Shipwright Archive
Thread: Reactor Energy Drain RE Problem Fixed with pub 24!
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KaylBreinhar
Sat Sep 03, 2005 7:25 pm
#2
Phoenix is going to have an 1164.0 drain L6 reward engine, then. Possibly a high 1200s L8 for the L8 in the Interceptor version, as well. Yes Virginia, my ship will have VERSIONS depending on what I intend on facing.
Hee! Glad I waited, another week and I was about to just say "screw it" and just get the parts done.
Hee! Glad I waited, another week and I was about to just say "screw it" and just get the parts done.
Message Edited by KaylBreinhar on 09-03-2005 10:29 PM
zarko669
Sat Sep 03, 2005 8:52 pm
#3
Lately whenever they fix one old-tyme bug 3 more appear. I wonder what will get broken next?
KaylBreinhar
Sat Sep 03, 2005 11:46 pm
#4
zarko669 wrote:
Lately whenever they fix one old-tyme bug 3 more appear. I wonder what will get broken next?
I'll bet they fix the drain but bug mass.
You bet your ass I'll be testing this out EXTENSIVELY on toss-away loot before even ATTEMPTING it with my pretties.
OrizCore
Sun Sep 04, 2005 12:27 am
#5
Was just reading the publish notes and theres many great changes, including the reactor energy drain finally being able to be REed.
http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=82125&view=by_date_ascending&page=1
Ragnaat
Mon Sep 05, 2005 12:34 am
#6
all seems fine with RE'ing on TC at the moment... tried some low end loot drops and it worked.. and all stats on my lated QID project got what looked like the right bonuses.
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