Shipwright Archive

Thread: Hare Today, Gone Tomorrow: The Looney Shipwright & JTL Experience

BleuDestiny
Tue Feb 22, 2005 10:17 am
#1


I don't know of a currently producing Shipwright, and I'm about to drop my shipwright profession with a new template design. It was a collosal waste of time. JTL itself seems to have died an early death. The profession of Shipwright was a hollow and unenjoyable experience, on a level unlike any other crafting profession I have played.


Observations:



  • Shipwright took far too many resources to grind, and takes far too many resources to maintain, too many to store (with storage so obscenely limited,) was a hog, is a hog, takes too much effort in harvesting and acquiring resources
  • Ships do not decay and do not need replacement
  • A crafting profession that does not allow a player to make great stuff, is no fun

    • Quality resources are non-existant, month after month of garbage spawns
    • Unlike other professions' components, a shipwrights components' stats are spread out, for example, 25%/25%/25%/25% with no stat leading the quality
    • Lack of quality differentiation in experimenting

  • RE'ing is a quagmire of storage problems (ie. storage continues to be a major source of grief for players who also craft), is a quagmire of too much work for too little reward. We've had players who have never, after thousands, and thousands of RE'ing, have gotten a single whole set of Firespray discs. It's work with no payoff
  • Sales of parts and sales of RE parts is non-existant; most people who are still flying just collect various parts and have a shipwright RE them ready to go in their own tool. The shipwright has simply become a person who gets a /tell that says, "hey i've got 10 parts, can you RE them for me? Where can we meet?"
  • Though the devs have done many things to reduce prep time in the game, to speed up people's ability to get out there and enjoy the game, they still haven't done enough, including all the busy work around storage management, and people don't have time or interest in JTL. It's already being reduced to a means to travel quickly between starport. Of all the JTL enabled peeps in our guild, I think 3 still fly. Most have not flown in a LONG time.
  • SOE says "the ground based game and the space game are separate," and recent words from SOE around theGCW indicate that they're going to be merged into a seamless experience. OK, so currently shipwright crafting xp doesn't count towards FS, when will that be remedied in fairness to the shipwright, a crafting profession like any other?

If something were done about the economics and enjoyment of being a shipwright, maybe more would keep it, or work it, but its already become just another broken profession. As it is, the ground-based profession and the space-based professions, shipwright and pilot respectively, are DOA.






Fundamentally opposed to the SWG GR (Game Revamp) - Fix Classic SWG incrementally rather than embarking on balancing a New SWG from scratch - Players have suffered enuf for 2 yrs., time to build on strengths, thanks! - CLICK HERE
Bastilaa
Tue Feb 22, 2005 10:41 am
#2

My Shipwright business is still selling 50-100 parts per day on Tempest, for me SW has been one of the most fun and eye opening crafting experiances ever. I have worked past the crazy sales days at JTL opening and I'm now in my general crafting mode spending 30-45 minutes a day crafting what ever part has run low.


Good luck in what profession you chose but for me SW is still very much alive and kicking



________________________________________________________________________________________________
Bastilaa - Carbineer/Pistoleer/Rifleman - Around for a bit
Otaewaiv - Jedi Knight - Unlocked Feb 10th 2004 - 0/197 Bounties Completed
Lothar:Adsertor - Undead Mage

*edited by admin*

This Picture Paints a sad outlook

BleuDestiny
Tue Feb 22, 2005 11:02 am
#3

Glad to hear its doing well on Tempest...


Good luck





Fundamentally opposed to the SWG GR (Game Revamp) - Fix Classic SWG incrementally rather than embarking on balancing a New SWG from scratch - Players have suffered enuf for 2 yrs., time to build on strengths, thanks! - CLICK HERE
Fishbreath
Tue Feb 22, 2005 2:35 pm
#4

I think SW is great....Im a crafting nerd...there is still enough people out there that really appreciate the time you give them, I like building ships for people, I'm in it for the "long haul"...which means through crappy spawns....but the goodspawns are always around the corner if your not going to quit after a month or two.....Sure there are issues with the profession...but there are issues with ALL professions.....when I feel bad, I go read posts on the Smuggler forums or Droid Engineer forums....when I come back here....I don't feel discouraged any more.



The Artisan formally known as:


Fishbreath Akbar PhD


"Dude, where you been"


Dezrick
Tue Feb 22, 2005 4:36 pm
#5

I would like to point out that this in no way relates to Dezrick of the LoonyToons guild who remains one of the leading Shipwrights on Chimaera and thoroughly enjoys the profession.


Regards to all.



