Shipwright Archive

Thread: changes to jtl poll

joinrdy
Fri Feb 18, 2005 3:07 pm
#1

if you could change 3 things for either pilot or SW, what would it be??


as a pilot and shipwright i would love to see:


1) new ships


2) improved craftable engines and caps


3) looted part enhancements to craft into parts



War' Ahora - Master Shipwright - Master Bounty Place Holder
[ [ [ [ [
Vendor: WAR'SHIPS & PARTS located south of coronet @ -268 -5563 in the MONGOOSE mall
Warcry - (x-grinder) Ninja Light show "My saber is my enemy!"
proud member and resident of Project Mongoose
IllandroKIlek
Fri Feb 18, 2005 3:45 pm
#2






1) Ability to convert SW xp to FS Crafting xp


2) new ships


3) looted part enhancements to craft into parts




/sigh For what SWG could have been.
/weep for what it is today
Jagged-F3l
Fri Feb 18, 2005 11:25 pm
#3






joinrdy wrote:

if you could change 3 things for either pilot or SW, what would it be??


as a pilot and shipwright i would love to see:


1) new ships


2) improved craftable engines and caps


3) looted part enhancements to craft into parts






This stuff is small potatoes. I want to see similar changes in the space game that the devs are bringing to the ground game in the next publish:



  1. Eliminate the TEF system -- have similar notions of "combatant" and "special forces" pilots.

  2. Space faction bases -- have similar notion of space PvE and PvP bases. Players would have to land in a base to shut it down. In addition to the powerful NPCs protecting the inside of the base, have powerful NPC pilots protecting the outside of the base.

  3. Integration with planet occupation -- space faction bases count toward the planet the base has been established closest to. In addition, a "sector" would be occupied by the faction occupying the primary planet in the sector.

I would also like to see some of the biggest ground faction bases support the starship terminals.




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joinrdy
Mon Feb 21, 2005 9:45 pm
#4

/bump


i know i've seen alot of good ideas here, what are the 3 most important to you?



War' Ahora - Master Shipwright - Master Bounty Place Holder
[ [ [ [ [
Vendor: WAR'SHIPS & PARTS located south of coronet @ -268 -5563 in the MONGOOSE mall
Warcry - (x-grinder) Ninja Light show "My saber is my enemy!"
proud member and resident of Project Mongoose
Favos
Tue Feb 22, 2005 3:58 am
#5


1) Ability to convert SW xp to FS Crafting xp ( I drop my SW soon because i cant go on with my FS XP)


2) reduce ressources need for ships/parts or give SW a factor 2 bonus on miners


3) a special storage and sorting container to drop loot in. sorted by component and RE level (i have special RE House atm to handle the big amount of RE parts to sort and re them)



3b) new ships
Sar-larid
Wed Feb 23, 2005 6:51 am
#6

1) Either a revamp of the stats of new ODD-level equipment, OR the ability to craft EVEN-level equipment

*glaring at the capacitors, boosters, and engines*


2) Either additional equipment slots(2-3 layers of shields and/orarmor; more guns(2 per gunner maybe); weapon specific designated capacitors; etc.); OR Level 11 and 12 equipment that's restricted to MP ships.


3) "New" ships: for a start- assault gunboat, imperial gunship, corvette(the interior is already available), Nebulon B frigate



Delebas

Be the chase on the ground, under the water, soaring the skies, or in the heavens;
none shall escape the pursuit of the hunter.
Corsican_Ogre
Fri Feb 25, 2005 10:15 am
#7

1) Interaction with the ground GCW. If the Empire controls the space around Naboo the rebels on naboo should be in deep trouble.


2) better crafted parts. I hate the fact that I can make any thing better then RE stuff None of my ships have anything crafted in them other then missles and reactors at this point.


3) More content. Maybe player event perks like a corvette or frigate to attack/defend.





Vrailus Novawolf
12 Point Master Armorsmith Master Shipwright Master Merchant
Daragon V Mall At Lake Destiny (Near Keren) 3125 2819
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