 03, 2005 10:17 am
#1

Looked for a 'top 5 issues' thread didn't see anything pertaining to it.

Flying a M-22 Krayt, have an Mk III mining laser and have tried in a few slots, but can't get the tractor beam to work.

Is it bugged? They not work specifically on the M-22? Or am I just screwing something up?

Thanks in advance for the answers.



Makiino
I've found no people for killing time, so I found time for killing people
[Combat Medic] - [Master Rifleman]
Melting Imperials, from the IMPside out

Red-Dwarf
Sat Sep 03, 2005 10:36 am
#2

No, they aren't bugged.


But - if you put it in the turret slot it will only work if player controlled (and I've always found turretted tractors to be a little dodgy even with a player in there)



It will be invisible and 'fire' from the other gun slots unless they are invisible too (not sure what will happen then)


best to use "toggle tractor beam" and to remove the beam from the gun groups so you leave it on while mining.





The Shiro Clan of TC -
...has successfully tracked Tiggs
...is still tracking down more bugs
NB: Any comments I make on TC code can and often do change
before they reach live and may not reach live at all, please read my
comments with that in mind.
Turd_Ferguson523
Sat Sep 03, 2005 10:45 am
#3



Red-Dwarf wrote:

No, they aren't bugged.

But - if you put it in the turret slot it will only work if player controlled (and I've always found turretted tractors to be a little dodgy even with a player in there)

It will be invisible and 'fire' from the other gun slots unless they are invisible too (not sure what will happen then)

best to use "toggle tractor beam" and to remove the beam from the gun groups so you leave it on while mining.






Once again, you are on it. Thanks Red! Works great now.



Makiino
I've found no people for killing time, so I found time for killing people
[Combat Medic] - [Master Rifleman]
Melting Imperials, from the IMPside out

Turd_Ferguson523
Sat Sep 03, 2005 10:47 am
#4



Turd_Ferguson523 wrote:


Red-Dwarf wrote:

No, they aren't bugged.

But - if you put it in the turret slot it will only work if player controlled (and I've always found turretted tractors to be a little dodgy even with a player in there)

It will be invisible and 'fire' from the other gun slots unless they are invisible too (not sure what will happen then)

best to use "toggle tractor beam" and to remove the beam from the gun groups so you leave it on while mining.






Once again, you are on it. Thanks Red! Works great now.




One more question, what are the 'glowing', 'ancient' and 'oddly shapped' asteroid chunks for?



Makiino
I've found no people for killing time, so I found time for killing people
[Combat Medic] - [Master Rifleman]
Melting Imperials, from the IMPside out

negilum
Sat Sep 03, 2005 11:21 am
#5

they're used in the ROTW texture kits.
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