______________________________________

Dezrick (Master Shipwright)
Just about everything in stock - restocked daily
Theed Mall -5459 3436 Naboo

______________________________________
Golrok
Wed Feb 23, 2005 10:00 pm
#6

I like how fustrating the whole SW package is to the majority of players to the point they surrender it. Its fun to walk around with Master Shipwright tag like a god to the 5 other PC's occupying C-net.

neutrineaux
Fri Feb 25, 2005 9:51 am
#7






BleuDestiny wrote:

I don't know of a currently producing Shipwright,


not on the same server, but i am currently a producing shipwright.


and I'm about to drop my shipwright profession with a new template design. It was a collosal waste of time. JTL itself seems to have died an early death. The profession of Shipwright was a hollow and unenjoyable experience, on a level unlike any other crafting profession I have played.


i disagree! i will detail my observations on your points...


Observations:



  • Shipwright took far too many resources to grind, and takes far too many resources to maintain, too many to store (with storage so obscenely limited,) was a hog, is a hog, takes too much effort in harvesting and acquiring resources

lots of resources is simply a hurtle. grinding is a way of making what should be fun into a chore. just say no to grinding! the storage is a pain, and they should give elite master crafters a "warehouse" skill, allowing us to place a single, limited access, unlimited storage structure on one lot.



  • Ships do not decay and do not need replacement

i thought things did decay. i have not had a problem, but i do not die much. and i still sell lots of stuff, so i figured decay was working. i have read lots of complaints about decay from pilots, but maybe they do not understand?


A crafting profession that does not allow a player to make great stuff, is no fun


i make great stuff! you gotta know your resources, cover the spawns, master the craft (not just get the master). my armor, shields, and reactors easily eclipse the vast majority of loot. weapons are not too bad, and sell well. even engines and capacitors, where loot is often better, sell briskly if well constructed. missiles, paint, and texture sell steadliy and allow me to price components a bit lower.



  • Quality resources are non-existant, month after month of garbage spawns

every week we have the quandry of which resource to harvest, because more than one spawn of resources with >90% of the rating of the best ever resources on serverare available. frequently, several >95% of the best ever on server. occasionally, there is a pause, but not for long, usually.



  • Unlike other professions' components, a shipwrights components' stats are spread out, for example, 25%/25%/25%/25% with no stat leading the quality

this is not a big problem, really. that example is for chassis, where you can't make as big of a difference and there is massive price competition. most items only have 2-3 characteristics that really matter. i run 23 separate resource filters weekly, and most -- almost all -- have 2-3 characteristics i want.



  • Lack of quality differentiation in experimenting

really only a problem in a few areas, which should really be fixed, like PYR on engines. you do not get big gains on chassis, but that is actually ok, so you are not tempted to use up all your good resources on those, lol.



  • RE'ing is a quagmire of storage problems (ie. storage continues to be a major source of grief for players who also craft), is a quagmire of too much work for too little reward. We've had players who have never, after thousands, and thousands of RE'ing, have gotten a single whole set of Firespray discs. It's work with no payoff

you are bang-on here! storage is a nightmare. as to no forespray disks, trade or buy?



  • Sales of parts and sales of RE parts is non-existant; most people who are still flying just collect various parts and have a shipwright RE them ready to go in their own tool. The shipwright has simply become a person who gets a /tell that says, "hey i've got 10 parts, can you RE them for me? Where can we meet?"

i sell lots of stuff every day. charge to RE.



  • Though the devs have done many things to reduce prep time in the game, to speed up people's ability to get out there and enjoy the game, they still haven't done enough, including all the busy work around storage management, and people don't have time or interest in JTL. It's already being reduced to a means to travel quickly between starport. Of all the JTL enabled peeps in our guild, I think 3 still fly. Most have not flown in a LONG time.

again, storage is a nightmare. you are right. we need mass storage for elite crafters. or maybe as a function of merchant.


i fly a lot. it is fun. i enjoy crunching TIE's just as much as ever. some members of our guild pretty much just fly. but the CURB will be the big deal next. JTL is a nice longterm addition, with variety and content added to the ground game. enjoy it!



  • SOE says "the ground based game and the space game are separate," and recent words from SOE around theGCW indicate that they're going to be merged into a seamless experience. OK, so currently shipwright crafting xp doesn't count towards FS, when will that be remedied in fairness to the shipwright, a crafting profession like any other?

i agree fully here. whatever their reasons to deny this at first, it is bogus now. the biggest impediment to my shipwright crafting time is that i want a jedi, too. and shipwright is a waste of time in that direction.


