Shipwright Archive
Thread: What do you charge for Mk4 Proton Missles
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TommyBoy73110
Thu Nov 18, 2004 9:34 pm
#1
I'm trying to figure out what to charge for these, i was thinking 25k does that sound about right?
Rao
Rao
Tanks
Thu Nov 18, 2004 10:01 pm
#2
The radiactive required for the schem is selling between 5-10 CPU on my server. I sell MK3 and MK4 at 20 CPU as I also use pretty good steel so I can get 12 uses out of each pack. I sell them in crates of 5.
TommyBoy73110
Thu Nov 18, 2004 10:14 pm
#3
Cool thanks I usually do 15cpu on missles but a i wasn't sure i could get that kind of money for missles from them 12 would be nice, but the gas isn't high quality enough on gorath yet, mine are 10 count ~5200-9800 dam, i'm going to put them up for 37.5k then and see how it goes.
Rao
Rao
Tanks
Thu Nov 18, 2004 11:10 pm
#4
You'll probably do fine. I sell out a run of a 100 every couple of days.
DingoBoi
Fri Nov 19, 2004 6:23 am
#5
i sell the 2500 resource missiles at 10cpu...*25k) my costs are about 5cpu.
smaller missiles I sell at 15cpu.
The prices get scary with acrate of 25
Kassuff
Fri Nov 19, 2004 7:20 am
#6
DingoBoi wrote:
i sell the 2500 resource missiles at 10cpu...*25k) my costs are about 5cpu.
smaller missiles I sell at 15cpu.
The prices get scary with acrate of 25
When the 991OQ steel goes for 10-20cpu on my server, I cant justify building them for less. The radioactive doesnt even make it up for sale.
Where I really screwed up is that I used over a million units of this steel on deeds on my way to master. If I had only stopped and checked out some other schematics...
Tanks
Fri Nov 19, 2004 7:57 am
#7
The prices get scary with acrate of 25
That's why I sell them in crates of 5. 
-Padre-
Fri Nov 19, 2004 8:18 am
#8
i sell all my missiles for 10cpu. so 25k for a mark4 proton or mark3 siesmic (or) concussion. i sell in crates of 4. 100k isnt as scary as 125k. 
EdOWar
Fri Nov 19, 2004 3:39 pm
#9
I sell all missiles and counter-measures for 20 cpu. There hasn't been a lot of interest in counter-measures, but missiles and space bombs seem to fly off the vendor. It's funny how people complain about paying 5 cpu for a chassis, but have no problem paying 20 cpu for missile packs.
Slim Vargo, Corbantis
MMKia
Fri Nov 19, 2004 3:47 pm
#10
Im charging 20cu as well, but ive seen other vendors have missiles as high as 40cu. To me that is flat out gouging my customers, so i wont do it.
Ibixat
Fri Nov 19, 2004 8:09 pm
#11
If it doesn't do damage or stop damage people can't be bothered to pay what it's worth, If it does damage or stops damage people will bend over backwards and pay retarded sums for it.
Peopel will look at a blaster made wtih perfect resources and gladly pay 100+cpu for said blaster (ship or otherwise pretty much) but a droid interface made with the same materials they'd call you overpriced.
if chassis had an overall "Efficiency" modifier that can be experimented from say .8 to 1.2 range where every stat for every item in there was modified favorably based on that "stat" you'd suddenly see chassis selling at 10-20 50+ cpu and people wouldn't think twice.
Peopel will look at a blaster made wtih perfect resources and gladly pay 100+cpu for said blaster (ship or otherwise pretty much) but a droid interface made with the same materials they'd call you overpriced.
if chassis had an overall "Efficiency" modifier that can be experimented from say .8 to 1.2 range where every stat for every item in there was modified favorably based on that "stat" you'd suddenly see chassis selling at 10-20 50+ cpu and people wouldn't think twice.
CerionSkydreamer
Fri Nov 19, 2004 11:59 pm
#12
Wow...I'm pretty surprised players buy/sell expendables at 10+ c.p.u. I charge this for components, but it seems a bit much for an expendable to fetch such a price. I sell my expendables for about 5 cpu. Yes, I know steel is expensive, and yes the steel I mine could be sold raw for more. I just can't imagine the market for missles sustaining itself at such costs.
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