Shipwright Archive

Thread: Important Tip for Equiping Multi-Player Ships

IntoTheGarbage
Sat Nov 20, 2004 1:41 pm
#1



I really haven’t been following the SW boards much, so I don’t know if anyone has posted this yet, however I think it is VERY important, so here it is:


When crafting weapons for a multi-player ship the two most important stats (in order of importance) are:



  • Rate of Fire

  • Energy per Shot

Load a Mk V quick shot upgrade into an experimental blaster, and max out those two stats. Forget damage, if you think you will have a hard time convincing you clients of this, get them to try it just once. Heck, try it yourself just once and post here on what you think.


The main complaint with a multiplayer ship is the fact that you can’t aim the turrets. This will solve that problem. You will have a heavy weapon that just sprays out fire. You hardly have to aim it at all, just point in the general direction and hold the trigger. Of course you willalso need a good capacitator, but everyone knows that anyways.

Message Edited by IntoTheGarbage on 11-20-2004 12:43 AM



___________________________________

Ok, just for the record, my original name was: IntoTheGarbageChuteFlyboy. However the names have since been shortened and my name went from really cool to really confusing.

Thank you for your patience.
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