If something were done about the economics and enjoyment of being a shipwright, maybe more would keep it, or work it, but its already become just another broken profession. As it is, the ground-based profession and the space-based professions, shipwright and pilot respectively, are DOA.


economics wise, it is still great for me. but i work at it, and think of it as my primary role in game, not a side-line or cash-cow. i can see that it is tough if you want to spend most of your time doing something else. heck, it is challenging as a first in-game priority. i think most leave because they wanted quick money and low investment. if that is what you want, shipwright is definately out. my shop is surely not DOA, not by a long shot. but i took a long-term view, and i plan to tough it out through the CURB.






not a flame at all. there are some serious issues that need attention. but i still enjoy shipwright. it needs some tweaks, but overall, it is a good thing for me. i enjoy the crafting challenges, and i make a good living. if they would give me storage and fs xp, i would be pretty well satisfied. tweaks to crafting a few items would be the icing on the cake.


neut





no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


Thunderbyte
Tue Mar 01, 2005 2:39 am
#8






neutrineaux wrote:





BleuDestiny wrote:

I don't know of a currently producing Shipwright,


not on the same server, but i am currently a producing shipwright.


and I'm about to drop my shipwright profession with a new template design. It was a collosal waste of time. JTL itself seems to have died an early death. The profession of Shipwright was a hollow and unenjoyable experience, on a level unlike any other crafting profession I have played.


i disagree! i will detail my observations on your points...


Observations:



  • Shipwright took far too many resources to grind, and takes far too many resources to maintain, too many to store (with storage so obscenely limited,) was a hog, is a hog, takes too much effort in harvesting and acquiring resources

lots of resources is simply a hurtle. grinding is a way of making what should be fun into a chore. just say no to grinding! the storage is a pain, and they should give elite master crafters a "warehouse" skill, allowing us to place a single, limited access, unlimited storage structure on one lot.



  • Ships do not decay and do not need replacement

i thought things did decay. i have not had a problem, but i do not die much. and i still sell lots of stuff, so i figured decay was working. i have read lots of complaints about decay from pilots, but maybe they do not understand?


A crafting profession that does not allow a player to make great stuff, is no fun


i make great stuff! you gotta know your resources, cover the spawns, master the craft (not just get the master). my armor, shields, and reactors easily eclipse the vast majority of loot. weapons are not too bad, and sell well. even engines and capacitors, where loot is often better, sell briskly if well constructed. missiles, paint, and texture sell steadliy and allow me to price components a bit lower.



  • Quality resources are non-existant, month after month of garbage spawns

every week we have the quandry of which resource to harvest, because more than one spawn of resources with >90% of the rating of the best ever resources on serverare available. frequently, several >95% of the best ever on server. occasionally, there is a pause, but not for long, usually.



  • Unlike other professions' components, a shipwrights components' stats are spread out, for example, 25%/25%/25%/25% with no stat leading the quality

this is not a big problem, really. that example is for chassis, where you can't make as big of a difference and there is massive price competition. most items only have 2-3 characteristics that really matter. i run 23 separate resource filters weekly, and most -- almost all -- have 2-3 characteristics i want.



  • Lack of quality differentiation in experimenting

really only a problem in a few areas, which should really be fixed, like PYR on engines. you do not get big gains on chassis, but that is actually ok, so you are not tempted to use up all your good resources on those, lol.



  • RE'ing is a quagmire of storage problems (ie. storage continues to be a major source of grief for players who also craft), is a quagmire of too much work for too little reward. We've had players who have never, after thousands, and thousands of RE'ing, have gotten a single whole set of Firespray discs. It's work with no payoff

you are bang-on here! storage is a nightmare. as to no forespray disks, trade or buy?



  • Sales of parts and sales of RE parts is non-existant; most people who are still flying just collect various parts and have a shipwright RE them ready to go in their own tool. The shipwright has simply become a person who gets a /tell that says, "hey i've got 10 parts, can you RE them for me? Where can we meet?"

i sell lots of stuff every day. charge to RE.



  • Though the devs have done many things to reduce prep time in the game, to speed up people's ability to get out there and enjoy the game, they still haven't done enough, including all the busy work around storage management, and people don't have time or interest in JTL. It's already being reduced to a means to travel quickly between starport. Of all the JTL enabled peeps in our guild, I think 3 still fly. Most have not flown in a LONG time.

again, storage is a nightmare. you are right. we need mass storage for elite crafters. or maybe as a function of merchant.


i fly a lot. it is fun. i enjoy crunching TIE's just as much as ever. some members of our guild pretty much just fly. but the CURB will be the big deal next. JTL is a nice longterm addition, with variety and content added to the ground game. enjoy it!



  • SOE says "the ground based game and the space game are separate," and recent words from SOE around theGCW indicate that they're going to be merged into a seamless experience. OK, so currently shipwright crafting xp doesn't count towards FS, when will that be remedied in fairness to the shipwright, a crafting profession like any other?

i agree fully here. whatever their reasons to deny this at first, it is bogus now. the biggest impediment to my shipwright crafting time is that i want a jedi, too. and shipwright is a waste of time in that direction.


If something were done about the economics and enjoyment of being a shipwright, maybe more would keep it, or work it, but its already become just another broken profession. As it is, the ground-based profession and the space-based professions, shipwright and pilot respectively, are DOA.


economics wise, it is still great for me. but i work at it, and think of it as my primary role in game, not a side-line or cash-cow. i can see that it is tough if you want to spend most of your time doing something else. heck, it is challenging as a first in-game priority. i think most leave because they wanted quick money and low investment. if that is what you want, shipwright is definately out. my shop is surely not DOA, not by a long shot. but i took a long-term view, and i plan to tough it out through the CURB.






not a flame at all. there are some serious issues that need attention. but i still enjoy shipwright. it needs some tweaks, but overall, it is a good thing for me. i enjoy the crafting challenges, and i make a good living. if they would give me storage and fs xp, i would be pretty well satisfied. tweaks to crafting a few items would be the icing on the cake.


neut








This pretty much sums up my view as well, I probably couldn't have put it any better.



         /                   \            
//| |\\ Kauri:
/// \\\ Really BadJack - Shipwright/Swordsman
|\ /// \\\ /|
\//|/ /=======\ \|\\/ Radiant:
/|O|\ ///---+---\\\ /|O|\ Nabushin - Pistoleer/Commando
|-^-||------/// \ | / \\\------||-^-| Olaw - Artisan/Shipwright
|_O_||>====<|||___\|/___|||>====<||_O_|
| O ||>====<||| /|\ |||>====<|| O |
|-v-||------\\\ / | \ ///------||-v-|
\|O|/ \\\---+---/// \|O|/
/\\|\ \=======/ /|//\
|/ \\\ /// \|
\\\ ///
\\| |//
\ /

Alyxian
Thu Mar 03, 2005 4:13 pm
#9

So I am not a SW, just a pilot who knows her components and ships


I have been looking at dabbling in SW with my alt. My idea here is a different take on things, but with the current system I do not see it as very viable, mostly due to the storage issues and due to the fact I cannot sell a ship completely outfitted.


The niche market I am looking at will also require me to farm and get farmed loot a lot.


The idea I have so far resisted is to sell complete packages. PvE and PvP. I would only do it for Imp and Freelance (the only pilots i have access to) and test and tune both SW and RE components into a finly tuned ship, and sell it as a package.


I see a good market for this as many people are stumped on how to outfit thier ships right, and they spend 10-20 minutes with me grubbing through my RE bin and get the proggies I tell them to, and suddenly they are flying much better/faster, and hitting much harder.


The big problem with this is getting people to keep reward things, and farming the loot for some other things. i think it is doable, but would take a lot of work in space and on the ground, and am not sure with the current system if it would turn out viable.


Tweaks to making a model like this, where a SW was actually a place to get a complete package rather than just a chassis and a few parts, would make it much more viable.



Alyxian Gorgaan
"Just an honest Trader"
Will Fly for Booze
Ships, Paint, Missiles, Droids, and More!
Shop located in Tal Kyrte on Lok, in the Mall
StarSider
FriendlyPiotr
Fri Mar 04, 2005 9:51 am
#10

I been a master shipwright since the beginning of the JTLS and i agree our profession is hollow. At the beginning first month or two ti was good i would get a chassis sale or two every few days alot of parts would go out. But in the last month and a half to two months almost everyone who wanted to fly mastered already. Making SW as worthless as can be, except to RE a part.

Also about decay the things do decay but at a very slow rate, taking maybe close to a year if not longer for a ship at normal use to decay completely. Waiting one year to sell one extra chassis is no good. Especially since most people only use it for travel purposes and there is no decay there.

After a long haul i have given up going back to PVP and PVE to spark some more enjoyment in my gaming. Cause right now being a shipwright is worse then a droid engineer and that was pretty bad.



Piotr & Piotrek (for all the people who dont know me).
Skuzz
Fri Mar 04, 2005 12:36 pm
#11

Just imagine how bad it sucks for Architects then, they get ZERO repeat buisness. You buy a house, furniture, or harvestor from an architect and you got it for life. It wont ever die. My M-Shipwright is also an M-Architect and i can tell you that SW have it way better for returning buisness, even if it is just for missiles, armor, countermeasuers, etc. At least SW's have 'something' depletable that players will need more of.





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KWOKWOKWOKWOKWOKWOKWOKWOKWOKWOKWOKW
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WOKWOKWOKWOKWOKWOKWOKWOKWOKWOKWOKWO


Alyxian
Fri Mar 04, 2005 12:39 pm
#12

Wow, your server must suck for Architect. I redecorate so often it is not even funny. Having an architect willing to do custom work with custom names is invalueable to me. Sadly, we only have a few too, but I use them a lot



Alyxian Gorgaan
"Just an honest Trader"
Will Fly for Booze
Ships, Paint, Missiles, Droids, and More!
Shop located in Tal Kyrte on Lok, in the Mall
StarSider
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